| // Copyright 2015 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| /// An abstract node in a tree |
| /// |
| /// AbstractNode has as notion of depth, attachment, and parent, but does not |
| /// have a model for children. |
| /// |
| /// * When a subclass is changing the parent of a child, it should |
| /// call either parent.adoptChild(child) or parent.dropChild(child) |
| /// as appropriate. Subclasses should expose an API for |
| /// manipulating the tree if you want to (e.g. a setter for a |
| /// 'child' property, or an 'add()' method to manipulate a list). |
| /// |
| /// * You can see the current parent by querying 'parent'. |
| /// |
| /// * You can see the current attachment state by querying |
| /// 'attached'. The root of any tree that is to be considered |
| /// attached should be manually attached by calling 'attach()'. |
| /// Other than that, don't call 'attach()' or 'detach()'. This is |
| /// all managed automatically assuming you call the 'adoptChild()' |
| /// and 'dropChild()' methods appropriately. |
| /// |
| /// * Subclasses that have children must override 'attach()' and |
| /// 'detach()' as described below. |
| /// |
| /// * Nodes always have a 'depth' greater than their ancestors'. |
| /// There's no guarantee regarding depth between siblings. The |
| /// depth of a node is used to ensure that nodes are processed in |
| /// depth order. The 'depth' of a child can be more than one |
| /// greater than the 'depth' of the parent, because the 'depth' |
| /// values are never decreased: all that matters is that it's |
| /// greater than the parent. Consider a tree with a root node A, a |
| /// child B, and a grandchild C. Initially, A will have 'depth' 0, |
| /// B 'depth' 1, and C 'depth' 2. If C is moved to be a child of A, |
| /// sibling of B, then the numbers won't change. C's 'depth' will |
| /// still be 2. This is all managed automatically assuming you call |
| /// 'adoptChild()' and 'dropChild()' appropriately. |
| class AbstractNode { |
| |
| // AbstractNode represents a node in a tree. |
| // The AbstractNode protocol is described in README.md. |
| |
| int _depth = 0; |
| /// The depth of this node in the tree. |
| /// |
| /// The depth of nodes in a tree monotonically increases as you traverse down |
| /// the trees. |
| int get depth => _depth; |
| |
| /// Call only from overrides of [redepthChildren] |
| void redepthChild(AbstractNode child) { |
| assert(child._attached == _attached); |
| if (child._depth <= _depth) { |
| child._depth = _depth + 1; |
| child.redepthChildren(); |
| } |
| } |
| |
| /// Override this function in subclasses with child nodes to call |
| /// redepthChild(child) for each child. Do not call directly. |
| void redepthChildren() { } |
| |
| bool _attached = false; |
| /// Whether this node is in a tree whose root is attached to something. |
| bool get attached => _attached; |
| |
| /// Mark this node as attached. |
| /// |
| /// Typically called only from the parent's attach(), and to mark the root of |
| /// a tree attached. |
| void attach() { |
| _attached = true; |
| } |
| |
| /// Mark this node as detached. |
| /// |
| /// Typically called only from the parent's detach(), and to mark the root of |
| /// a tree detached. |
| void detach() { |
| _attached = false; |
| } |
| |
| AbstractNode _parent; |
| /// The parent of this node in the tree. |
| AbstractNode get parent => _parent; |
| |
| /// Subclasses should call this function when they acquire a new child. |
| void adoptChild(AbstractNode child) { |
| assert(child != null); |
| assert(child._parent == null); |
| child._parent = this; |
| if (attached) |
| child.attach(); |
| redepthChild(child); |
| } |
| |
| /// Subclasses should call this function when they lose a child. |
| void dropChild(AbstractNode child) { |
| assert(child != null); |
| assert(child._parent == this); |
| assert(child.attached == attached); |
| child._parent = null; |
| if (attached) |
| child.detach(); |
| } |
| |
| } |