Use new DlBlendMode Object (#32026)

diff --git a/display_list/display_list_builder.cc b/display_list/display_list_builder.cc
index 0d4f3bb..be2f60b 100644
--- a/display_list/display_list_builder.cc
+++ b/display_list/display_list_builder.cc
@@ -4,6 +4,7 @@
 
 #include "flutter/display_list/display_list_builder.h"
 
+#include "flutter/display_list/display_list_blend_mode.h"
 #include "flutter/display_list/display_list_ops.h"
 
 namespace flutter {
@@ -103,7 +104,7 @@
 void DisplayListBuilder::onSetColor(SkColor color) {
   Push<SetColorOp>(0, 0, current_color_ = color);
 }
-void DisplayListBuilder::onSetBlendMode(SkBlendMode mode) {
+void DisplayListBuilder::onSetBlendMode(DlBlendMode mode) {
   current_blender_ = nullptr;
   Push<SetBlendModeOp>(0, 0, current_blend_mode_ = mode);
   UpdateCurrentOpacityCompatibility();
@@ -115,7 +116,7 @@
   SkPaint p;
   p.setBlender(blender);
   if (p.asBlendMode()) {
-    setBlendMode(p.asBlendMode().value());
+    setBlendMode(ToDl(p.asBlendMode().value()));
   } else {
     // |current_blender_| supersedes any value of |current_blend_mode_|
     (current_blender_ = blender)  //
@@ -263,7 +264,7 @@
   if (flags.applies_blend()) {
     std::optional<SkBlendMode> mode_optional = paint.asBlendMode();
     if (mode_optional) {
-      setBlendMode(mode_optional.value());
+      setBlendMode(ToDl(mode_optional.value()));
     } else {
       setBlender(sk_ref_sp(paint.getBlender()));
     }
@@ -479,7 +480,7 @@
   Push<DrawPaintOp>(0, 1);
   CheckLayerOpacityCompatibility();
 }
-void DisplayListBuilder::drawColor(SkColor color, SkBlendMode mode) {
+void DisplayListBuilder::drawColor(SkColor color, DlBlendMode mode) {
   Push<DrawColorOp>(0, 1, color, mode);
   CheckLayerOpacityCompatibility(mode);
 }
@@ -559,7 +560,7 @@
   UpdateLayerOpacityCompatibility(false);
 }
 void DisplayListBuilder::drawVertices(const sk_sp<SkVertices> vertices,
-                                      SkBlendMode mode) {
+                                      DlBlendMode mode) {
   Push<DrawVerticesOp>(0, 1, std::move(vertices), mode);
   // DrawVertices applies its colors to the paint so we have no way
   // of controlling opacity using the current paint attributes.
@@ -625,7 +626,7 @@
                                    const SkRect tex[],
                                    const SkColor colors[],
                                    int count,
-                                   SkBlendMode mode,
+                                   DlBlendMode mode,
                                    const SkSamplingOptions& sampling,
                                    const SkRect* cull_rect,
                                    bool render_with_attributes) {