blob: 36eaf7c05ac5dbbaced0972099243a81860c66b8 [file] [log] [blame]
// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "flow/layers/shader_mask_layer.h"
namespace flow {
ShaderMaskLayer::ShaderMaskLayer() {
}
ShaderMaskLayer::~ShaderMaskLayer() {
}
void ShaderMaskLayer::Paint(PaintContext& context) {
TRACE_EVENT0("flutter", "ShaderMaskLayer::Paint");
SkAutoCanvasRestore save(&context.canvas, false);
context.canvas.saveLayer(&paint_bounds(), nullptr);
PaintChildren(context);
SkPaint paint;
paint.setXfermodeMode(transfer_mode_);
paint.setShader(shader_);
context.canvas.translate(mask_rect_.left(), mask_rect_.top());
context.canvas.drawRect(
SkRect::MakeWH(mask_rect_.width(), mask_rect_.height()), paint);
}
} // namespace flow