Run the download_android_tools.py in a gclient hook. (#3050)

Originally, this was a step that had to be carried out manually. Presumably because we did not want developers to download the Android SDK and NDK if they were not targetting Android. In practice, this is rarely the case. Even the buildbots unconditionally run the script (though they don’t need Android artifacts on the Mac since there is no Mac to Android builder).
2 files changed
tree: a04618448b54ffe5b5a62be4909966359197d43a
  1. assets/
  2. build/
  3. common/
  4. content_handler/
  5. examples/
  6. flow/
  7. glue/
  8. lib/
  9. runtime/
  10. services/
  11. skia/
  12. sky/
  13. snapshotter/
  14. synchronization/
  15. tools/
  16. travis/
  17. vulkan/
  18. .clang-format
  19. .gitattributes
  20. .gitignore
  21. .travis.yml
  22. AUTHORS
  23. BUILD.gn
  24. CONTRIBUTING.md
  25. DEPS
  26. LICENSE
  27. README.md
README.md

Flutter Engine

Build Status

Flutter is a new way to build high-performance, cross-platform mobile apps. Flutter is optimized for today‘s, and tomorrow’s, mobile devices. We are focused on low-latency input and high frame rates on Android and iOS.

The Flutter Engine is the runtime environment for hosting Flutter applications. Most developers will interact with Flutter via the Flutter Framework and APIs, which run inside the engine.

Flutter is an early-stage open-source project. We are still adding features. However, you can build demos and examples today. We hope you try it out and send us feedback.

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