blob: af09d2dee4f2956304ed9e4b4a463720ac521983 [file] [log] [blame]
// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
import 'dart:math' as math;
import 'dart:sky' as sky;
import 'dart:sky' show Point, Offset, Size, Rect, Color, Paint, Path;
import 'package:sky/base/debug.dart';
import 'package:sky/base/hit_test.dart';
import 'package:sky/base/node.dart';
import 'package:sky/base/scheduler.dart' as scheduler;
import 'package:sky/rendering/layer.dart';
import 'package:vector_math/vector_math.dart';
export 'dart:sky' show Point, Offset, Size, Rect, Color, Paint, Path;
export 'package:sky/base/hit_test.dart' show EventDisposition, HitTestTarget, HitTestEntry, HitTestResult;
class ParentData {
void detach() {
detachSiblings();
}
void detachSiblings() { } // workaround for lack of inter-class mixins in Dart
void merge(ParentData other) {
// override this in subclasses to merge in data from other into this
assert(other.runtimeType == this.runtimeType);
}
String toString() => '<none>';
}
class PaintingCanvas extends sky.Canvas {
PaintingCanvas(sky.PictureRecorder recorder, Rect bounds) : super(recorder, bounds);
}
class PaintingContext {
PaintingCanvas canvas;
PictureLayer get layer => _layer;
PictureLayer _layer;
sky.PictureRecorder _recorder;
PaintingContext(Offset offest, Size size) {
_startRecording(offest, size);
}
PaintingContext.forTesting(this.canvas);
void _startRecording(Offset offset, Size size) {
assert(_layer == null);
assert(_recorder == null);
assert(canvas == null);
_layer = new PictureLayer(offset: offset, size: size);
_recorder = new sky.PictureRecorder();
canvas = new PaintingCanvas(_recorder, Point.origin & size);
}
void endRecording() {
assert(_layer != null);
assert(_recorder != null);
assert(canvas != null);
canvas = null;
_layer.picture = _recorder.endRecording();
_recorder = null;
_layer = null;
}
void paintChild(RenderObject child, Point point) {
final Offset offset = point.toOffset();
if (!child.requiresCompositing)
return child._paintWithContext(this, offset);
_compositChild(child, offset, layer.parent, layer.nextSibling);
}
void _compositChild(RenderObject child, Offset offset, ContainerLayer parentLayer, Layer nextSibling) {
final PictureLayer originalLayer = _layer;
endRecording();
Rect childBounds = child.paintBounds;
Offset childOffset = childBounds.topLeft.toOffset();
PaintingContext context = new PaintingContext(offset + childOffset, childBounds.size);
parentLayer.add(context.layer, before: nextSibling);
child._layer = context.layer;
child._paintWithContext(context, -childOffset);
_startRecording(originalLayer.offset, originalLayer.size);
originalLayer.parent.add(layer, before: context.layer.nextSibling);
context.endRecording();
}
}
abstract class Constraints {
const Constraints();
bool get isTight;
}
typedef void RenderObjectVisitor(RenderObject child);
typedef void LayoutCallback(Constraints constraints);
abstract class RenderObject extends AbstractNode implements HitTestTarget {
// LAYOUT
// parentData is only for use by the RenderObject that actually lays this
// node out, and any other nodes who happen to know exactly what
// kind of node that is.
dynamic parentData; // TODO(ianh): change the type of this back to ParentData once the analyzer is cleverer
void setupParentData(RenderObject child) {
// override this to setup .parentData correctly for your class
assert(debugCanPerformMutations);
if (child.parentData is! ParentData)
child.parentData = new ParentData();
}
void adoptChild(RenderObject child) { // only for use by subclasses
// call this whenever you decide a node is a child
assert(debugCanPerformMutations);
assert(child != null);
setupParentData(child);
super.adoptChild(child);
markNeedsLayout();
markNeedsCompositingUpdate();
}
void dropChild(RenderObject child) { // only for use by subclasses
assert(debugCanPerformMutations);
assert(child != null);
assert(child.parentData != null);
child._cleanRelayoutSubtreeRoot();
child.parentData.detach();
super.dropChild(child);
markNeedsLayout();
markNeedsCompositingUpdate();
}
// Override in subclasses with children and call the visitor for each child.
void visitChildren(RenderObjectVisitor visitor) { }
static bool _debugDoingLayout = false;
static bool get debugDoingLayout => _debugDoingLayout;
bool _debugDoingThisResize = false;
bool get debugDoingThisResize => _debugDoingThisResize;
bool _debugDoingThisLayout = false;
bool get debugDoingThisLayout => _debugDoingThisLayout;
static RenderObject _debugActiveLayout = null;
static RenderObject get debugActiveLayout => _debugActiveLayout;
bool _debugDoingThisLayoutWithCallback = false;
bool _debugMutationsLocked = false;
bool _debugCanParentUseSize;
bool get debugCanParentUseSize => _debugCanParentUseSize;
bool get debugCanPerformMutations {
RenderObject node = this;
while (true) {
if (node._debugDoingThisLayoutWithCallback)
return true;
if (node._debugMutationsLocked)
return false;
if (node.parent is! RenderObject)
return true;
node = node.parent;
}
}
static List<RenderObject> _nodesNeedingLayout = new List<RenderObject>();
bool _needsLayout = true;
bool get needsLayout => _needsLayout;
RenderObject _relayoutSubtreeRoot;
Constraints _constraints;
Constraints get constraints => _constraints;
bool debugDoesMeetConstraints(); // override this in a subclass to verify that your state matches the constraints object
bool debugAncestorsAlreadyMarkedNeedsLayout() {
if (_relayoutSubtreeRoot == null)
return true; // we haven't yet done layout even once, so there's nothing for us to do
RenderObject node = this;
while (node != _relayoutSubtreeRoot) {
assert(node._relayoutSubtreeRoot == _relayoutSubtreeRoot);
assert(node.parent != null);
node = node.parent as RenderObject;
if (!node._needsLayout)
return false;
}
assert(node._relayoutSubtreeRoot == node);
return true;
}
void markNeedsLayout() {
assert(debugCanPerformMutations);
if (_needsLayout) {
assert(debugAncestorsAlreadyMarkedNeedsLayout());
return;
}
_needsLayout = true;
assert(_relayoutSubtreeRoot != null);
if (_relayoutSubtreeRoot != this) {
final parent = this.parent; // TODO(ianh): Remove this once the analyzer is cleverer
assert(parent is RenderObject);
parent.markNeedsLayout();
assert(parent == this.parent); // TODO(ianh): Remove this once the analyzer is cleverer
} else {
_nodesNeedingLayout.add(this);
scheduler.ensureVisualUpdate();
}
}
void _cleanRelayoutSubtreeRoot() {
if (_relayoutSubtreeRoot != this) {
_relayoutSubtreeRoot = null;
_needsLayout = true;
visitChildren((RenderObject child) {
child._cleanRelayoutSubtreeRoot();
});
}
}
void scheduleInitialLayout() {
assert(attached);
assert(parent == null);
assert(_relayoutSubtreeRoot == null);
_relayoutSubtreeRoot = this;
assert(() {
_debugCanParentUseSize = false;
return true;
});
_nodesNeedingLayout.add(this);
scheduler.ensureVisualUpdate();
}
static void flushLayout() {
sky.tracing.begin('RenderObject.flushLayout');
_debugDoingLayout = true;
try {
List<RenderObject> dirtyNodes = _nodesNeedingLayout;
_nodesNeedingLayout = new List<RenderObject>();
dirtyNodes..sort((a, b) => a.depth - b.depth)..forEach((node) {
if (node._needsLayout && node.attached)
node.layoutWithoutResize();
});
} finally {
_debugDoingLayout = false;
sky.tracing.end('RenderObject.flushLayout');
}
}
void layoutWithoutResize() {
try {
assert(_relayoutSubtreeRoot == this);
RenderObject debugPreviousActiveLayout;
assert(!_debugMutationsLocked);
assert(!_debugDoingThisLayoutWithCallback);
assert(_debugCanParentUseSize != null);
assert(() {
_debugMutationsLocked = true;
_debugDoingThisLayout = true;
debugPreviousActiveLayout = _debugActiveLayout;
_debugActiveLayout = this;
return true;
});
performLayout();
assert(() {
_debugActiveLayout = debugPreviousActiveLayout;
_debugDoingThisLayout = false;
_debugMutationsLocked = false;
return true;
});
} catch (e) {
print('Exception raised during layout:\n${e}\nContext:\n${this}');
if (inDebugBuild)
rethrow;
return;
}
_needsLayout = false;
markNeedsPaint();
}
void layout(Constraints constraints, { bool parentUsesSize: false }) {
final parent = this.parent; // TODO(ianh): Remove this once the analyzer is cleverer
RenderObject relayoutSubtreeRoot;
if (!parentUsesSize || sizedByParent || constraints.isTight || parent is! RenderObject)
relayoutSubtreeRoot = this;
else
relayoutSubtreeRoot = parent._relayoutSubtreeRoot;
assert(parent == this.parent); // TODO(ianh): Remove this once the analyzer is cleverer
if (!needsLayout && constraints == _constraints && relayoutSubtreeRoot == _relayoutSubtreeRoot)
return;
_constraints = constraints;
_relayoutSubtreeRoot = relayoutSubtreeRoot;
assert(!_debugMutationsLocked);
assert(!_debugDoingThisLayoutWithCallback);
assert(() {
_debugMutationsLocked = true;
_debugCanParentUseSize = parentUsesSize;
return true;
});
if (sizedByParent) {
assert(() { _debugDoingThisResize = true; return true; });
performResize();
assert(() { _debugDoingThisResize = false; return true; });
}
RenderObject debugPreviousActiveLayout;
assert(() {
_debugDoingThisLayout = true;
debugPreviousActiveLayout = _debugActiveLayout;
_debugActiveLayout = this;
return true;
});
performLayout();
assert(() {
_debugActiveLayout = debugPreviousActiveLayout;
_debugDoingThisLayout = false;
_debugMutationsLocked = false;
return true;
});
assert(debugDoesMeetConstraints());
_needsLayout = false;
markNeedsPaint();
assert(parent == this.parent); // TODO(ianh): Remove this once the analyzer is cleverer
}
bool get sizedByParent => false; // return true if the constraints are the only input to the sizing algorithm (in particular, child nodes have no impact)
void performResize(); // set the local dimensions, using only the constraints (only called if sizedByParent is true)
void performLayout();
// Override this to perform relayout without your parent's
// involvement.
//
// This is called during layout. If sizedByParent is true, then
// performLayout() should not change your dimensions, only do that
// in performResize(). If sizedByParent is false, then set both
// your dimensions and do your children's layout here.
//
// When calling layout() on your children, pass in
// "parentUsesSize: true" if your size or layout is dependent on
// your child's size or intrinsic dimensions.
void invokeLayoutCallback(LayoutCallback callback) {
assert(_debugMutationsLocked);
assert(_debugDoingThisLayout);
assert(!_debugDoingThisLayoutWithCallback);
assert(() {
_debugDoingThisLayoutWithCallback = true;
return true;
});
callback(constraints);
assert(() {
_debugDoingThisLayoutWithCallback = false;
return true;
});
}
// when the parent has rotated (e.g. when the screen has been turned
// 90 degrees), immediately prior to layout() being called for the
// new dimensions, rotate() is called with the old and new angles.
// The next time paint() is called, the coordinate space will have
// been rotated N quarter-turns clockwise, where:
// N = newAngle-oldAngle
// ...but the rendering is expected to remain the same, pixel for
// pixel, on the output device. Then, the layout() method or
// equivalent will be invoked.
void rotate({
int oldAngle, // 0..3
int newAngle, // 0..3
Duration time
}) { }
// PAINTING
static bool _debugDoingPaint = false;
static bool get debugDoingPaint => _debugDoingPaint;
static void set debugDoingPaint(bool value) {
_debugDoingPaint = value;
}
bool _debugDoingThisPaint = false;
bool get debugDoingThisPaint => _debugDoingThisPaint;
static RenderObject _debugActivePaint = null;
static RenderObject get debugActivePaint => _debugActivePaint;
static List<RenderObject> _nodesNeedingPaint = new List<RenderObject>();
PictureLayer _layer;
PictureLayer get layer {
assert(requiresCompositing);
return _layer;
}
bool get requiresCompositing => false;
bool _hasCompositedDescendant = false;
bool get hasCompositedDescendant {
assert(!_needsCompositingUpdate);
return _hasCompositedDescendant;
}
bool _needsCompositingUpdate = false;
void markNeedsCompositingUpdate() {
if (_needsCompositingUpdate)
return;
_needsCompositingUpdate = true;
final AbstractNode parent = this.parent;
if (parent is RenderObject)
parent.markNeedsCompositingUpdate();
}
void updateCompositing() {
if (!_needsCompositingUpdate)
return;
visitChildren((RenderObject child) {
child.updateCompositing();
if (child.hasCompositedDescendant)
_hasCompositedDescendant = true;
});
if (requiresCompositing)
_hasCompositedDescendant = true;
_needsCompositingUpdate = false;
}
bool _needsPaint = true;
bool get needsPaint => _needsPaint;
void markNeedsPaint() {
assert(!debugDoingPaint);
if (!attached) return; // Don't try painting things that aren't in the hierarchy
if (_needsPaint) return;
if (requiresCompositing) {
_needsPaint = true;
_nodesNeedingPaint.add(this);
scheduler.ensureVisualUpdate();
} else if (parent == null) {
_needsPaint = true;
scheduler.ensureVisualUpdate();
} else {
assert(parent != null); // parent always exists on this path because the root node is a RenderView, which sets createNewDisplayList.
if (parent is RenderObject) {
(parent as RenderObject).markNeedsPaint(); // TODO(ianh): remove the cast once the analyzer is cleverer
}
}
}
static void flushPaint() {
sky.tracing.begin('RenderObject.flushPaint');
_debugDoingPaint = true;
try {
List<RenderObject> dirtyNodes = _nodesNeedingPaint;
_nodesNeedingPaint = new List<RenderObject>();
for (RenderObject node in dirtyNodes..sort((a, b) => a.depth - b.depth)) {
if (node._needsPaint && node.attached)
node._repaint();
};
assert(_nodesNeedingPaint.length == 0);
} finally {
_debugDoingPaint = false;
sky.tracing.end('RenderObject.flushPaint');
}
}
void _repaint() {
assert(!_needsLayout);
assert(requiresCompositing);
assert(_layer != null);
// TODO(abarth): Using _layer.offset isn't correct if the topLeft of our
// paint bounds has changed since our last repaint.
PaintingContext context = new PaintingContext(_layer.offset, paintBounds.size);
_layer.parent.add(context.layer, before: _layer);
_layer.detach();
_layer = context._layer;
_needsPaint = false;
try {
_paintWithContext(context, Offset.zero);
} catch (e) {
print('Exception raised during _repaint:\n${e}\nContext:\n${this}');
if (inDebugBuild)
rethrow;
return;
}
assert(!_needsLayout); // check that the paint() method didn't mark us dirty again
assert(!_needsPaint); // check that the paint() method didn't mark us dirty again
}
void _paintWithContext(PaintingContext context, Offset offset) {
_needsPaint = false;
assert(!_debugDoingThisPaint);
RenderObject debugLastActivePaint;
assert(() {
_debugDoingThisPaint = true;
debugLastActivePaint = _debugActivePaint;
_debugActivePaint = this;
debugPaint(context, offset);
if (debugPaintBoundsEnabled) {
context.canvas.save();
context.canvas.clipRect(paintBounds.shift(offset));
}
return true;
});
paint(context, offset);
assert(() {
if (debugPaintBoundsEnabled)
context.canvas.restore();
_debugActivePaint = debugLastActivePaint;
_debugDoingThisPaint = false;
return true;
});
assert(!_needsPaint);
}
Rect get paintBounds;
void debugPaint(PaintingContext context, Offset offset) { }
void paint(PaintingContext context, Offset offset) { }
void applyPaintTransform(Matrix4 transform) { }
// EVENTS
EventDisposition handleEvent(sky.Event event, HitTestEntry entry) {
// override this if you have a client, to hand it to the client
// override this if you want to do anything with the event
return EventDisposition.ignored;
}
// HIT TESTING
// RenderObject subclasses are expected to have a method like the
// following (with the signature being whatever passes for coordinates
// for this particular class):
// bool hitTest(HitTestResult result, { Point position }) {
// // If (x,y) is not inside this node, then return false. (You
// // can assume that the given coordinate is inside your
// // dimensions. You only need to check this if you're an
// // irregular shape, e.g. if you have a hole.)
// // Otherwise:
// // For each child that intersects x,y, in z-order starting from the top,
// // call hitTest() for that child, passing it /result/, and the coordinates
// // converted to the child's coordinate origin, and stop at the first child
// // that returns true.
// // Then, add yourself to /result/, and return true.
// }
// You must not add yourself to /result/ if you return false.
String toString([String prefix = '']) {
RenderObject debugPreviousActiveLayout = _debugActiveLayout;
_debugActiveLayout = null;
String header = '${runtimeType}';
if (_relayoutSubtreeRoot != null && _relayoutSubtreeRoot != this) {
int count = 1;
RenderObject target = parent;
while (target != null && target != _relayoutSubtreeRoot) {
target = target.parent as RenderObject;
count += 1;
}
header += ' relayoutSubtreeRoot=up$count';
}
if (_needsLayout)
header += ' NEEDS-LAYOUT';
if (!attached)
header += ' DETACHED';
prefix += ' ';
String result = '${header}\n${debugDescribeSettings(prefix)}${debugDescribeChildren(prefix)}';
_debugActiveLayout = debugPreviousActiveLayout;
return result;
}
String debugDescribeSettings(String prefix) => '${prefix}parentData: ${parentData}\n${prefix}constraints: ${constraints}\n';
String debugDescribeChildren(String prefix) => '';
}
double clamp({ double min: 0.0, double value: 0.0, double max: double.INFINITY }) {
assert(min != null);
assert(value != null);
assert(max != null);
return math.max(min, math.min(max, value));
}
// GENERIC MIXIN FOR RENDER NODES WITH ONE CHILD
abstract class RenderObjectWithChildMixin<ChildType extends RenderObject> implements RenderObject {
ChildType _child;
ChildType get child => _child;
void set child (ChildType value) {
if (_child != null)
dropChild(_child);
_child = value;
if (_child != null)
adoptChild(_child);
}
void attachChildren() {
if (_child != null)
_child.attach();
}
void detachChildren() {
if (_child != null)
_child.detach();
}
void visitChildren(RenderObjectVisitor visitor) {
if (_child != null)
visitor(_child);
}
String debugDescribeChildren(String prefix) {
if (child != null)
return '${prefix}child: ${child.toString(prefix)}';
return '';
}
}
// GENERIC MIXIN FOR RENDER NODES WITH A LIST OF CHILDREN
abstract class ContainerParentDataMixin<ChildType extends RenderObject> {
ChildType previousSibling;
ChildType nextSibling;
void detachSiblings() {
if (previousSibling != null) {
assert(previousSibling.parentData is ContainerParentDataMixin<ChildType>);
assert(previousSibling != this);
assert(previousSibling.parentData.nextSibling == this);
previousSibling.parentData.nextSibling = nextSibling;
}
if (nextSibling != null) {
assert(nextSibling.parentData is ContainerParentDataMixin<ChildType>);
assert(nextSibling != this);
assert(nextSibling.parentData.previousSibling == this);
nextSibling.parentData.previousSibling = previousSibling;
}
previousSibling = null;
nextSibling = null;
}
}
abstract class ContainerRenderObjectMixin<ChildType extends RenderObject, ParentDataType extends ContainerParentDataMixin<ChildType>> implements RenderObject {
bool _debugUltimatePreviousSiblingOf(ChildType child, { ChildType equals }) {
assert(child.parentData is ParentDataType);
while (child.parentData.previousSibling != null) {
assert(child.parentData.previousSibling != child);
child = child.parentData.previousSibling;
assert(child.parentData is ParentDataType);
}
return child == equals;
}
bool _debugUltimateNextSiblingOf(ChildType child, { ChildType equals }) {
assert(child.parentData is ParentDataType);
while (child.parentData.nextSibling != null) {
assert(child.parentData.nextSibling != child);
child = child.parentData.nextSibling;
assert(child.parentData is ParentDataType);
}
return child == equals;
}
int _childCount = 0;
int get childCount => _childCount;
ChildType _firstChild;
ChildType _lastChild;
void _addToChildList(ChildType child, { ChildType before }) {
assert(child.parentData is ParentDataType);
assert(child.parentData.nextSibling == null);
assert(child.parentData.previousSibling == null);
_childCount += 1;
assert(_childCount > 0);
if (before == null) {
// append at the end (_lastChild)
child.parentData.previousSibling = _lastChild;
if (_lastChild != null) {
assert(_lastChild.parentData is ParentDataType);
_lastChild.parentData.nextSibling = child;
}
_lastChild = child;
if (_firstChild == null)
_firstChild = child;
} else {
assert(_firstChild != null);
assert(_lastChild != null);
assert(_debugUltimatePreviousSiblingOf(before, equals: _firstChild));
assert(_debugUltimateNextSiblingOf(before, equals: _lastChild));
assert(before.parentData is ParentDataType);
if (before.parentData.previousSibling == null) {
// insert at the start (_firstChild); we'll end up with two or more children
assert(before == _firstChild);
child.parentData.nextSibling = before;
before.parentData.previousSibling = child;
_firstChild = child;
} else {
// insert in the middle; we'll end up with three or more children
// set up links from child to siblings
child.parentData.previousSibling = before.parentData.previousSibling;
child.parentData.nextSibling = before;
// set up links from siblings to child
assert(child.parentData.previousSibling.parentData is ParentDataType);
assert(child.parentData.nextSibling.parentData is ParentDataType);
child.parentData.previousSibling.parentData.nextSibling = child;
child.parentData.nextSibling.parentData.previousSibling = child;
assert(before.parentData.previousSibling == child);
}
}
}
void add(ChildType child, { ChildType before }) {
assert(child != this);
assert(before != this);
assert(child != before);
assert(child != _firstChild);
assert(child != _lastChild);
adoptChild(child);
_addToChildList(child, before: before);
}
void addAll(List<ChildType> children) {
if (children != null)
for (ChildType child in children)
add(child);
}
void _removeFromChildList(ChildType child) {
assert(child.parentData is ParentDataType);
assert(_debugUltimatePreviousSiblingOf(child, equals: _firstChild));
assert(_debugUltimateNextSiblingOf(child, equals: _lastChild));
assert(_childCount >= 0);
if (child.parentData.previousSibling == null) {
assert(_firstChild == child);
_firstChild = child.parentData.nextSibling;
} else {
assert(child.parentData.previousSibling.parentData is ParentDataType);
child.parentData.previousSibling.parentData.nextSibling = child.parentData.nextSibling;
}
if (child.parentData.nextSibling == null) {
assert(_lastChild == child);
_lastChild = child.parentData.previousSibling;
} else {
assert(child.parentData.nextSibling.parentData is ParentDataType);
child.parentData.nextSibling.parentData.previousSibling = child.parentData.previousSibling;
}
child.parentData.previousSibling = null;
child.parentData.nextSibling = null;
_childCount -= 1;
}
void remove(ChildType child) {
_removeFromChildList(child);
dropChild(child);
}
void removeAll() {
ChildType child = _firstChild;
while (child != null) {
assert(child.parentData is ParentDataType);
ChildType next = child.parentData.nextSibling;
child.parentData.previousSibling = null;
child.parentData.nextSibling = null;
dropChild(child);
child = next;
}
_firstChild = null;
_lastChild = null;
_childCount = 0;
}
void move(ChildType child, { ChildType before }) {
assert(child != this);
assert(before != this);
assert(child != before);
assert(child.parent == this);
assert(child.parentData is ParentDataType);
if (child.parentData.nextSibling == before)
return;
_removeFromChildList(child);
_addToChildList(child, before: before);
}
void redepthChildren() {
ChildType child = _firstChild;
while (child != null) {
redepthChild(child);
assert(child.parentData is ParentDataType);
child = child.parentData.nextSibling;
}
}
void attachChildren() {
ChildType child = _firstChild;
while (child != null) {
child.attach();
assert(child.parentData is ParentDataType);
child = child.parentData.nextSibling;
}
}
void detachChildren() {
ChildType child = _firstChild;
while (child != null) {
child.detach();
assert(child.parentData is ParentDataType);
child = child.parentData.nextSibling;
}
}
void visitChildren(RenderObjectVisitor visitor) {
ChildType child = _firstChild;
while (child != null) {
visitor(child);
assert(child.parentData is ParentDataType);
child = child.parentData.nextSibling;
}
}
ChildType get firstChild => _firstChild;
ChildType get lastChild => _lastChild;
ChildType childAfter(ChildType child) {
assert(child.parentData is ParentDataType);
return child.parentData.nextSibling;
}
String debugDescribeChildren(String prefix) {
String result = '';
int count = 1;
ChildType child = _firstChild;
while (child != null) {
result += '${prefix}child ${count}: ${child.toString(prefix)}';
count += 1;
child = child.parentData.nextSibling;
}
return result;
}
}