Contributing to Sky

Build Status

Getting the code

To get the code:

solutions = [
  {
    "managed": False,
    "name": "src",
    "url": "git@github.com:<your_name_here>/sky_engine.git",
    "custom_deps": {},
    "deps_file": "DEPS",
    "safesync_url": "",
  },
]
target_os = ["android"]
  • gclient sync
  • cd src
  • git remote add upstream git@github.com:domokit/sky_engine.git

Building the code

Currently we support building on Linux only, for an Android target and for a headless Linux target. Building on MacOS for Android, iOS, and a head-less MacOS target is coming soon.

Android (cross-compiling from Linux)

  • (Only the first time) ./tools/android/download_android_tools.py
  • (Only the first time) sudo ./build/install-build-deps-android.sh
  • ./sky/tools/gn --android
  • ninja -C out/android_Debug
  • ./sky/tools/shelldb start out/android_Debug/ examples/hello_world/lib/main.dart

Desktop (Mac and Linux)

  • (Linux, only the first time) sudo ./build/install-build-deps.sh
  • ./sky/tools/gn
  • ninja -C out/Debug

Running the tests

  • ./sky/tools/test_sky --debug runs the tests on the host machine using out/Debug.
  • If you want to run the run a test directly:
    • (Linux) ./out/Debug/sky_shell --package-root=sky/packages/workbench/packages sky/tests/lowlevel/trivial.dart
    • (Mac) ./out/Debug/SkyShell.app/Contents/MacOS/SkyShell --package-root=sky/packages/workbench/packages sky/tests/lowlevel/trivial.dart

Note: The tests are headless, you won't see any UI. You can use print to generate console output or you can interact with the DartVM via observatory at http://localhost:8181/.

Running the examples

  • You can find example code in subdirectories of the examples directory, for example examples/stocks.
  • Once you have a local build, run pub get from the example folder of your choice to make sure that you have all of the Dart dependencies.
  • Then, to run the current example locally, you can run:
  • $ ./packages/sky/sky_tool --local-build start
  • The --local-build parameter attempts to determine the location of your local build directory. You can override it by specifying the --sky-src-path and --android-debug-build-path parameters. These parameters should not normally be needed, though. Run $ ./packages/sky/sky_tool -h to see details about the parameters.
  • You can also specify a particular Dart file to run if you want to run an example that doesn't have a lib/main.dart file. For example, to run the tabs.dart example in the examples/widgets directory on a connected Android device, from that directory you would run:
  • $ ./packages/sky/sky_tool --local-build start tabs.dart
  • When running code from the examples directory, any changes you make to the example code, as well as any changes to Dart code in the sky directory and subdirectories will automatically be picked when you relaunch the app. You can do the same for your own code by mimicking the pubspec.yaml files in the examples subdirectories.
  • You can also use $ ./packages/sky/sky_tool --local-build listen in the various example directories (or your own Sky apps) to listen for changes you are making to the app and automatically update the running SkyShell instance on your Android device. iOS device and simulator support are coming soon.

Contributing code

The Sky engine repository gladly accepts contributions via GitHub pull requests:

  • git fetch upstream
  • git checkout upstream/master -b name_of_your_branch
  • Hack away
  • git commit -a
  • git push origin name_of_your_branch
  • git pull-request (if you are using Hub) or go to https://github.com/<your_name_here>/sky_engine and click the “Compare & pull request” button

Please make sure all your checkins have detailed commit messages explaining the patch. If you made multiple commits for a single pull request, either make sure each one has a detailed message explaining that specific commit, or squash your commits into one single checkin with a detailed message before sending the pull request.

You must complete the Contributor License Agreement. You can do this online, and it only takes a minute. If you‘ve never submitted code before, you must add your (or your organization’s) name and contact info to the AUTHORS file.