blob: 93feda85dff8aa7ba599ccab80461b26fa98c647 [file] [log] [blame]
// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
import 'dart:sky' as sky;
import 'package:sky/painting/shadows.dart';
import 'package:sky/rendering/box.dart';
import 'package:sky/theme/shadows.dart';
import 'package:sky/widgets/basic.dart';
import 'package:sky/widgets/theme.dart';
import 'package:sky/widgets/toggleable.dart';
export 'package:sky/widgets/toggleable.dart' show ValueChanged;
const sky.Color _kThumbOffColor = const sky.Color(0xFFFAFAFA);
const sky.Color _kTrackOffColor = const sky.Color(0x42000000);
const double _kSwitchWidth = 35.0;
const double _kThumbRadius = 10.0;
const double _kSwitchHeight = _kThumbRadius * 2.0;
const double _kTrackHeight = 14.0;
const double _kTrackRadius = _kTrackHeight / 2.0;
const double _kTrackWidth = _kSwitchWidth - (_kThumbRadius - _kTrackRadius) * 2.0;
class Switch extends Toggleable {
// TODO(jackson): Hit-test the switch so that it can respond to both taps and swipe gestures
Switch({
String key,
bool value,
ValueChanged onChanged
}) : super(key: key, value: value, onChanged: onChanged);
Size get size => const Size(_kSwitchWidth + 2.0, _kSwitchHeight + 2.0);
void customPaintCallback(sky.Canvas canvas, Size size) {
sky.Color thumbColor = _kThumbOffColor;
sky.Color trackColor = _kTrackOffColor;
if (value) {
thumbColor = Theme.of(this).accentColor;
trackColor = new sky.Color(thumbColor.value & 0x80FFFFFF);
}
// Draw the track rrect
sky.Paint paint = new sky.Paint()..color = trackColor;
paint.setStyle(sky.PaintingStyle.fill);
sky.Rect rect = new sky.Rect.fromLTRB(
0.0,
_kSwitchHeight / 2.0 - _kTrackHeight / 2.0,
_kTrackWidth,
_kSwitchHeight / 2.0 + _kTrackHeight / 2.0
);
sky.RRect rrect = new sky.RRect()..setRectXY(rect, _kTrackRadius, _kTrackRadius);
canvas.drawRRect(rrect, paint);
// Draw the raised thumb with a shadow
paint.color = thumbColor;
var builder = new ShadowDrawLooperBuilder();
for (BoxShadow boxShadow in shadows[1])
builder.addShadow(boxShadow.offset, boxShadow.color, boxShadow.blur);
paint.setDrawLooper(builder.build());
// The thumb contracts slightly during the animation
double inset = 2.0 - (position.value - 0.5).abs() * 2.0;
Point thumbPos = new Point(
_kTrackRadius + position.value * (_kTrackWidth - _kTrackRadius * 2),
_kSwitchHeight / 2.0
);
canvas.drawCircle(thumbPos, _kThumbRadius - inset, paint);
}
}