Revert "[dart:ui] add documentation to FragmentShader setSampler/setFloat (#37503)" (#37549)
This reverts commit b57e45ea5494f8ebc95358b571cb1f854ddf9348.
diff --git a/lib/ui/painting.dart b/lib/ui/painting.dart
index b4e4369..5e96751 100644
--- a/lib/ui/painting.dart
+++ b/lib/ui/painting.dart
@@ -4267,48 +4267,6 @@
Float32List _floats = _kEmptyFloat32List;
/// Sets the float uniform at [index] to [value].
- ///
- /// All uniforms defined in a fragment shader that are not samplers must be
- /// set through this method. This includes floats and vec2, vec3, and vec4.
- /// The correct index for each uniform is determined by the order of the
- /// uniforms as defined in the fragment program, ignoring any samplers. For
- /// data types that are composed of multiple floats such as a vec4, more than
- /// one call to [setFloat] is required.
- ///
- /// For example, given the following uniforms in a fragment program:
- ///
- /// ```glsl
- /// uniform float uScale;
- /// uniform sampler2D uTexture;
- /// uniform vec2 uMagnitude;
- /// uniform vec4 uColor;
- /// ```
- ///
- /// Then the corresponding Dart code to correctly initialize these uniforms
- /// is:
- ///
- /// ```dart
- /// void updateShader(Shader shader, Color color, ImageShader sampler) {
- /// shader.setFloat(0, 23); // uScale
- /// shader.setFloat(1, 114); // uMagnitude x
- /// shader.setFloat(2, 83); // uMagnitude y
- ///
- /// // Convert color to premultiplied opacity.
- /// shader.setFloat(3, color.red / 255 * color.opacity); // uColor r
- /// shader.setFloat(4, color.green / 255 * color.opacity); // uColor g
- /// shader.setFloat(5, color.blue / 255 * color.opacity); // uColor b
- /// shader.setFloat(6, color.opacity); // uColor a
- ///
- /// // initialize sampler uniform.
- /// shader.setSampler(0, sampler);
- /// }
- /// ```
- ///
- /// Note how the indexes used does not count the `sampler2D` uniform. This
- /// uniform will be set separately with [setSampler], with the index starting
- /// over at 0.
- ///
- /// Any float uniforms that are left uninitialized will default to `0`.
void setFloat(int index, double value) {
assert(!debugDisposed, 'Tried to accesss uniforms on a disposed Shader: $this');
_floats[index] = value;
@@ -4316,9 +4274,6 @@
/// Sets the sampler uniform at [index] to [sampler].
///
- /// The index of the setSampler is the index of the sampler uniform defined
- /// in the fragment program, excluding all non-sampler uniforms.
- ///
/// All the sampler uniforms that a shader expects must be provided or the
/// results will be undefined.
void setSampler(int index, ImageShader sampler) {