Metal validation can be enabled for command-line application using environment variables.
Apple documents these environment variables on their developer site. More documentation about these environment variables is also available via a man page entry: man MetalValidation
To enable all relevant Metal API and shader validation without using Xcode, add the following to your .rc
file.
# Metal Validation Defaults export MTL_DEBUG_LAYER=1 export MTL_DEBUG_LAYER_ERROR_MODE=assert # Set this to assert for stricter runtime checks. Set to "ignore" if too chatty. export MTL_DEBUG_LAYER_WARNING_MODE=nslog export MTL_SHADER_VALIDATION=1
These environment variable are good defaults but there are more validation related knobs and dials to turn. See man MetalValidation
.
Applications can optionally display a HUD that displays real-time information about Metal related performance.
More documentation about the specific elements of the HUD is present on the Apple developer site.
The Profiling HUD is separate from Metal Validation and can be enabled for apps that are launched from the command like (like Impeller Playgrounds) using environment variables. Add the following to your .rc
file.
export MTL_HUD_ENABLED=1