Roll Skia from 60e4a4a27375 to 158d51b34caa (19 revisions) (#38654)

https://skia.googlesource.com/skia.git/+log/60e4a4a27375..158d51b34caa

2023-01-04 johnstiles@google.com Add abs support to RP codegen.
2023-01-04 johnstiles@google.com Add abs support to RP builder.
2023-01-04 johnstiles@google.com Add abs stage to Raster Pipeline.
2023-01-04 michaelludwig@google.com Do not skip checking program compilation
2023-01-04 michaelludwig@google.com Disable scaling copy-as-draws on Mali 4xx devices
2023-01-04 kjlubick@google.com Break apart some uses of SkTypes
2023-01-04 johnstiles@google.com Delete redundant tests from RP codegen tests.
2023-01-04 johnstiles@google.com Add Not.sksl to SkSLTest.cpp.
2023-01-04 johnstiles@google.com Add Dot.sksl to SkSLTest.cpp.
2023-01-04 kjlubick@google.com [base] Move include/base to include/private/base
2023-01-04 herb@google.com Change skia::tracing_internals to skia_internal
2023-01-04 johnstiles@google.com Add float/int/uint casting support to RP codegen.
2023-01-04 johnstiles@google.com Add casting support to RP builder.
2023-01-04 johnstiles@google.com Update stack rewinding behavior in RP builder.
2023-01-04 skia-autoroll@skia-public.iam.gserviceaccount.com Roll SK Tool from 20657cd82ed9 to f0e8f01433a5
2023-01-04 johnstiles@google.com Add clang::musttail to SkSL RP ops.
2023-01-04 michaelludwig@google.com Check link status for copy/mipmap programs
2023-01-04 brianosman@google.com Move SkImageInfoPriv.h to src/core
2023-01-04 robertphillips@google.com [graphite] Add Blend and HSLAMatrix ColorFilters to Precompile system

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/skia-flutter-autoroll
Please CC borenet@google.com,jimgraham@google.com on the revert to ensure that a human
is aware of the problem.

To file a bug in Skia: https://bugs.chromium.org/p/skia/issues/entry
To file a bug in Flutter: https://github.com/flutter/flutter/issues/new/choose

To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md
3 files changed
tree: d74cd2f47064bd3d3392ca2de6904f223e8ed799
  1. .github/
  2. assets/
  3. benchmarking/
  4. build/
  5. ci/
  6. common/
  7. display_list/
  8. docs/
  9. examples/
  10. flow/
  11. flutter_frontend_server/
  12. flutter_vma/
  13. fml/
  14. impeller/
  15. lib/
  16. runtime/
  17. shell/
  18. sky/
  19. testing/
  20. third_party/
  21. tools/
  22. vulkan/
  23. wasm/
  24. web_sdk/
  25. .ci.yaml
  26. .clang-format
  27. .clang-tidy
  28. .gitattributes
  29. .gitignore
  30. .pylintrc
  31. .style.yapf
  32. analysis_options.yaml
  33. AUTHORS
  34. BUILD.gn
  35. CONTRIBUTING.md
  36. DEPS
  37. Doxyfile
  38. LICENSE
  39. README.md
README.md

Flutter Engine

OpenSSF Scorecard

Flutter is Google's SDK for crafting beautiful, fast user experiences for mobile, web, and desktop from a single codebase. Flutter works with existing code, is used by developers and organizations around the world, and is free and open source.

The Flutter Engine is a portable runtime for hosting Flutter applications. It implements Flutter's core libraries, including animation and graphics, file and network I/O, accessibility support, plugin architecture, and a Dart runtime and compile toolchain. Most developers will interact with Flutter via the Flutter Framework, which provides a modern, reactive framework, and a rich set of platform, layout and foundation widgets.

If you want to run/contribute to Flutter Web engine, more tooling can be found at felt. This is a tool written to make web engine development experience easy.

If you are new to Flutter, then you will find more general information on the Flutter project, including tutorials and samples, on our Web site at Flutter.dev. For specific information about Flutter's APIs, consider our API reference which can be found at the docs.flutter.dev.

Flutter is a fully open source project, and we welcome contributions. Information on how to get started can be found at our contributor guide.