tree: 4339752e0aaf1635f9195f96f3eb632a4ebde331 [path history] [tgz]
  1. ordering/
  2. airplane.jpg
  3. array.frag
  4. array.vert
  5. baby.frag
  6. baby.vert
  7. bay_bridge.jpg
  8. blend_mode_dst.png
  9. blend_mode_src.png
  10. blue_noise.png
  11. boston.jpg
  12. box_fade.frag
  13. box_fade.vert
  14. BUILD.gn
  15. colors.frag
  16. colors.vert
  17. dart_tests.dart
  18. embarcadero.jpg
  19. flutter_gpu_texture.frag
  20. flutter_gpu_texture.vert
  21. flutter_gpu_unlit.frag
  22. flutter_gpu_unlit.vert
  23. flutter_logo_baked.glb
  24. golden_paths.h
  25. gradient.frag
  26. half.frag
  27. impeller.frag
  28. impeller.vert
  29. inactive_uniforms.frag
  30. inactive_uniforms.vert
  31. ink_sparkle.frag
  32. instanced_draw.frag
  33. instanced_draw.vert
  34. kalimba.jpg
  35. mipmaps.frag
  36. mipmaps.vert
  37. monkey.png
  38. multiple_stages.hlsl
  39. nine_patch_corners.png
  40. planet.frag
  41. planet.vert
  42. README.md
  43. resources_limit.vert
  44. runtime_stage_example.frag
  45. runtime_stage_simple.frag
  46. sa%m#ple.vert
  47. sample.comp
  48. sample.frag
  49. sample.vert
  50. sample_with_binding.vert
  51. sepia.frag
  52. sepia.vert
  53. simple.vert
  54. simple.vert.hlsl
  55. spec_constant.frag
  56. spec_constant.vert
  57. stage1.comp
  58. stage2.comp
  59. struct_def_bug.vert
  60. struct_internal.frag
  61. swizzle.frag
  62. table_mountain_nx.png
  63. table_mountain_ny.png
  64. table_mountain_nz.png
  65. table_mountain_px.png
  66. table_mountain_py.png
  67. table_mountain_pz.png
  68. test_texture.frag
  69. test_texture.vert
  70. texture.frag
  71. texture.vert
  72. texture_lookup.frag
  73. two_triangles.glb
  74. types.h
  75. uniforms_and_sampler_1.frag
  76. uniforms_and_sampler_2.frag
  77. wtf.otf
impeller/fixtures/README.md

The Impeller Fixtures Set

Unlike other targets in the buildroot, all Impeller unit-tests use the same fixture set and are invoked using a single test harness (impeller_unittest). This is for convenience but also to make working with shader libraries easier.