Reland: [macOS] Use CVDisplayLink to drive repaint (#51126)

This relands the PR reverted in
https://github.com/flutter/engine/pull/51095

Changes since the original PR:
- The macOS embedder does not assume particular clock when calling the
embedder API, but converts CAMediaTime to engine time and back
(`FlutterTimeConverter`)
- `FlutterVSyncWaiter` does not wait for displaylink callback during
warmup frame. This should prevent `timeToFirstFrameRasterizedMicros`
regressions.
- When enforcing frame pacing the raster thread is not blocked. This
should prevent `average_frame_rasterizer_time_millis` regressions.

## Pre-launch Checklist

- [x] I read the [Contributor Guide] and followed the process outlined
there for submitting PRs.
- [x] I read the [Tree Hygiene] wiki page, which explains my
responsibilities.
- [x] I read and followed the [Flutter Style Guide] and the [C++,
Objective-C, Java style guides].
- [x] I listed at least one issue that this PR fixes in the description
above.
- [x] I added new tests to check the change I am making or feature I am
adding, or the PR is [test-exempt]. See [testing the engine] for
instructions on writing and running engine tests.
- [x] I updated/added relevant documentation (doc comments with `///`).
- [x] I signed the [CLA].
- [x] All existing and new tests are passing.

If you need help, consider asking for advice on the #hackers-new channel
on [Discord].

<!-- Links -->
[Contributor Guide]:
https://github.com/flutter/flutter/wiki/Tree-hygiene#overview
[Tree Hygiene]: https://github.com/flutter/flutter/wiki/Tree-hygiene
[test-exempt]:
https://github.com/flutter/flutter/wiki/Tree-hygiene#tests
[Flutter Style Guide]:
https://github.com/flutter/flutter/wiki/Style-guide-for-Flutter-repo
[C++, Objective-C, Java style guides]:
https://github.com/flutter/engine/blob/main/CONTRIBUTING.md#style
[testing the engine]:
https://github.com/flutter/flutter/wiki/Testing-the-engine
[CLA]: https://cla.developers.google.com/
[flutter/tests]: https://github.com/flutter/tests
[breaking change policy]:
https://github.com/flutter/flutter/wiki/Tree-hygiene#handling-breaking-changes
[Discord]: https://github.com/flutter/flutter/wiki/Chat
29 files changed
tree: ecc643128d6556cf03a1adc1dff95f1cdf180ca8
  1. .github/
  2. assets/
  3. benchmarking/
  4. bin/
  5. build/
  6. ci/
  7. common/
  8. display_list/
  9. docs/
  10. examples/
  11. flow/
  12. flutter_frontend_server/
  13. flutter_vma/
  14. fml/
  15. impeller/
  16. lib/
  17. runtime/
  18. shell/
  19. skia/
  20. sky/
  21. testing/
  22. third_party/
  23. tools/
  24. vulkan/
  25. wasm/
  26. web_sdk/
  27. .ci.yaml
  28. .clang-format
  29. .clang-tidy
  30. .gitattributes
  31. .gitignore
  32. .pylintrc
  33. .style.yapf
  34. analysis_options.yaml
  35. AUTHORS
  36. BUILD.gn
  37. CODEOWNERS
  38. CONTRIBUTING.md
  39. DEPS
  40. Doxyfile
  41. LICENSE
  42. README.md
README.md

Flutter Engine

Flutter CI Status OpenSSF Scorecard SLSA 1

Flutter is Google's SDK for crafting beautiful, fast user experiences for mobile, web, and desktop from a single codebase. Flutter works with existing code, is used by developers and organizations around the world, and is free and open source.

The Flutter Engine is a portable runtime for hosting Flutter applications. It implements Flutter's core libraries, including animation and graphics, file and network I/O, accessibility support, plugin architecture, and a Dart runtime and compile toolchain. Most developers will interact with Flutter via the Flutter Framework, which provides a modern, reactive framework, and a rich set of platform, layout and foundation widgets.

If you want to run/contribute to Flutter Web engine, more tooling can be found at felt. This is a tool written to make web engine development experience easy.

If you are new to Flutter, then you will find more general information on the Flutter project, including tutorials and samples, on our Web site at Flutter.dev. For specific information about Flutter's APIs, consider our API reference which can be found at the docs.flutter.dev.

Flutter is a fully open source project, and we welcome contributions. Information on how to get started can be found at our contributor guide.