| ## Building ARMv7 (iOS) & armeabi v7a (Android) with Xcode10 |
| |
| In Xcode10, the i386 architecture is deprecated for macOS, so building the Flutter engine for armv7/armeabi-v7a fails. Specifically, libraries like CoreFoundation contain only code for the x86_64 architecture. |
| |
|  |
| |
|  |
| |
| To address this, get the MacOS 10.13 SDK from Xcode 9.x from [Apple](https://developer.apple.com/download/more/), and extract the SDK components from the `.xip` file. Uncompress the SDK into `/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs` and name the SDK `MacOSX10.13.sdk`: |
| |
|  |
| |
| To check if the logic is fine, run command below: |
| |
| ```bash |
| python your-flutter-engine-path/engine/src/build/mac/find_sdk.py 10.12 |
| ``` |
| |
| When `find_sdk.py` return 10.13, the ninja build will succeed for gen_snapshot (i386), Flutter.framework (ARMv7) and libflutter.so (armeabi-v7a). |
| |
| ## Build Flutter engine for 32bit iOS simulator on modern Mac(x86_64) |
| |
| To build the Flutter engine for iOS simulator on a modern Mac(x86_64), the gn command will generate a `target_cpu` value with x64. Henceforth, the Flutter.framework and gen_snapshot will be x86_64. |
| However, sometimes you may want to develop Flutter on a 32bit simulator(like iPhone5), you will need both Flutter.framework and gen_snapshot to be i386. |
| |
| Follow instruction below to change the default behavior in gn command: |
| 1. Edit your-flutter-engine-path/engine/src/flutter/tools/gn |
|  |