| ## Testing the engine |
| |
| Pull requests submitted to the [engine repository](https://github.com/flutter/engine) |
| should be tested to prevent functional regressions. |
| |
| This guide describes how to write and run various types of tests in the engine. |
| |
| ## C++ - core engine |
| |
| If you edit `.cc` files in https://github.com/flutter/engine/tree/main, |
| you're working on the core, portable Flutter engine. |
| |
| ### Unit tests |
| |
| C++ unit tests are co-located with their header and source files. For instance, |
| `fml/file.h` and `fml/file.cc` have a `fml/file_unittest.cc` in the same |
| directory. When editing C++ files, look for its `_unittest.cc` sibling or create |
| one if there isn't one present. |
| |
| The engine repo has a unified build system to build C, C++, Objective-C, |
| Objective-C++, and Java files using [GN](https://gn.googlesource.com/gn/) and |
| [Ninja](https://ninja-build.org/). Individual `_unittest.cc` files are |
| referenced by the `BUILD.gn` build rule located in the folder or in an ancestor |
| folder. |
| |
| You can run the C++ unit tests with: |
| |
| ``` |
| testing/run_tests.py --type=engine |
| ``` |
| |
| from the `flutter` directory, after building the engine variant to test |
| (by default `host_debug_unopt`). To use a different variant (e.g. if you use |
| an Apple Silicon Mac), run: |
| |
| ``` |
| testing/run_tests.py --type=engine --variant=host_debug_unopt_arm64 |
| ``` |
| |
| Behind the scenes, those tests in the same directory are built together as a |
| testonly executable when you build the engine variant. The `run_tests.py` script |
| executes them one by one. |
| |
| C++ unit tests are executed during pre-submit on our CI system when submitting |
| PRs to the `flutter/engine` repository. |
| |
| #### Google Tests |
| |
| C++ unit tests in the core engine uses the [Google Test](https://google.github.io/googletest/primer.html) |
| C++ testing framework to facilitate C++ test discovery, assertions, etc. |
| |
| Since the engine is portable, these unit tests are compiled and run directly |
| on and for your host machine architecture. |
| |
| It's best practice to test only one real production class per test and create |
| mocks for all other dependencies. |
| |
| ## Java - Android embedding |
| |
| If you edit `.java` files in the https://github.com/flutter/engine/tree/main/shell/platform/android |
| directory, you're working on the Android embedding which connects the core C++ |
| engine to the Android SDK APIs and runtime. |
| |
| ### Robolectric JUnit tests |
| |
| For testing logic within a class at a unit level, create or add to a JUnit test. |
| |
| Existing Java unit tests are located at https://github.com/flutter/engine/tree/main/shell/platform/android/test |
| and follow the Java package directory structure. Files in the `shell/platform/android/io/flutter/` |
| package tree can have a parallel file in the `shell/platform/android/test/io/flutter/` |
| package tree. Files in matching directories are considered [package visible](https://docs.oracle.com/javase/tutorial/java/javaOO/accesscontrol.html) |
| as is the case in standard Java. |
| |
| When editing production files in `shell/platform/android/io/flutter/`, |
| the easiest step to add tests is to look for a matching `...Test.java` file in |
| `shell/platform/android/test/io/flutter/`. |
| |
| See the [Java unit test README](https://github.com/flutter/engine/blob/main/shell/platform/android/test/README.md) |
| for details. |
| |
| The engine repo has a unified build system to build C, C++, Objective-C, |
| Objective-C++, and Java files using [GN](https://gn.googlesource.com/gn/) and |
| [Ninja](https://ninja-build.org/). Because it doesn't use the more common |
| Gradle build system (which can't build C++ for instance), the tests and its |
| dependencies can't be directly built and run inside Android Studio like a |
| standard Android project. |
| |
| Instead, the engine provides the script: |
| |
| ``` |
| testing/run_tests.py --type=java |
| ``` |
| |
| to easily build and run the JUnit tests. |
| |
| This script only has a limited amount of smartness. If you've never built the engine before, it'll build the test and classes under test with a reasonable default configuration. If you've built the engine before, it'll re-build the engine with the same GN flags. You may want to double check your [GN flags](../contributing/Compiling-the-engine.md#compiling-for-android-from-macos-or-linux) if you haven't built the engine for a while. |
| |
| Behind the scenes, it invokes GN and Ninja to build a single .jar file |
| containing the test runner and dependencies. Then it uses the system `java` |
| runtime to execute the .jar. JDK v8 must be set as your `$JAVA_HOME` to run |
| the Robolectric tests. |
| |
| See [Setting-up-the-Engine-development-environment#using-vscode-as-an-ide-for-the-android-embedding-java](../dev/Setting-up-the-Engine-development-environment.md) |
| for tips on setting up Java code completion and syntax highlighting in Visual |
| Studio when working on the engine and tests. |
| |
| JUnit tests are executed during pre-submit on our CI system when submitting |
| PRs to the `flutter/engine` repository. |
| |
| #### Robolectric |
| |
| [Robolectric](http://robolectric.org/) is a standard Android testing library to |
| mock the Android runtime. It allows tests to be executed on a lightweight Java |
| JVM without booting a heavy Android runtime in an emulator. This allows for |
| rapid test iterations and allows our tests to run better on CI systems. |
| |
| All engine JUnit tests are Robolectric tests. This means all `android.*` imports |
| are mocked by Robolectric. If you need to modify how Android components (such as |
| an [android.view.View](https://developer.android.com/reference/android/view/View.html) |
| or an [android.app.Activity](https://developer.android.com/reference/android/app/Activity.html)) |
| behave in the test, see other tests for examples or see docs at |
| http://robolectric.org/ on how to interact with shadows. |
| |
| #### Mockito |
| |
| [Mockito](https://site.mockito.org/) is also a standard Android testing library |
| used to mock non-Android dependencies needed to construct and test interactions |
| with your your under-test production class. |
| |
| It's best practice to test only one real production class per test and |
| mock all other dependencies with mockito. |
| |
| The Mockito library is an available test dependency when writing Robolectric |
| tests. |
| |
| ### Component integration tests |
| |
| Component tests test the interaction of multiple embedding Java classes together |
| but they don't test all production classes end-to-end. In the Android embedding |
| case, we test groups of Java classes by their function in `...ComponentTest.java` |
| files that are also in the `shell/platform/android/test/io/flutter/` |
| directory. C++ engine parts via JNI are not tested here. |
| |
| Component tests are also Robolectric JUnit tests and are invoked together with |
| unit tests when running: |
| |
| ``` |
| testing/run_tests.py --type=java |
| ``` |
| |
| JUnit component tests are executed during pre-submit on our CI system when |
| submitting PRs to the `flutter/engine` repository. |
| |
| ### End-to-end tests |
| |
| End-to-end tests exercise the entire Android embedding with the C++ engine on |
| a real Android runtime in an emulator. It's an integration test ensuring that |
| the engine as a whole on Android is functioning correctly. |
| |
| The project containing the Android end-to-end engine test is at |
| https://github.com/flutter/engine/tree/main/testing/scenario_app/android. |
| |
| This test project is build similarly to a normal Flutter app. The Dart code is |
| compiled into AOT and the Android part is compiled via Gradle with a dependency |
| on the prebuilt local engine. The built app then installed and executed on an |
| emulator. |
| |
| Unlike a normal Flutter app, the Flutter framework on the Dart side is a |
| lightweight fake at https://github.com/flutter/engine/tree/main/testing/scenario_app/lib |
| that implements some of the basic functionalities of `dart:ui` Window rather |
| than using the real Flutter framework at `flutter/flutter`. |
| |
| The end-to-end test can be executed by running: |
| |
| ``` |
| testing/scenario_app/run_android_tests.sh |
| ``` |
| |
| Additional end-to-end instrumented tests can be added to https://github.com/flutter/engine/tree/main/testing/scenario_app/android/app/src/androidTest/java/dev/flutter/scenarios. |
| |
| If supporting logic is needed for the test case, it can be added to the |
| Android app under-test in https://github.com/flutter/engine/tree/main/testing/scenario_app/android/app/src/main/java/dev/flutter/scenarios |
| or to the fake Flutter framework under-test in https://github.com/flutter/engine/tree/main/testing/scenario_app/lib. |
| |
| As best practice, favor adding unit tests if possible since instrumented tests |
| are, by nature, non-hermetic, slow and flaky. |
| |
| End-to-end tests on Android are run on presubmit for flutter/engine PRs. |
| |
| ## Objective-C - iOS embedding |
| |
| If you edit `.h` or `.mm` files in the https://github.com/flutter/engine/tree/main/shell/platform/darwin/ios |
| directory, you're working on the iOS embedding which connects the core C++ |
| engine to the iOS SDK APIs and runtime. |
| |
| ### XCTest unit tests |
| |
| For testing logic within a class in isolation, create or add to a XCTestCase. |
| |
| The iOS unit testing infrastructure is split in 2 different locations. The |
| `...Test.mm` files in https://github.com/flutter/engine/tree/main/shell/platform/darwin/ios |
| contain the unit tests themselves. The |
| https://github.com/flutter/engine/tree/main/testing/ios/IosUnitTests directory |
| contains an Xcode container project to execute the test. |
| |
| See the [iOS unit test README](https://github.com/flutter/engine/blob/main/testing/ios/IosUnitTests/README.md) |
| for details on adding new test files. |
| |
| The engine repo has a unified build system to build C, C++, Objective-C, |
| Objective-C++, and Java files using [GN](https://gn.googlesource.com/gn/) and |
| [Ninja](https://ninja-build.org/). Since GN and Ninja has to build the C++ |
| dependencies that the Objective-C classes reference, the tests aren't built by |
| the Xcode project in https://github.com/flutter/engine/tree/main/testing/ios/IosUnitTests. |
| |
| Instead, the engine provides the script: |
| |
| ``` |
| testing/run_tests.py --type=objc |
| ``` |
| |
| to easily build and run the XCTests. |
| |
| - Add the `--ios-variant ios_debug_sim_unopt_arm64` argument when using an arm64 Mac simulator (built with `--simulator-cpu=arm64`). |
| |
| This script only has a limited amount of smartness. If you've never built the engine before, it'll build the test and classes under test with a reasonable default configuration. If you've built the engine before, it'll re-build the engine with the same GN flags. You may want to double check your GN flags ([See compiling for ios from macos](../contributing/Compiling-the-engine.md#compiling-for-ios-from-macos)) if you haven't built the engine for a while. |
| |
| Behind the scenes, it invokes GN and Ninja to build the tests and dependencies |
| into a single `.dylib`. Then it uses Xcode and the Xcode project at |
| `testing/ios/IosUnitTests` to import and execute the XCTests in the `.dylib`. |
| |
| If you get an `AssertionError: libios_test_flutter.dylib doesn't exist` error, you may need to manually run the ninja command that is printed to the terminal. e.g. `ninja -C $FLUTTER_ENGINE/out/ios_debug_sim_unopt_arm64 ios_test_flutter` |
| |
| See [Setting-up-the-Engine-development-environment#editor-autocomplete-support](../dev/Setting-up-the-Engine-development-environment.md) |
| for tips on setting up C/C++/Objective-C code completion and syntax highlighting |
| when working on the engine and tests. |
| |
| To debug the XCTests, you can open the Xcode project at `testing/ios/IosUnitTests/IosUnitTests.xcodeproj` |
| and run the tests (such as via ⌘U). Note you cannot modify the test source and |
| build the tests in Xcode for reasons mentioned above. If you modify the test, |
| you need to run `testing/run_tests.py` again. |
| |
| XCTests are executed during pre-submit on our CI system when submitting PRs to |
| the `flutter/engine` repository. |
| |
| #### XCTest |
| |
| [XCTest](https://developer.apple.com/documentation/xctest) is the standard way |
| of creating unit tests in Xcode projects. Since iOS has x86 simulators and |
| since we can build x86 engines, we can execute the XCTests directly on macOS |
| in a headless simulator using the real iOS SDK. |
| |
| #### OCMock |
| |
| [OCMock](https://ocmock.org) is a standard iOS testing library used to mock |
| dependencies needed to construct and test interactions with your under-test |
| production class. |
| |
| It's best practice to test only one real production class per test and |
| mock all other dependencies with OCMock. |
| |
| The OCMock library is available as a test dependency when writing XCTests for |
| the engine. |
| |
| ### End-to-end tests |
| |
| End-to-end tests exercise the entire iOS embedding with the C++ engine on |
| a headless iOS simulator. It's an integration test ensuring that |
| the engine as a whole on iOS is functioning correctly. |
| |
| The project containing the iOS end-to-end engine test is at |
| https://github.com/flutter/engine/tree/main/testing/scenario_app/ios. |
| |
| This test project is build similarly to a normal debug Flutter app. The Dart |
| code is bundled in JIT mode and is brought into Xcode with a `.framework` |
| dependency on the prebuilt local engine. It's then installed and executed on a |
| simulator via Xcode. |
| |
| Unlike a normal Flutter app, the Flutter framework on the Dart side is a |
| lightweight fake at https://github.com/flutter/engine/tree/main/testing/scenario_app/lib |
| that implements some of the basic functionalities of `dart:ui` Window rather |
| than using the real Flutter framework at `flutter/flutter`. |
| |
| The end-to-end test can be executed by running: |
| |
| ``` |
| testing/scenario_app/run_ios_tests.sh |
| ``` |
| |
| Additional end-to-end instrumented tests can be added to https://github.com/flutter/engine/tree/main/testing/scenario_app/ios/Scenarios/ScenariosTests. |
| |
| If supporting logic is needed for the test case, it can be added to the |
| Android app under-test in https://github.com/flutter/engine/tree/main/testing/scenario_app/ios/Scenarios/Scenarios |
| or to the fake Flutter framework under-test in https://github.com/flutter/engine/tree/main/testing/scenario_app/lib. |
| |
| As best practice, favor adding unit tests if possible since end-to-end tests |
| are, by nature, non-hermetic, slow and flaky. |
| |
| End-to-end tests on iOS are executed during pre-submit on our CI system when |
| submitting PRs to the `flutter/engine` repository. |
| |
| ## Dart - dart:ui |
| |
| If you edit `.dart` files in https://github.com/flutter/engine/tree/main/lib/ui, |
| you're working on the 'dart:ui' package which is the interface between |
| the C++ engine and the Dart Flutter framework. |
| |
| ### Unit tests |
| |
| Dart classes in https://github.com/flutter/engine/tree/main/lib/ui have matching |
| unit tests at https://github.com/flutter/engine/tree/main/testing/dart. |
| |
| When editing production files in the 'dart:ui' package, add to or create a |
| test file in `testing/dart`. |
| |
| To run the Dart unit tests, use the script: |
| |
| ``` |
| testing/run_tests.py --type=dart |
| ``` |
| |
| Behind the scenes, it invokes the engine repo's unified [GN](https://gn.googlesource.com/gn/) |
| and [Ninja](https://ninja-build.org/) build systems to use a version of the Dart |
| SDK specified in the `DEPS` file to create a `sky_engine` Dart package. Then it |
| compiles and runs each `_test.dart` file under `testing/dart`. |
| |
| To debug the test, open `src/out/ios_debug_sim_unopt/scenario_app/Scenarios.xcodeproj` in |
| Xcode and hit CMD+U. |
| |
| Dart unit tests are executed during pre-submit on our CI system when submitting |
| PRs to the `flutter/engine` repository. |
| |
| _See also: [Flutter Test Fonts](../../contributing/testing/Flutter-Test-Fonts.md)_ |
| |
| ### Framework tests |
| |
| Dart tests in the `flutter/flutter` framework repo are also executed on top of |
| the `dart:ui` package and underlying engine. |
| |
| These tests are executed during pre-submit on our CI system when |
| submitting PRs to the `flutter/engine` repository. |
| |
| Assuming your `flutter` and `engine` working directories are siblings, you can run the framework tests locally using the following command from the root of your `flutter` repository: |
| |
| ```bash |
| (cd packages/flutter; ../../bin/flutter test --local-engine=host_debug_unopt --local-engine-host=host_debug_unopt) |
| ``` |
| |
| ## Web engine |
| |
| Web tests are run via the `felt` command. More details can be found in [lib/web_ui/README.md](https://github.com/flutter/engine/blob/main/lib/web_ui/README.md#hacking-on-the-web-engine). |