| // Copyright 2014 The Flutter Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| import 'dart:typed_data' show Uint8List; |
| import 'dart:ui' as ui show instantiateImageCodec, Codec; |
| import 'package:flutter/foundation.dart'; |
| import 'package:flutter/services.dart' show ServicesBinding; |
| |
| import 'image_cache.dart'; |
| import 'shader_warm_up.dart'; |
| |
| /// Binding for the painting library. |
| /// |
| /// Hooks into the cache eviction logic to clear the image cache. |
| /// |
| /// Requires the [ServicesBinding] to be mixed in earlier. |
| mixin PaintingBinding on BindingBase, ServicesBinding { |
| @override |
| void initInstances() { |
| super.initInstances(); |
| _instance = this; |
| _imageCache = createImageCache(); |
| if (shaderWarmUp != null) { |
| shaderWarmUp.execute(); |
| } |
| } |
| |
| /// The current [PaintingBinding], if one has been created. |
| static PaintingBinding get instance => _instance; |
| static PaintingBinding _instance; |
| |
| /// [ShaderWarmUp] to be executed during [initInstances]. |
| /// |
| /// If the application has scenes that require the compilation of complex |
| /// shaders that are not covered by [DefaultShaderWarmUp], it may cause jank |
| /// in the middle of an animation or interaction. In that case, set |
| /// [shaderWarmUp] to a custom [ShaderWarmUp] before calling [initInstances] |
| /// (usually before [runApp] for normal Flutter apps, and before |
| /// [enableFlutterDriverExtension] for Flutter driver tests). Paint the scene |
| /// in the custom [ShaderWarmUp] so Flutter can pre-compile and cache the |
| /// shaders during startup. The warm up is only costly (100ms-200ms, |
| /// depending on the shaders to compile) during the first run after the |
| /// installation or a data wipe. The warm up does not block the main thread |
| /// so there should be no "Application Not Responding" warning. |
| /// |
| /// Currently the warm-up happens synchronously on the raster thread which |
| /// means the rendering of the first frame on the raster thread will be |
| /// postponed until the warm-up is finished. |
| /// |
| /// See also: |
| /// |
| /// * [ShaderWarmUp], the interface of how this warm up works. |
| static ShaderWarmUp shaderWarmUp = const DefaultShaderWarmUp(); |
| |
| /// The singleton that implements the Flutter framework's image cache. |
| /// |
| /// The cache is used internally by [ImageProvider] and should generally not |
| /// be accessed directly. |
| /// |
| /// The image cache is created during startup by the [createImageCache] |
| /// method. |
| ImageCache get imageCache => _imageCache; |
| ImageCache _imageCache; |
| |
| /// Creates the [ImageCache] singleton (accessible via [imageCache]). |
| /// |
| /// This method can be overridden to provide a custom image cache. |
| @protected |
| ImageCache createImageCache() => ImageCache(); |
| |
| /// Calls through to [dart:ui] with [decodedCacheRatioCap] from [ImageCache]. |
| /// |
| /// The [cacheWidth] and [cacheHeight] parameters, when specified, indicate the |
| /// size to decode the image to. |
| /// |
| /// Both [cacheWidth] and [cacheHeight] must be positive values greater than or |
| /// equal to 1 or null. It is valid to specify only one of [cacheWidth] and |
| /// [cacheHeight] with the other remaining null, in which case the omitted |
| /// dimension will decode to its original size. When both are null or omitted, |
| /// the image will be decoded at its native resolution. |
| Future<ui.Codec> instantiateImageCodec(Uint8List bytes, { |
| int cacheWidth, |
| int cacheHeight, |
| }) { |
| assert(cacheWidth == null || cacheWidth > 0); |
| assert(cacheHeight == null || cacheHeight > 0); |
| return ui.instantiateImageCodec( |
| bytes, |
| targetWidth: cacheWidth, |
| targetHeight: cacheHeight, |
| ); |
| } |
| |
| @override |
| void evict(String asset) { |
| super.evict(asset); |
| imageCache.clear(); |
| imageCache.clearLiveImages(); |
| } |
| |
| @override |
| void handleMemoryPressure() { |
| super.handleMemoryPressure(); |
| imageCache.clear(); |
| } |
| |
| /// Listenable that notifies when the available fonts on the system have |
| /// changed. |
| /// |
| /// System fonts can change when the system installs or removes new font. To |
| /// correctly reflect the change, it is important to relayout text related |
| /// widgets when this happens. |
| /// |
| /// Objects that show text and/or measure text (e.g. via [TextPainter] or |
| /// [Paragraph]) should listen to this and redraw/remeasure. |
| Listenable get systemFonts => _systemFonts; |
| final _SystemFontsNotifier _systemFonts = _SystemFontsNotifier(); |
| |
| @override |
| Future<void> handleSystemMessage(Object systemMessage) async { |
| await super.handleSystemMessage(systemMessage); |
| final Map<String, dynamic> message = systemMessage as Map<String, dynamic>; |
| final String type = message['type'] as String; |
| switch (type) { |
| case 'fontsChange': |
| _systemFonts.notifyListeners(); |
| break; |
| } |
| return; |
| } |
| } |
| |
| class _SystemFontsNotifier extends Listenable { |
| final Set<VoidCallback> _systemFontsCallbacks = <VoidCallback>{}; |
| |
| void notifyListeners () { |
| for (final VoidCallback callback in _systemFontsCallbacks) { |
| callback(); |
| } |
| } |
| |
| @override |
| void addListener(VoidCallback listener) { |
| _systemFontsCallbacks.add(listener); |
| } |
| @override |
| void removeListener(VoidCallback listener) { |
| _systemFontsCallbacks.remove(listener); |
| } |
| } |
| |
| /// The singleton that implements the Flutter framework's image cache. |
| /// |
| /// The cache is used internally by [ImageProvider] and should generally not be |
| /// accessed directly. |
| /// |
| /// The image cache is created during startup by the [PaintingBinding]'s |
| /// [PaintingBinding.createImageCache] method. |
| ImageCache get imageCache => PaintingBinding.instance.imageCache; |