| // Copyright 2014 The Flutter Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| import 'dart:math' as math; |
| |
| import 'package:flutter/rendering.dart'; |
| import '../flutter_test_alternative.dart'; |
| |
| import 'rendering_tester.dart'; |
| |
| Offset round(Offset value) { |
| return Offset(value.dx.roundToDouble(), value.dy.roundToDouble()); |
| } |
| |
| void main() { |
| test('RenderTransform - identity', () { |
| RenderBox inner; |
| final RenderBox sizer = RenderTransform( |
| transform: Matrix4.identity(), |
| alignment: Alignment.center, |
| child: inner = RenderSizedBox(const Size(100.0, 100.0)), |
| ); |
| layout(sizer, constraints: BoxConstraints.tight(const Size(100.0, 100.0)), alignment: Alignment.topLeft); |
| expect(inner.globalToLocal(const Offset(0.0, 0.0)), equals(const Offset(0.0, 0.0))); |
| expect(inner.globalToLocal(const Offset(100.0, 100.0)), equals(const Offset(100.0, 100.0))); |
| expect(inner.globalToLocal(const Offset(25.0, 75.0)), equals(const Offset(25.0, 75.0))); |
| expect(inner.globalToLocal(const Offset(50.0, 50.0)), equals(const Offset(50.0, 50.0))); |
| expect(inner.localToGlobal(const Offset(0.0, 0.0)), equals(const Offset(0.0, 0.0))); |
| expect(inner.localToGlobal(const Offset(100.0, 100.0)), equals(const Offset(100.0, 100.0))); |
| expect(inner.localToGlobal(const Offset(25.0, 75.0)), equals(const Offset(25.0, 75.0))); |
| expect(inner.localToGlobal(const Offset(50.0, 50.0)), equals(const Offset(50.0, 50.0))); |
| }); |
| |
| test('RenderTransform - identity with internal offset', () { |
| RenderBox inner; |
| final RenderBox sizer = RenderTransform( |
| transform: Matrix4.identity(), |
| alignment: Alignment.center, |
| child: RenderPadding( |
| padding: const EdgeInsets.only(left: 20.0), |
| child: inner = RenderSizedBox(const Size(80.0, 100.0)), |
| ), |
| ); |
| layout(sizer, constraints: BoxConstraints.tight(const Size(100.0, 100.0)), alignment: Alignment.topLeft); |
| expect(inner.globalToLocal(const Offset(0.0, 0.0)), equals(const Offset(-20.0, 0.0))); |
| expect(inner.globalToLocal(const Offset(100.0, 100.0)), equals(const Offset(80.0, 100.0))); |
| expect(inner.globalToLocal(const Offset(25.0, 75.0)), equals(const Offset(5.0, 75.0))); |
| expect(inner.globalToLocal(const Offset(50.0, 50.0)), equals(const Offset(30.0, 50.0))); |
| expect(inner.localToGlobal(const Offset(0.0, 0.0)), equals(const Offset(20.0, 0.0))); |
| expect(inner.localToGlobal(const Offset(100.0, 100.0)), equals(const Offset(120.0, 100.0))); |
| expect(inner.localToGlobal(const Offset(25.0, 75.0)), equals(const Offset(45.0, 75.0))); |
| expect(inner.localToGlobal(const Offset(50.0, 50.0)), equals(const Offset(70.0, 50.0))); |
| }); |
| |
| test('RenderTransform - translation', () { |
| RenderBox inner; |
| final RenderBox sizer = RenderTransform( |
| transform: Matrix4.translationValues(50.0, 200.0, 0.0), |
| alignment: Alignment.center, |
| child: inner = RenderSizedBox(const Size(100.0, 100.0)), |
| ); |
| layout(sizer, constraints: BoxConstraints.tight(const Size(100.0, 100.0)), alignment: Alignment.topLeft); |
| expect(inner.globalToLocal(const Offset(0.0, 0.0)), equals(const Offset(-50.0, -200.0))); |
| expect(inner.globalToLocal(const Offset(100.0, 100.0)), equals(const Offset(50.0, -100.0))); |
| expect(inner.globalToLocal(const Offset(25.0, 75.0)), equals(const Offset(-25.0, -125.0))); |
| expect(inner.globalToLocal(const Offset(50.0, 50.0)), equals(const Offset(0.0, -150.0))); |
| expect(inner.localToGlobal(const Offset(0.0, 0.0)), equals(const Offset(50.0, 200.0))); |
| expect(inner.localToGlobal(const Offset(100.0, 100.0)), equals(const Offset(150.0, 300.0))); |
| expect(inner.localToGlobal(const Offset(25.0, 75.0)), equals(const Offset(75.0, 275.0))); |
| expect(inner.localToGlobal(const Offset(50.0, 50.0)), equals(const Offset(100.0, 250.0))); |
| }); |
| |
| test('RenderTransform - translation with internal offset', () { |
| RenderBox inner; |
| final RenderBox sizer = RenderTransform( |
| transform: Matrix4.translationValues(50.0, 200.0, 0.0), |
| alignment: Alignment.center, |
| child: RenderPadding( |
| padding: const EdgeInsets.only(left: 20.0), |
| child: inner = RenderSizedBox(const Size(80.0, 100.0)), |
| ), |
| ); |
| layout(sizer, constraints: BoxConstraints.tight(const Size(100.0, 100.0)), alignment: Alignment.topLeft); |
| expect(inner.globalToLocal(const Offset(0.0, 0.0)), equals(const Offset(-70.0, -200.0))); |
| expect(inner.globalToLocal(const Offset(100.0, 100.0)), equals(const Offset(30.0, -100.0))); |
| expect(inner.globalToLocal(const Offset(25.0, 75.0)), equals(const Offset(-45.0, -125.0))); |
| expect(inner.globalToLocal(const Offset(50.0, 50.0)), equals(const Offset(-20.0, -150.0))); |
| expect(inner.localToGlobal(const Offset(0.0, 0.0)), equals(const Offset(70.0, 200.0))); |
| expect(inner.localToGlobal(const Offset(100.0, 100.0)), equals(const Offset(170.0, 300.0))); |
| expect(inner.localToGlobal(const Offset(25.0, 75.0)), equals(const Offset(95.0, 275.0))); |
| expect(inner.localToGlobal(const Offset(50.0, 50.0)), equals(const Offset(120.0, 250.0))); |
| }); |
| |
| test('RenderTransform - rotation', () { |
| RenderBox inner; |
| final RenderBox sizer = RenderTransform( |
| transform: Matrix4.rotationZ(math.pi), |
| alignment: Alignment.center, |
| child: inner = RenderSizedBox(const Size(100.0, 100.0)), |
| ); |
| layout(sizer, constraints: BoxConstraints.tight(const Size(100.0, 100.0)), alignment: Alignment.topLeft); |
| expect(round(inner.globalToLocal(const Offset(0.0, 0.0))), equals(const Offset(100.0, 100.0))); |
| expect(round(inner.globalToLocal(const Offset(100.0, 100.0))), equals(const Offset(0.0, 0.0))); |
| expect(round(inner.globalToLocal(const Offset(25.0, 75.0))), equals(const Offset(75.0, 25.0))); |
| expect(round(inner.globalToLocal(const Offset(50.0, 50.0))), equals(const Offset(50.0, 50.0))); |
| expect(round(inner.localToGlobal(const Offset(0.0, 0.0))), equals(const Offset(100.0, 100.0))); |
| expect(round(inner.localToGlobal(const Offset(100.0, 100.0))), equals(const Offset(0.0, 0.0))); |
| expect(round(inner.localToGlobal(const Offset(25.0, 75.0))), equals(const Offset(75.0, 25.0))); |
| expect(round(inner.localToGlobal(const Offset(50.0, 50.0))), equals(const Offset(50.0, 50.0))); |
| }); |
| |
| test('RenderTransform - rotation with internal offset', () { |
| RenderBox inner; |
| final RenderBox sizer = RenderTransform( |
| transform: Matrix4.rotationZ(math.pi), |
| alignment: Alignment.center, |
| child: RenderPadding( |
| padding: const EdgeInsets.only(left: 20.0), |
| child: inner = RenderSizedBox(const Size(80.0, 100.0)), |
| ), |
| ); |
| layout(sizer, constraints: BoxConstraints.tight(const Size(100.0, 100.0)), alignment: Alignment.topLeft); |
| expect(round(inner.globalToLocal(const Offset(0.0, 0.0))), equals(const Offset(80.0, 100.0))); |
| expect(round(inner.globalToLocal(const Offset(100.0, 100.0))), equals(const Offset(-20.0, 0.0))); |
| expect(round(inner.globalToLocal(const Offset(25.0, 75.0))), equals(const Offset(55.0, 25.0))); |
| expect(round(inner.globalToLocal(const Offset(50.0, 50.0))), equals(const Offset(30.0, 50.0))); |
| expect(round(inner.localToGlobal(const Offset(0.0, 0.0))), equals(const Offset(80.0, 100.0))); |
| expect(round(inner.localToGlobal(const Offset(100.0, 100.0))), equals(const Offset(-20.0, 0.0))); |
| expect(round(inner.localToGlobal(const Offset(25.0, 75.0))), equals(const Offset(55.0, 25.0))); |
| expect(round(inner.localToGlobal(const Offset(50.0, 50.0))), equals(const Offset(30.0, 50.0))); |
| }); |
| |
| test('RenderTransform - perspective - globalToLocal', () { |
| RenderBox inner; |
| final RenderBox sizer = RenderTransform( |
| transform: rotateAroundXAxis(math.pi * 0.25), // at pi/4, we are about 70 pixels high |
| alignment: Alignment.center, |
| child: inner = RenderSizedBox(const Size(100.0, 100.0)), |
| ); |
| layout(sizer, constraints: BoxConstraints.tight(const Size(100.0, 100.0)), alignment: Alignment.topLeft); |
| |
| expect(round(inner.globalToLocal(const Offset(25.0, 50.0))), equals(const Offset(25.0, 50.0))); |
| expect(inner.globalToLocal(const Offset(25.0, 17.0)).dy, greaterThan(0.0)); |
| expect(inner.globalToLocal(const Offset(25.0, 17.0)).dy, lessThan(10.0)); |
| expect(inner.globalToLocal(const Offset(25.0, 83.0)).dy, greaterThan(90.0)); |
| expect(inner.globalToLocal(const Offset(25.0, 83.0)).dy, lessThan(100.0)); |
| expect(round(inner.globalToLocal(const Offset(25.0, 17.0))).dy, |
| equals(100 - round(inner.globalToLocal(const Offset(25.0, 83.0))).dy)); |
| }); |
| |
| test('RenderTransform - perspective - localToGlobal', () { |
| RenderBox inner; |
| final RenderBox sizer = RenderTransform( |
| transform: rotateAroundXAxis(math.pi * 0.4999), // at pi/2, we're seeing the box on its edge, |
| alignment: Alignment.center, |
| child: inner = RenderSizedBox(const Size(100.0, 100.0)), |
| ); |
| layout(sizer, constraints: BoxConstraints.tight(const Size(100.0, 100.0)), alignment: Alignment.topLeft); |
| |
| // the inner widget has a height of about half a pixel at this rotation, so |
| // everything should end up around the middle of the outer box. |
| expect(inner.localToGlobal(const Offset(25.0, 50.0)), equals(const Offset(25.0, 50.0))); |
| expect(round(inner.localToGlobal(const Offset(25.0, 75.0))), equals(const Offset(25.0, 50.0))); |
| expect(round(inner.localToGlobal(const Offset(25.0, 100.0))), equals(const Offset(25.0, 50.0))); |
| }); |
| } |
| |
| Matrix4 rotateAroundXAxis(double a) { |
| // 3D rotation transform with alpha=a |
| const double x = 1.0; |
| const double y = 0.0; |
| const double z = 0.0; |
| final double sc = math.sin(a / 2.0) * math.cos(a / 2.0); |
| final double sq = math.sin(a / 2.0) * math.sin(a / 2.0); |
| return Matrix4.fromList(<double>[ |
| // col 1 |
| 1.0 - 2.0 * (y * y + z * z) * sq, |
| 2.0 * (x * y * sq + z * sc), |
| 2.0 * (x * z * sq - y * sc), |
| 0.0, |
| // col 2 |
| 2.0 * (x * y * sq - z * sc), |
| 1.0 - 2.0 * (x * x + z * z) * sq, |
| 2.0 * (y * z * sq + x * sc), |
| 0.0, |
| // col 3 |
| 2.0 * (x * z * sq + y * sc), |
| 2.0 * (y * z * sq - x * sc), |
| 1.0 - 2.0 * (x * x + z * z) * sq, |
| 0.0, |
| // col 4 |
| 0.0, 0.0, 0.0, 1.0, |
| ]); |
| } |