[platform_view]retry launch if it fails to launch for xcuitest (#110030)
diff --git a/dev/integration_tests/ios_platform_view_tests/ios/PlatformViewUITests/PlatformViewUITests.m b/dev/integration_tests/ios_platform_view_tests/ios/PlatformViewUITests/PlatformViewUITests.m
index 3582aea..61a26c8 100644
--- a/dev/integration_tests/ios_platform_view_tests/ios/PlatformViewUITests/PlatformViewUITests.m
+++ b/dev/integration_tests/ios_platform_view_tests/ios/PlatformViewUITests/PlatformViewUITests.m
@@ -26,16 +26,32 @@
[super setUp];
self.continueAfterFailure = NO;
- self.app = [[XCUIApplication alloc] init];
- [self.app launch];
+ // Retry launching the app if it fails to launch.
+ // This is trying to fix a "failed to terminate" failure, which is likely a bug in Xcode.
+ // The solution is based on https://stackoverflow.com/questions/41872848/xctests-failing-to-launch-app-in-simulator-intermittently
+ int remainingLaunchCount = 10;
+ while (true) {
+ self.app = [[XCUIApplication alloc] init];
+ [self.app launch];
+ remainingLaunchCount -= 1;
+ [NSThread sleepForTimeInterval:3];
+ if (self.app.exists) {
+ // success launch
+ break;
+ }
+
+ if (remainingLaunchCount > 0) {
+ NSLog(@"Retry launch with remaining launch count %d", remainingLaunchCount);
+ [self.app terminate];
+ [NSThread sleepForTimeInterval:3];
+ continue;
+ }
+
+ NSLog(@"Failed to launch");
+ }
}
- (void)tearDown {
- // This is trying to fix a "failed to terminate" failure, which is likely a bug in Xcode.
- // In theory the terminate call is not necessary, but many has encountered this similar
- // issue, and fixed it by terminating the app and relaunching it if needed for each test.
- // Here we simply try terminating the app in tearDown, but if it does not work,
- // then alternative solution is to terminate and relaunch the app.
[self.app terminate];
[super tearDown];
}