Don't add x86 nor x64 when building a local engine in debug mode (#44302)
diff --git a/packages/flutter_tools/gradle/flutter.gradle b/packages/flutter_tools/gradle/flutter.gradle
index d8daab9..24d4a11 100644
--- a/packages/flutter_tools/gradle/flutter.gradle
+++ b/packages/flutter_tools/gradle/flutter.gradle
@@ -220,7 +220,7 @@
List<String> platforms = getTargetPlatforms().collect()
// Debug mode includes x86 and x64, which are commonly used in emulators.
- if (flutterBuildMode == "debug") {
+ if (flutterBuildMode == "debug" && !useLocalEngine()) {
platforms.add("android-x86")
platforms.add("android-x64")
}