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  1. Fast-Start.md
  2. Managing-template-image-assets.md
  3. README.md
  4. The-flutter-run-variants.md
  5. Using-custom-embedders-with-the-Flutter-CLI.md
docs/tool/README.md

The flutter tool

The flutter command-line tool is how developers (or IDEs on behalf of developers) interact with Flutter.

flutter --help lists the developer-facing commands that flutter supports.

flutter --help --verbose lists all the commands that flutter supports, in particular, it also lists the features that are of use to Flutter contributors.

These include:

  • flutter update-packages, which downloads all the Dart dependencies for all Dart packages in the Flutter repository.
  • flutter analyze --flutter-repo, as described on Using the Dart analyzer.

When contributing to Flutter, use git pull --rebase or git rebase upstream/main rather than flutter upgrade.

The flutter tool itself is built when you run flutter for the first time and each time you run git pull --rebase (or flutter upgrade, or anything that changes the current commit).

Documentation

The rest of this document assumes that flutter and dart on your path resolve to the scripts inside /path/to/flutter/bin. If either flutter or dart on your path resolves to another binary, you should either prepend the Flutter SDK bin dir to the front of your $PATH, or ensure each invocation uses the path to the Flutter SDK controlled flutter and dart binaries.

Markdown documentation can be found for some commands in flutter/packages/flutter_tools/doc/.

Analysis

To run dart analysis on the Flutter tool codebase, run:

cd flutter/packages/flutter_tools
dart analyze .

Note, if relying on in editor analysis and you check out a new Flutter SDK commit, you may need to restart your editor so that a new analyzer instance is started from the new Dart version.

On CI, some additional ad hoc tests are run in the Linux analyze CI build. To verify a failing Linux analyze build when Dart analysis is passing locally, you can run the full script that CI runs:

dart --enable-asserts dev/bots/analyze.dart

Making changes to the flutter tool

You can run the tool from source by running bin/flutter-dev.

Alternatively, delete the bin/cache/flutter_tools.snapshot file or locally commit your change in git and then run flutter again. This will rebuild the tool from local source.

This step is not required if you are launching flutter_tools.dart (either by running or testing) from an IDE.

The flutter_tools tests run inside the Dart command line VM rather than in the flutter shell. To run the tests, run:

dart test test_file_or_directory_path

or

flutter test test_file_or_directory_path

To run or debug the tests in IDE, make sure FLUTTER_ROOT directory is set up. For example, in Android Studio, select the configuration for the test, click “Edit Configurations...”, under “Environment Variables” section, enter FLUTTER_ROOT=directory_to_your_flutter_framework_repo.

The pre-built flutter tool runs in release mode with the observatory off by default. To enable debugging mode and the observatory on the flutter tool, uncomment the FLUTTER_TOOL_ARGS line in the bin/flutter (or bin/flutter-dev) shell script.

Debugging the flutter command-line tool in VS Code

The following launch.json config will allow you to debug the Flutter tool:

{
  "version": "0.2.0",
  "configurations": [
    {
      "name": "flutter_tools",
      "request": "launch",
      "type": "dart",
      "program": "${workspaceFolder}/bin/flutter_tools.dart",
      "env": {
        "FLUTTER_ROOT": "${workspaceFolder}/../../"
      },
      "args": ["doctor", "-v"]
    }
  ]
}

Note that:

  1. The current workspace directory is assumed to be the root of the flutter_tools package.
  2. Update args to be whatever arguments you want passed to the tool (i.e. which sub-command you want to debug).
  3. To debug the flutter command-line tool while running a flutter project, add cwd to the configuration with the path of the project.
"configurations": [
        {
            "name": "flutter_tools",
            ...
            "cwd": "/path/to/flutter/project",
        }
]

Also, ensure flutter_tools (flutter) is selected on the Debug tab.

Screenshot 2023-03-22 at 3 08 34 PM

With this configured, set a breakpoint(s) inline in a source file, and start debugging from the menu with Run -> Start Debugging.

For more on debugging, including detailed information on launch.json, in VS Code refer to the VS Code documentation.

Debugging the flutter command-line tool in Android Studio

Developers are expected to be able to run flutter commands without needing in-depth knowledge of the tool. However, there are some cases in which you may find it useful to debug flutter commands, especially when it's difficult to reproduce your issue.

The flutter command is just a wrapper and it will finally run $FLUTTER_ROOT/bin/cache/flutter_tools.snapshot generated by flutter_tools package.

That‘s to say, you can debug flutter command as a Dart Command Line App. Let’s take flutter doctor -vv as an example. You can debug it following the steps below:

a. Open the flutter_tools package in Android Studio

b. Create a new Dart Command Line App by Add Configurations and configure it as below:

Dart Command Line App The Dart file refers to bin/flutter_tools.dart where the main function is located. Program arguments refers to the arguments for flutter command, it's passed to main method directly. Working directory is which flutter project you want to run the flutter command, and is not always necessary.

c. The dart sdk is used to run the bin/flutter_tools.dart and expected to configure as below: Dart SDK Configuration

d. If you make some changes to the flutter_tools package, you may need to do as ‘Making changes to the flutter tool’ says above because flutter command might be triggered implicitly by gradle, etc.

Though those steps given above are under Android Studio, the logic also works for other IDEs.

Adding, removing, or making changes to Dart dependencies

Once you‘ve edited a pubspec.yaml file in the Flutter repository to change a package’s dependencies, run flutter update-packages --force-upgrade to resynchronize all the pubspec.yaml files. This does a full cross-package version solve for the entire repository.

If you need to pin a particular version, edit the table at the top of the update_packages.dart file.

Using a locally-built engine with the flutter tool

To allow the tool to be used with a locally-built engine, the flutter tool accepts two global parameters: local-engine-src-path, which specifies the path to your engine repository, and local-engine, which specifies which build of the engine to use.

Important: before building your local engine, you should ensure that your engine feature branch is based on the same upstream version of the engine that the Flutter SDK/flutter tool has pinned. You can find the engine version that the Flutter SDK has pinned at flutter/bin/internal/engine.version.

A typical invocation would be: --local-engine-src-path /path/to/engine/src --local-engine=android_debug_unopt --local-engine-host=host_debug_unopt.

If your engine is in a directory called engine that is a peer to the framework repository's flutter directory, then you can omit --local-engine-src-path and only specify --local-engine.

You can also set the environment variable $FLUTTER_ENGINE instead of specifying --local-engine-src-path.

The --local-engine should specify the build of the engine to use, e.g. a profile build for Android, a debug build for Android, or whatever. It must match the other arguments provided to the tool, e.g. don't use the android_debug_unopt build when you specify --release, since the Debug build expects to compile and run Dart code in a JIT environment, while --release implies a Release build which uses AOT compilation.

⚠️ WARNING: As of #132245, --local-engine-host will be mandatory.

If you‘re currently relying on the host engine being implicitly defined, you will need to update your workflow to explicitly specify the host engine. For example, if you’re currently running flutter run --local-engine=android_debug_unopt, you will need to run flutter run --local-engine=android_debug_unopt --local-engine-host=host_debug_unopt instead.

If you‘ve modified the public API of dart:ui in your local build of the engine and you need to be able to analyze the framework code with the new API, you will need to add a dependency_overrides section pointing to your modified package:sky_engine to the pubspec.yaml for the flutter app you’re using the custom engine with. A typical example would be:

dependency_overrides:
  sky_engine:
    path: /path/to/flutter/engine/out/host_debug/gen/dart-pkg/sky_engine

Replace host_debug with the actual build that you want to use (similar to --local-engine, but typically a host build rather than a device build).

If you do this, you can omit --local-engine-src-path and not bother to set $FLUTTER_ENGINE, as the flutter tool will use these paths to determine the engine also! The tool tries really hard to figure out where your local build of the engine is if you specify --local-engine.

Similar to the dwds debugging workflow, the Flutter tool can also be debugged with DevTools by invoking the tool with flutter/bin/dart --observe flutter/packages/flutter_tools/bin/flutter_tools.dart and then using the first DevTools URL that is printed to the console.

Adding dependencies to the Flutter Tool

Each dependency we add to Flutter and the Flutter Tool makes the repo more difficult to update and requires additional work from our clients to update.

Only packages which are developed by the Dart and/or Flutter teams should be permitted into the Flutter Tool. Any third party packages that are currently in use are exempt for historical reasons, but their versions must be pinned in update_packages.dart . These packages should only be updated after a human review of the new version. If a Dart and/or Flutter team package depends transitively on an un-maintained or unknown package, we should work with the owners to remove or replace that transitive dependency.

Instead of adding a new package, ask yourself the following questions:

  • Does the functionality already exist in the SDK or an already depended on package?
  • Could I develop the same functionality myself in a few hours of work?
  • Is the package actively developed and maintained by a trusted party?