blob: 200eb4c284a1b337433c390f9f98bba4b4cacd03 [file] [log] [blame]
// Copyright 2014 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
import 'package:flutter/foundation.dart';
import 'package:flutter/gestures.dart';
import 'package:flutter/rendering.dart';
import 'package:flutter/scheduler.dart';
import 'package:flutter/services.dart';
import 'basic.dart';
import 'focus_manager.dart';
import 'focus_scope.dart';
import 'framework.dart';
import 'media_query.dart';
import 'shortcuts.dart';
// BuildContext/Element doesn't have a parent accessor, but it can be
// simulated with visitAncestorElements. _getParent is needed because
// context.getElementForInheritedWidgetOfExactType will return itself if it
// happens to be of the correct type. getParent should be O(1), since we
// always return false at the first ancestor.
BuildContext _getParent(BuildContext context) {
late final BuildContext parent;
context.visitAncestorElements((Element ancestor) {
parent = ancestor;
return false;
});
return parent;
}
/// An abstract class representing a particular configuration of an [Action].
///
/// This class is what the [Shortcuts.shortcuts] map has as values, and is used
/// by an [ActionDispatcher] to look up an action and invoke it, giving it this
/// object to extract configuration information from.
///
/// See also:
///
/// * [Actions.invoke], which invokes the action associated with a specified
/// [Intent] using the [Actions] widget that most tightly encloses the given
/// [BuildContext].
@immutable
abstract class Intent with Diagnosticable {
/// Abstract const constructor. This constructor enables subclasses to provide
/// const constructors so that they can be used in const expressions.
const Intent();
/// An intent that is mapped to a [DoNothingAction], which, as the name
/// implies, does nothing.
///
/// This Intent is mapped to an action in the [WidgetsApp] that does nothing,
/// so that it can be bound to a key in a [Shortcuts] widget in order to
/// disable a key binding made above it in the hierarchy.
static const DoNothingIntent doNothing = DoNothingIntent._();
}
/// The kind of callback that an [Action] uses to notify of changes to the
/// action's state.
///
/// To register an action listener, call [Action.addActionListener].
typedef ActionListenerCallback = void Function(Action<Intent> action);
/// Base class for actions.
///
/// As the name implies, an [Action] is an action or command to be performed.
/// They are typically invoked as a result of a user action, such as a keyboard
/// shortcut in a [Shortcuts] widget, which is used to look up an [Intent],
/// which is given to an [ActionDispatcher] to map the [Intent] to an [Action]
/// and invoke it.
///
/// The [ActionDispatcher] can invoke an [Action] on the primary focus, or
/// without regard for focus.
///
/// ### Action Overriding
///
/// When using a leaf widget to build a more specialized widget, it's sometimes
/// desirable to change the default handling of an [Intent] defined in the leaf
/// widget. For instance, [TextField]'s [SelectAllTextIntent] by default selects
/// the text it currently contains, but in a US phone number widget that
/// consists of 3 different [TextField]s (area code, prefix and line number),
/// [SelectAllTextIntent] should instead select the text within all 3
/// [TextField]s.
///
/// An overridable [Action] is a special kind of [Action] created using the
/// [Action.overridable] constructor. It has access to a default [Action], and a
/// nullable override [Action]. It has the same behavior as its override if that
/// exists, and mirrors the behavior of its `defaultAction` otherwise.
///
/// The [Action.overridable] constructor creates overridable [Action]s that use
/// a [BuildContext] to find a suitable override in its ancestor [Actions]
/// widget. This can be used to provide a default implementation when creating a
/// general purpose leaf widget, and later override it when building a more
/// specialized widget using that leaf widget. Using the [TextField] example
/// above, the [TextField] widget uses an overridable [Action] to provide a
/// sensible default for [SelectAllTextIntent], while still allowing app
/// developers to change that if they add an ancestor [Actions] widget that maps
/// [SelectAllTextIntent] to a different [Action].
///
/// See the article on [Using Actions and
/// Shortcuts](https://docs.flutter.dev/development/ui/advanced/actions_and_shortcuts)
/// for a detailed explanation.
///
/// See also:
///
/// * [Shortcuts], which is a widget that contains a key map, in which it looks
/// up key combinations in order to invoke actions.
/// * [Actions], which is a widget that defines a map of [Intent] to [Action]
/// and allows redefining of actions for its descendants.
/// * [ActionDispatcher], a class that takes an [Action] and invokes it, passing
/// a given [Intent].
/// * [Action.overridable] for an example on how to make an [Action]
/// overridable.
abstract class Action<T extends Intent> with Diagnosticable {
/// Creates an [Action].
Action();
/// Creates an [Action] that allows itself to be overridden by the closest
/// ancestor [Action] in the given [context] that handles the same [Intent],
/// if one exists.
///
/// When invoked, the resulting [Action] tries to find the closest [Action] in
/// the given `context` that handles the same type of [Intent] as the
/// `defaultAction`, then calls its [Action.invoke] method. When no override
/// [Action]s can be found, it invokes the `defaultAction`.
///
/// An overridable action delegates everything to its override if one exists,
/// and has the same behavior as its `defaultAction` otherwise. For this
/// reason, the override has full control over whether and how an [Intent]
/// should be handled, or a key event should be consumed. An override
/// [Action]'s [callingAction] property will be set to the [Action] it
/// currently overrides, giving it access to the default behavior. See the
/// [callingAction] property for an example.
///
/// The `context` argument is the [BuildContext] to find the override with. It
/// is typically a [BuildContext] above the [Actions] widget that contains
/// this overridable [Action].
///
/// The `defaultAction` argument is the [Action] to be invoked where there's
/// no ancestor [Action]s can't be found in `context` that handle the same
/// type of [Intent].
///
/// This is useful for providing a set of default [Action]s in a leaf widget
/// to allow further overriding, or to allow the [Intent] to propagate to
/// parent widgets that also support this [Intent].
///
/// {@tool dartpad}
/// This sample shows how to implement a rudimentary `CopyableText` widget
/// that responds to Ctrl-C by copying its own content to the clipboard.
///
/// if `CopyableText` is to be provided in a package, developers using the
/// widget may want to change how copying is handled. As the author of the
/// package, you can enable that by making the corresponding [Action]
/// overridable. In the second part of the code sample, three `CopyableText`
/// widgets are used to build a verification code widget which overrides the
/// "copy" action by copying the combined numbers from all three `CopyableText`
/// widgets.
///
/// ** See code in examples/api/lib/widgets/actions/action.action_overridable.0.dart **
/// {@end-tool}
factory Action.overridable({
required Action<T> defaultAction,
required BuildContext context,
}) {
return defaultAction._makeOverridableAction(context);
}
final ObserverList<ActionListenerCallback> _listeners = ObserverList<ActionListenerCallback>();
Action<T>? _currentCallingAction;
// ignore: use_setters_to_change_properties, (code predates enabling of this lint)
void _updateCallingAction(Action<T>? value) {
_currentCallingAction = value;
}
/// The [Action] overridden by this [Action].
///
/// The [Action.overridable] constructor creates an overridable [Action] that
/// allows itself to be overridden by the closest ancestor [Action], and falls
/// back to its own `defaultAction` when no overrides can be found. When an
/// override is present, an overridable [Action] forwards all incoming
/// method calls to the override, and allows the override to access the
/// `defaultAction` via its [callingAction] property.
///
/// Before forwarding the call to the override, the overridable [Action] is
/// responsible for setting [callingAction] to its `defaultAction`, which is
/// already taken care of by the overridable [Action] created using
/// [Action.overridable].
///
/// This property is only non-null when this [Action] is an override of the
/// [callingAction], and is currently being invoked from [callingAction].
///
/// Invoking [callingAction]'s methods, or accessing its properties, is
/// allowed and does not introduce infinite loops or infinite recursions.
///
/// {@tool snippet}
/// An example `Action` that handles [PasteTextIntent] but has mostly the same
/// behavior as the overridable action. It's OK to call
/// `callingAction?.isActionEnabled` in the implementation of this `Action`.
///
/// ```dart
/// class MyPasteAction extends Action<PasteTextIntent> {
/// @override
/// Object? invoke(PasteTextIntent intent) {
/// print(intent);
/// return callingAction?.invoke(intent);
/// }
///
/// @override
/// bool get isActionEnabled => callingAction?.isActionEnabled ?? false;
///
/// @override
/// bool consumesKey(PasteTextIntent intent) => callingAction?.consumesKey(intent) ?? false;
/// }
/// ```
/// {@end-tool}
@protected
Action<T>? get callingAction => _currentCallingAction;
/// Gets the type of intent this action responds to.
Type get intentType => T;
/// Returns true if the action is enabled and is ready to be invoked.
///
/// This will be called by the [ActionDispatcher] before attempting to invoke
/// the action.
bool isEnabled(T intent) => isActionEnabled;
/// Whether this [Action] is inherently enabled.
///
/// If [isActionEnabled] is false, then this [Action] is disabled for any
/// given [Intent].
//
/// If the enabled state changes, overriding subclasses must call
/// [notifyActionListeners] to notify any listeners of the change.
///
/// In the case of an overridable `Action`, accessing this property creates
/// an dependency on the overridable `Action`s `lookupContext`.
bool get isActionEnabled => true;
/// Indicates whether this action should treat key events mapped to this
/// action as being "handled" when it is invoked via the key event.
///
/// If the key is handled, then no other key event handlers in the focus chain
/// will receive the event.
///
/// If the key event is not handled, it will be passed back to the engine, and
/// continue to be processed there, allowing text fields and non-Flutter
/// widgets to receive the key event.
///
/// The default implementation returns true.
bool consumesKey(T intent) => true;
/// Called when the action is to be performed.
///
/// This is called by the [ActionDispatcher] when an action is invoked via
/// [Actions.invoke], or when an action is invoked using
/// [ActionDispatcher.invokeAction] directly.
///
/// This method is only meant to be invoked by an [ActionDispatcher], or by
/// its subclasses, and only when [isEnabled] is true.
///
/// When overriding this method, the returned value can be any Object, but
/// changing the return type of the override to match the type of the returned
/// value provides more type safety.
///
/// For instance, if an override of [invoke] returned an `int`, then it might
/// be defined like so:
///
/// ```dart
/// class IncrementIntent extends Intent {
/// const IncrementIntent({required this.index});
///
/// final int index;
/// }
///
/// class MyIncrementAction extends Action<IncrementIntent> {
/// @override
/// int invoke(IncrementIntent intent) {
/// return intent.index + 1;
/// }
/// }
/// ```
///
/// To receive the result of invoking an action, it must be invoked using
/// [Actions.invoke], or by invoking it using an [ActionDispatcher]. An action
/// invoked via a [Shortcuts] widget will have its return value ignored.
@protected
Object? invoke(T intent);
/// Register a callback to listen for changes to the state of this action.
///
/// If you call this, you must call [removeActionListener] a matching number
/// of times, or memory leaks will occur. To help manage this and avoid memory
/// leaks, use of the [ActionListener] widget to register and unregister your
/// listener appropriately is highly recommended.
///
/// {@template flutter.widgets.Action.addActionListener}
/// If a listener had been added twice, and is removed once during an
/// iteration (i.e. in response to a notification), it will still be called
/// again. If, on the other hand, it is removed as many times as it was
/// registered, then it will no longer be called. This odd behavior is the
/// result of the [Action] not being able to determine which listener
/// is being removed, since they are identical, and therefore conservatively
/// still calling all the listeners when it knows that any are still
/// registered.
///
/// This surprising behavior can be unexpectedly observed when registering a
/// listener on two separate objects which are both forwarding all
/// registrations to a common upstream object.
/// {@endtemplate}
@mustCallSuper
void addActionListener(ActionListenerCallback listener) => _listeners.add(listener);
/// Remove a previously registered closure from the list of closures that are
/// notified when the object changes.
///
/// If the given listener is not registered, the call is ignored.
///
/// If you call [addActionListener], you must call this method a matching
/// number of times, or memory leaks will occur. To help manage this and avoid
/// memory leaks, use of the [ActionListener] widget to register and
/// unregister your listener appropriately is highly recommended.
///
/// {@macro flutter.widgets.Action.addActionListener}
@mustCallSuper
void removeActionListener(ActionListenerCallback listener) => _listeners.remove(listener);
/// Call all the registered listeners.
///
/// Subclasses should call this method whenever the object changes, to notify
/// any clients the object may have changed. Listeners that are added during this
/// iteration will not be visited. Listeners that are removed during this
/// iteration will not be visited after they are removed.
///
/// Exceptions thrown by listeners will be caught and reported using
/// [FlutterError.reportError].
///
/// Surprising behavior can result when reentrantly removing a listener (i.e.
/// in response to a notification) that has been registered multiple times.
/// See the discussion at [removeActionListener].
@protected
@visibleForTesting
@pragma('vm:notify-debugger-on-exception')
void notifyActionListeners() {
if (_listeners.isEmpty) {
return;
}
// Make a local copy so that a listener can unregister while the list is
// being iterated over.
final List<ActionListenerCallback> localListeners = List<ActionListenerCallback>.of(_listeners);
for (final ActionListenerCallback listener in localListeners) {
InformationCollector? collector;
assert(() {
collector = () => <DiagnosticsNode>[
DiagnosticsProperty<Action<T>>(
'The $runtimeType sending notification was',
this,
style: DiagnosticsTreeStyle.errorProperty,
),
];
return true;
}());
try {
if (_listeners.contains(listener)) {
listener(this);
}
} catch (exception, stack) {
FlutterError.reportError(FlutterErrorDetails(
exception: exception,
stack: stack,
library: 'widgets library',
context: ErrorDescription('while dispatching notifications for $runtimeType'),
informationCollector: collector,
));
}
}
}
Action<T> _makeOverridableAction(BuildContext context) {
return _OverridableAction<T>(defaultAction: this, lookupContext: context);
}
}
/// A helper widget for making sure that listeners on an action are removed properly.
///
/// Listeners on the [Action] class must have their listener callbacks removed
/// with [Action.removeActionListener] when the listener is disposed of. This widget
/// helps with that, by providing a lifetime for the connection between the
/// [listener] and the [Action], and by handling the adding and removing of
/// the [listener] at the right points in the widget lifecycle.
///
/// If you listen to an [Action] widget in a widget hierarchy, you should use
/// this widget. If you are using an [Action] outside of a widget context, then
/// you must call removeListener yourself.
///
/// {@tool dartpad}
/// This example shows how ActionListener handles adding and removing of
/// the [listener] in the widget lifecycle.
///
/// ** See code in examples/api/lib/widgets/actions/action_listener.0.dart **
/// {@end-tool}
///
@immutable
class ActionListener extends StatefulWidget {
/// Create a const [ActionListener].
///
/// The [listener], [action], and [child] arguments must not be null.
const ActionListener({
super.key,
required this.listener,
required this.action,
required this.child,
}) : assert(listener != null),
assert(action != null),
assert(child != null);
/// The [ActionListenerCallback] callback to register with the [action].
///
/// Must not be null.
final ActionListenerCallback listener;
/// The [Action] that the callback will be registered with.
///
/// Must not be null.
final Action<Intent> action;
/// {@macro flutter.widgets.ProxyWidget.child}
final Widget child;
@override
State<ActionListener> createState() => _ActionListenerState();
}
class _ActionListenerState extends State<ActionListener> {
@override
void initState() {
super.initState();
widget.action.addActionListener(widget.listener);
}
@override
void didUpdateWidget(ActionListener oldWidget) {
super.didUpdateWidget(oldWidget);
if (oldWidget.action == widget.action && oldWidget.listener == widget.listener) {
return;
}
oldWidget.action.removeActionListener(oldWidget.listener);
widget.action.addActionListener(widget.listener);
}
@override
void dispose() {
widget.action.removeActionListener(widget.listener);
super.dispose();
}
@override
Widget build(BuildContext context) => widget.child;
}
/// An abstract [Action] subclass that adds an optional [BuildContext] to the
/// [invoke] method to be able to provide context to actions.
///
/// [ActionDispatcher.invokeAction] checks to see if the action it is invoking
/// is a [ContextAction], and if it is, supplies it with a context.
abstract class ContextAction<T extends Intent> extends Action<T> {
/// Called when the action is to be performed.
///
/// This is called by the [ActionDispatcher] when an action is invoked via
/// [Actions.invoke], or when an action is invoked using
/// [ActionDispatcher.invokeAction] directly.
///
/// This method is only meant to be invoked by an [ActionDispatcher], or by
/// its subclasses, and only when [isEnabled] is true.
///
/// The optional `context` parameter is the context of the invocation of the
/// action, and in the case of an action invoked by a [ShortcutManager], via
/// a [Shortcuts] widget, will be the context of the [Shortcuts] widget.
///
/// When overriding this method, the returned value can be any Object, but
/// changing the return type of the override to match the type of the returned
/// value provides more type safety.
///
/// For instance, if an override of [invoke] returned an `int`, then it might
/// be defined like so:
///
/// ```dart
/// class IncrementIntent extends Intent {
/// const IncrementIntent({required this.index});
///
/// final int index;
/// }
///
/// class MyIncrementAction extends ContextAction<IncrementIntent> {
/// @override
/// int invoke(IncrementIntent intent, [BuildContext? context]) {
/// return intent.index + 1;
/// }
/// }
/// ```
@protected
@override
Object? invoke(T intent, [BuildContext? context]);
@override
ContextAction<T> _makeOverridableAction(BuildContext context) {
return _OverridableContextAction<T>(defaultAction: this, lookupContext: context);
}
}
/// The signature of a callback accepted by [CallbackAction].
typedef OnInvokeCallback<T extends Intent> = Object? Function(T intent);
/// An [Action] that takes a callback in order to configure it without having to
/// create an explicit [Action] subclass just to call a callback.
///
/// See also:
///
/// * [Shortcuts], which is a widget that contains a key map, in which it looks
/// up key combinations in order to invoke actions.
/// * [Actions], which is a widget that defines a map of [Intent] to [Action]
/// and allows redefining of actions for its descendants.
/// * [ActionDispatcher], a class that takes an [Action] and invokes it using a
/// [FocusNode] for context.
class CallbackAction<T extends Intent> extends Action<T> {
/// A constructor for a [CallbackAction].
///
/// The `intentKey` and [onInvoke] parameters must not be null.
/// The [onInvoke] parameter is required.
CallbackAction({required this.onInvoke}) : assert(onInvoke != null);
/// The callback to be called when invoked.
///
/// Must not be null.
@protected
final OnInvokeCallback<T> onInvoke;
@override
Object? invoke(T intent) => onInvoke(intent);
}
/// An action dispatcher that simply invokes the actions given to it.
///
/// See also:
///
/// - [ShortcutManager], that uses this class to invoke actions.
/// - [Shortcuts] widget, which defines key mappings to [Intent]s.
/// - [Actions] widget, which defines a mapping between a in [Intent] type and
/// an [Action].
class ActionDispatcher with Diagnosticable {
/// Creates an action dispatcher that invokes actions directly.
const ActionDispatcher();
/// Invokes the given `action`, passing it the given `intent`.
///
/// The action will be invoked with the given `context`, if given, but only if
/// the action is a [ContextAction] subclass. If no `context` is given, and
/// the action is a [ContextAction], then the context from the [primaryFocus]
/// is used.
///
/// Returns the object returned from [Action.invoke].
///
/// The caller must receive a `true` result from [Action.isEnabled] before
/// calling this function. This function will assert if the action is not
/// enabled when called.
Object? invokeAction(
covariant Action<Intent> action,
covariant Intent intent, [
BuildContext? context,
]) {
assert(action != null);
assert(intent != null);
assert(action.isEnabled(intent), 'Action must be enabled when calling invokeAction');
if (action is ContextAction) {
context ??= primaryFocus?.context;
return action.invoke(intent, context);
} else {
return action.invoke(intent);
}
}
}
/// A widget that establishes an [ActionDispatcher] and a map of [Intent] to
/// [Action] to be used by its descendants when invoking an [Action].
///
/// Actions are typically invoked using [Actions.invoke] with the context
/// containing the ambient [Actions] widget.
///
/// {@tool dartpad}
/// This example creates a custom [Action] subclass `ModifyAction` for modifying
/// a model, and another, `SaveAction` for saving it.
///
/// This example demonstrates passing arguments to the [Intent] to be carried to
/// the [Action]. Actions can get data either from their own construction (like
/// the `model` in this example), or from the intent passed to them when invoked
/// (like the increment `amount` in this example).
///
/// This example also demonstrates how to use Intents to limit a widget's
/// dependencies on its surroundings. The `SaveButton` widget defined in this
/// example can invoke actions defined in its ancestor widgets, which can be
/// customized to match the part of the widget tree that it is in. It doesn't
/// need to know about the `SaveAction` class, only the `SaveIntent`, and it
/// only needs to know about a value notifier, not the entire model.
///
/// ** See code in examples/api/lib/widgets/actions/actions.0.dart **
/// {@end-tool}
///
/// See also:
///
/// * [ActionDispatcher], the object that this widget uses to manage actions.
/// * [Action], a class for containing and defining an invocation of a user
/// action.
/// * [Intent], a class that holds a unique [LocalKey] identifying an action,
/// as well as configuration information for running the [Action].
/// * [Shortcuts], a widget used to bind key combinations to [Intent]s.
class Actions extends StatefulWidget {
/// Creates an [Actions] widget.
///
/// The [child], [actions], and [dispatcher] arguments must not be null.
const Actions({
super.key,
this.dispatcher,
required this.actions,
required this.child,
}) : assert(actions != null),
assert(child != null);
/// The [ActionDispatcher] object that invokes actions.
///
/// This is what is returned from [Actions.of], and used by [Actions.invoke].
///
/// If this [dispatcher] is null, then [Actions.of] and [Actions.invoke] will
/// look up the tree until they find an Actions widget that has a dispatcher
/// set. If not such widget is found, then they will return/use a
/// default-constructed [ActionDispatcher].
final ActionDispatcher? dispatcher;
/// {@template flutter.widgets.actions.actions}
/// A map of [Intent] keys to [Action<Intent>] objects that defines which
/// actions this widget knows about.
///
/// For performance reasons, it is recommended that a pre-built map is
/// passed in here (e.g. a final variable from your widget class) instead of
/// defining it inline in the build function.
/// {@endtemplate}
final Map<Type, Action<Intent>> actions;
/// {@macro flutter.widgets.ProxyWidget.child}
final Widget child;
// Visits the Actions widget ancestors of the given element using
// getElementForInheritedWidgetOfExactType. Returns true if the visitor found
// what it was looking for.
static bool _visitActionsAncestors(BuildContext context, bool Function(InheritedElement element) visitor) {
InheritedElement? actionsElement = context.getElementForInheritedWidgetOfExactType<_ActionsMarker>();
while (actionsElement != null) {
if (visitor(actionsElement) == true) {
break;
}
// _getParent is needed here because
// context.getElementForInheritedWidgetOfExactType will return itself if it
// happens to be of the correct type.
final BuildContext parent = _getParent(actionsElement);
actionsElement = parent.getElementForInheritedWidgetOfExactType<_ActionsMarker>();
}
return actionsElement != null;
}
// Finds the nearest valid ActionDispatcher, or creates a new one if it
// doesn't find one.
static ActionDispatcher _findDispatcher(BuildContext context) {
ActionDispatcher? dispatcher;
_visitActionsAncestors(context, (InheritedElement element) {
final ActionDispatcher? found = (element.widget as _ActionsMarker).dispatcher;
if (found != null) {
dispatcher = found;
return true;
}
return false;
});
return dispatcher ?? const ActionDispatcher();
}
/// Returns a [VoidCallback] handler that invokes the bound action for the
/// given `intent` if the action is enabled, and returns null if the action is
/// not enabled, or no matching action is found.
///
/// This is intended to be used in widgets which have something similar to an
/// `onTap` handler, which takes a `VoidCallback`, and can be set to the
/// result of calling this function.
///
/// Creates a dependency on the [Actions] widget that maps the bound action so
/// that if the actions change, the context will be rebuilt and find the
/// updated action.
static VoidCallback? handler<T extends Intent>(BuildContext context, T intent) {
final Action<T>? action = Actions.maybeFind<T>(context);
if (action != null && action.isEnabled(intent)) {
return () {
// Could be that the action was enabled when the closure was created,
// but is now no longer enabled, so check again.
if (action.isEnabled(intent)) {
Actions.of(context).invokeAction(action, intent, context);
}
};
}
return null;
}
/// Finds the [Action] bound to the given intent type `T` in the given `context`.
///
/// Creates a dependency on the [Actions] widget that maps the bound action so
/// that if the actions change, the context will be rebuilt and find the
/// updated action.
///
/// The optional `intent` argument supplies the type of the intent to look for
/// if the concrete type of the intent sought isn't available. If not
/// supplied, then `T` is used.
///
/// If no [Actions] widget surrounds the given context, this function will
/// assert in debug mode, and throw an exception in release mode.
///
/// See also:
///
/// * [maybeFind], which is similar to this function, but will return null if
/// no [Actions] ancestor is found.
static Action<T> find<T extends Intent>(BuildContext context, { T? intent }) {
final Action<T>? action = maybeFind(context, intent: intent);
assert(() {
if (action == null) {
final Type type = intent?.runtimeType ?? T;
throw FlutterError(
'Unable to find an action for a $type in an $Actions widget '
'in the given context.\n'
"$Actions.find() was called on a context that doesn't contain an "
'$Actions widget with a mapping for the given intent type.\n'
'The context used was:\n'
' $context\n'
'The intent type requested was:\n'
' $type',
);
}
return true;
}());
return action!;
}
/// Finds the [Action] bound to the given intent type `T` in the given `context`.
///
/// Creates a dependency on the [Actions] widget that maps the bound action so
/// that if the actions change, the context will be rebuilt and find the
/// updated action.
///
/// The optional `intent` argument supplies the type of the intent to look for
/// if the concrete type of the intent sought isn't available. If not
/// supplied, then `T` is used.
///
/// If no [Actions] widget surrounds the given context, this function will
/// return null.
///
/// See also:
///
/// * [find], which is similar to this function, but will throw if
/// no [Actions] ancestor is found.
static Action<T>? maybeFind<T extends Intent>(BuildContext context, { T? intent }) {
Action<T>? action;
// Specialize the type if a runtime example instance of the intent is given.
// This allows this function to be called by code that doesn't know the
// concrete type of the intent at compile time.
final Type type = intent?.runtimeType ?? T;
assert(
type != Intent,
'The type passed to "find" resolved to "Intent": either a non-Intent '
'generic type argument or an example intent derived from Intent must be '
'specified. Intent may be used as the generic type as long as the optional '
'"intent" argument is passed.',
);
_visitActionsAncestors(context, (InheritedElement element) {
final _ActionsMarker actions = element.widget as _ActionsMarker;
final Action<T>? result = _castAction(actions, intent: intent);
if (result != null) {
context.dependOnInheritedElement(element);
action = result;
return true;
}
return false;
});
return action;
}
static Action<T>? _maybeFindWithoutDependingOn<T extends Intent>(BuildContext context, { T? intent }) {
Action<T>? action;
// Specialize the type if a runtime example instance of the intent is given.
// This allows this function to be called by code that doesn't know the
// concrete type of the intent at compile time.
final Type type = intent?.runtimeType ?? T;
assert(
type != Intent,
'The type passed to "find" resolved to "Intent": either a non-Intent '
'generic type argument or an example intent derived from Intent must be '
'specified. Intent may be used as the generic type as long as the optional '
'"intent" argument is passed.',
);
_visitActionsAncestors(context, (InheritedElement element) {
final _ActionsMarker actions = element.widget as _ActionsMarker;
final Action<T>? result = _castAction(actions, intent: intent);
if (result != null) {
action = result;
return true;
}
return false;
});
return action;
}
// Find the [Action] that handles the given `intent` in the given
// `_ActionsMarker`, and verify it has the right type parameter.
static Action<T>? _castAction<T extends Intent>(_ActionsMarker actionsMarker, { T? intent }) {
final Action<Intent>? mappedAction = actionsMarker.actions[intent?.runtimeType ?? T];
if (mappedAction is Action<T>?) {
return mappedAction;
} else {
assert(
false,
'$T cannot be handled by an Action of runtime type ${mappedAction.runtimeType}.'
);
return null;
}
}
/// Returns the [ActionDispatcher] associated with the [Actions] widget that
/// most tightly encloses the given [BuildContext].
///
/// Will return a newly created [ActionDispatcher] if no ambient [Actions]
/// widget is found.
static ActionDispatcher of(BuildContext context) {
assert(context != null);
final _ActionsMarker? marker = context.dependOnInheritedWidgetOfExactType<_ActionsMarker>();
return marker?.dispatcher ?? _findDispatcher(context);
}
/// Invokes the action associated with the given [Intent] using the
/// [Actions] widget that most tightly encloses the given [BuildContext].
///
/// This method returns the result of invoking the action's [Action.invoke]
/// method.
///
/// The `context` and `intent` arguments must not be null.
///
/// If the given `intent` doesn't map to an action, then it will look to the
/// next ancestor [Actions] widget in the hierarchy until it reaches the root.
///
/// This method will throw an exception if no ambient [Actions] widget is
/// found, or when a suitable [Action] is found but it returns false for
/// [Action.isEnabled].
static Object? invoke<T extends Intent>(
BuildContext context,
T intent,
) {
assert(intent != null);
assert(context != null);
Object? returnValue;
final bool actionFound = _visitActionsAncestors(context, (InheritedElement element) {
final _ActionsMarker actions = element.widget as _ActionsMarker;
final Action<T>? result = _castAction(actions, intent: intent);
if (result != null && result.isEnabled(intent)) {
// Invoke the action we found using the relevant dispatcher from the Actions
// Element we found.
returnValue = _findDispatcher(element).invokeAction(result, intent, context);
}
return result != null;
});
assert(() {
if (!actionFound) {
throw FlutterError(
'Unable to find an action for an Intent with type '
'${intent.runtimeType} in an $Actions widget in the given context.\n'
'$Actions.invoke() was unable to find an $Actions widget that '
"contained a mapping for the given intent, or the intent type isn't the "
'same as the type argument to invoke (which is $T - try supplying a '
'type argument to invoke if one was not given)\n'
'The context used was:\n'
' $context\n'
'The intent type requested was:\n'
' ${intent.runtimeType}',
);
}
return true;
}());
return returnValue;
}
/// Invokes the action associated with the given [Intent] using the
/// [Actions] widget that most tightly encloses the given [BuildContext].
///
/// This method returns the result of invoking the action's [Action.invoke]
/// method. If no action mapping was found for the specified intent, or if the
/// first action found was disabled, or the action itself returns null
/// from [Action.invoke], then this method returns null.
///
/// The `context` and `intent` arguments must not be null.
///
/// If the given `intent` doesn't map to an action, then it will look to the
/// next ancestor [Actions] widget in the hierarchy until it reaches the root.
/// If a suitable [Action] is found but its [Action.isEnabled] returns false,
/// the search will stop and this method will return null.
static Object? maybeInvoke<T extends Intent>(
BuildContext context,
T intent,
) {
assert(intent != null);
assert(context != null);
Object? returnValue;
_visitActionsAncestors(context, (InheritedElement element) {
final _ActionsMarker actions = element.widget as _ActionsMarker;
final Action<T>? result = _castAction(actions, intent: intent);
if (result != null && result.isEnabled(intent)) {
// Invoke the action we found using the relevant dispatcher from the Actions
// Element we found.
returnValue = _findDispatcher(element).invokeAction(result, intent, context);
}
return result != null;
});
return returnValue;
}
@override
State<Actions> createState() => _ActionsState();
@override
void debugFillProperties(DiagnosticPropertiesBuilder properties) {
super.debugFillProperties(properties);
properties.add(DiagnosticsProperty<ActionDispatcher>('dispatcher', dispatcher));
properties.add(DiagnosticsProperty<Map<Type, Action<Intent>>>('actions', actions));
}
}
class _ActionsState extends State<Actions> {
// The set of actions that this Actions widget is current listening to.
Set<Action<Intent>>? listenedActions = <Action<Intent>>{};
// Used to tell the marker to rebuild its dependencies when the state of an
// action in the map changes.
Object rebuildKey = Object();
@override
void initState() {
super.initState();
_updateActionListeners();
}
void _handleActionChanged(Action<Intent> action) {
// Generate a new key so that the marker notifies dependents.
setState(() {
rebuildKey = Object();
});
}
void _updateActionListeners() {
final Set<Action<Intent>> widgetActions = widget.actions.values.toSet();
final Set<Action<Intent>> removedActions = listenedActions!.difference(widgetActions);
final Set<Action<Intent>> addedActions = widgetActions.difference(listenedActions!);
for (final Action<Intent> action in removedActions) {
action.removeActionListener(_handleActionChanged);
}
for (final Action<Intent> action in addedActions) {
action.addActionListener(_handleActionChanged);
}
listenedActions = widgetActions;
}
@override
void didUpdateWidget(Actions oldWidget) {
super.didUpdateWidget(oldWidget);
_updateActionListeners();
}
@override
void dispose() {
super.dispose();
for (final Action<Intent> action in listenedActions!) {
action.removeActionListener(_handleActionChanged);
}
listenedActions = null;
}
@override
Widget build(BuildContext context) {
return _ActionsMarker(
actions: widget.actions,
dispatcher: widget.dispatcher,
rebuildKey: rebuildKey,
child: widget.child,
);
}
}
// An inherited widget used by Actions widget for fast lookup of the Actions
// widget information.
class _ActionsMarker extends InheritedWidget {
const _ActionsMarker({
required this.dispatcher,
required this.actions,
required this.rebuildKey,
required super.child,
}) : assert(child != null),
assert(actions != null);
final ActionDispatcher? dispatcher;
final Map<Type, Action<Intent>> actions;
final Object rebuildKey;
@override
bool updateShouldNotify(_ActionsMarker oldWidget) {
return rebuildKey != oldWidget.rebuildKey
|| oldWidget.dispatcher != dispatcher
|| !mapEquals<Type, Action<Intent>>(oldWidget.actions, actions);
}
}
/// A widget that combines the functionality of [Actions], [Shortcuts],
/// [MouseRegion] and a [Focus] widget to create a detector that defines actions
/// and key bindings, and provides callbacks for handling focus and hover
/// highlights.
///
/// {@youtube 560 315 https://www.youtube.com/watch?v=R84AGg0lKs8}
///
/// This widget can be used to give a control the required detection modes for
/// focus and hover handling. It is most often used when authoring a new control
/// widget, and the new control should be enabled for keyboard traversal and
/// activation.
///
/// {@tool dartpad}
/// This example shows how keyboard interaction can be added to a custom control
/// that changes color when hovered and focused, and can toggle a light when
/// activated, either by touch or by hitting the `X` key on the keyboard when
/// the "And Me" button has the keyboard focus (be sure to use TAB to move the
/// focus to the "And Me" button before trying it out).
///
/// This example defines its own key binding for the `X` key, but in this case,
/// there is also a default key binding for [ActivateAction] in the default key
/// bindings created by [WidgetsApp] (the parent for [MaterialApp], and
/// [CupertinoApp]), so the `ENTER` key will also activate the buttons.
///
/// ** See code in examples/api/lib/widgets/actions/focusable_action_detector.0.dart **
/// {@end-tool}
///
/// This widget doesn't have any visual representation, it is just a detector that
/// provides focus and hover capabilities.
///
/// It hosts its own [FocusNode] or uses [focusNode], if given.
class FocusableActionDetector extends StatefulWidget {
/// Create a const [FocusableActionDetector].
///
/// The [enabled], [autofocus], [mouseCursor], and [child] arguments must not be null.
const FocusableActionDetector({
super.key,
this.enabled = true,
this.focusNode,
this.autofocus = false,
this.descendantsAreFocusable = true,
this.descendantsAreTraversable = true,
this.shortcuts,
this.actions,
this.onShowFocusHighlight,
this.onShowHoverHighlight,
this.onFocusChange,
this.mouseCursor = MouseCursor.defer,
required this.child,
}) : assert(enabled != null),
assert(autofocus != null),
assert(mouseCursor != null),
assert(child != null);
/// Is this widget enabled or not.
///
/// If disabled, will not send any notifications needed to update highlight or
/// focus state, and will not define or respond to any actions or shortcuts.
///
/// When disabled, adds [Focus] to the widget tree, but sets
/// [Focus.canRequestFocus] to false.
final bool enabled;
/// {@macro flutter.widgets.Focus.focusNode}
final FocusNode? focusNode;
/// {@macro flutter.widgets.Focus.autofocus}
final bool autofocus;
/// {@macro flutter.widgets.Focus.descendantsAreFocusable}
final bool descendantsAreFocusable;
/// {@macro flutter.widgets.Focus.descendantsAreTraversable}
final bool descendantsAreTraversable;
/// {@macro flutter.widgets.actions.actions}
final Map<Type, Action<Intent>>? actions;
/// {@macro flutter.widgets.shortcuts.shortcuts}
final Map<ShortcutActivator, Intent>? shortcuts;
/// A function that will be called when the focus highlight should be shown or
/// hidden.
///
/// This method is not triggered at the unmount of the widget.
final ValueChanged<bool>? onShowFocusHighlight;
/// A function that will be called when the hover highlight should be shown or hidden.
///
/// This method is not triggered at the unmount of the widget.
final ValueChanged<bool>? onShowHoverHighlight;
/// A function that will be called when the focus changes.
///
/// Called with true if the [focusNode] has primary focus.
final ValueChanged<bool>? onFocusChange;
/// The cursor for a mouse pointer when it enters or is hovering over the
/// widget.
///
/// The [mouseCursor] defaults to [MouseCursor.defer], deferring the choice of
/// cursor to the next region behind it in hit-test order.
final MouseCursor mouseCursor;
/// The child widget for this [FocusableActionDetector] widget.
///
/// {@macro flutter.widgets.ProxyWidget.child}
final Widget child;
@override
State<FocusableActionDetector> createState() => _FocusableActionDetectorState();
}
class _FocusableActionDetectorState extends State<FocusableActionDetector> {
@override
void initState() {
super.initState();
SchedulerBinding.instance.addPostFrameCallback((Duration duration) {
_updateHighlightMode(FocusManager.instance.highlightMode);
});
FocusManager.instance.addHighlightModeListener(_handleFocusHighlightModeChange);
}
@override
void dispose() {
FocusManager.instance.removeHighlightModeListener(_handleFocusHighlightModeChange);
super.dispose();
}
bool _canShowHighlight = false;
void _updateHighlightMode(FocusHighlightMode mode) {
_mayTriggerCallback(task: () {
switch (FocusManager.instance.highlightMode) {
case FocusHighlightMode.touch:
_canShowHighlight = false;
break;
case FocusHighlightMode.traditional:
_canShowHighlight = true;
break;
}
});
}
// Have to have this separate from the _updateHighlightMode because it gets
// called in initState, where things aren't mounted yet.
// Since this method is a highlight mode listener, it is only called
// immediately following pointer events.
void _handleFocusHighlightModeChange(FocusHighlightMode mode) {
if (!mounted) {
return;
}
_updateHighlightMode(mode);
}
bool _hovering = false;
void _handleMouseEnter(PointerEnterEvent event) {
if (!_hovering) {
_mayTriggerCallback(task: () {
_hovering = true;
});
}
}
void _handleMouseExit(PointerExitEvent event) {
if (_hovering) {
_mayTriggerCallback(task: () {
_hovering = false;
});
}
}
bool _focused = false;
void _handleFocusChange(bool focused) {
if (_focused != focused) {
_mayTriggerCallback(task: () {
_focused = focused;
});
widget.onFocusChange?.call(_focused);
}
}
// Record old states, do `task` if not null, then compare old states with the
// new states, and trigger callbacks if necessary.
//
// The old states are collected from `oldWidget` if it is provided, or the
// current widget (before doing `task`) otherwise. The new states are always
// collected from the current widget.
void _mayTriggerCallback({VoidCallback? task, FocusableActionDetector? oldWidget}) {
bool shouldShowHoverHighlight(FocusableActionDetector target) {
return _hovering && target.enabled && _canShowHighlight;
}
bool canRequestFocus(FocusableActionDetector target) {
final NavigationMode mode = MediaQuery.maybeOf(context)?.navigationMode ?? NavigationMode.traditional;
switch (mode) {
case NavigationMode.traditional:
return target.enabled;
case NavigationMode.directional:
return true;
}
}
bool shouldShowFocusHighlight(FocusableActionDetector target) {
return _focused && _canShowHighlight && canRequestFocus(target);
}
assert(SchedulerBinding.instance.schedulerPhase != SchedulerPhase.persistentCallbacks);
final FocusableActionDetector oldTarget = oldWidget ?? widget;
final bool didShowHoverHighlight = shouldShowHoverHighlight(oldTarget);
final bool didShowFocusHighlight = shouldShowFocusHighlight(oldTarget);
if (task != null) {
task();
}
final bool doShowHoverHighlight = shouldShowHoverHighlight(widget);
final bool doShowFocusHighlight = shouldShowFocusHighlight(widget);
if (didShowFocusHighlight != doShowFocusHighlight) {
widget.onShowFocusHighlight?.call(doShowFocusHighlight);
}
if (didShowHoverHighlight != doShowHoverHighlight) {
widget.onShowHoverHighlight?.call(doShowHoverHighlight);
}
}
@override
void didUpdateWidget(FocusableActionDetector oldWidget) {
super.didUpdateWidget(oldWidget);
if (widget.enabled != oldWidget.enabled) {
SchedulerBinding.instance.addPostFrameCallback((Duration duration) {
_mayTriggerCallback(oldWidget: oldWidget);
});
}
}
bool get _canRequestFocus {
final NavigationMode mode = MediaQuery.maybeOf(context)?.navigationMode ?? NavigationMode.traditional;
switch (mode) {
case NavigationMode.traditional:
return widget.enabled;
case NavigationMode.directional:
return true;
}
}
// This global key is needed to keep only the necessary widgets in the tree
// while maintaining the subtree's state.
//
// See https://github.com/flutter/flutter/issues/64058 for an explanation of
// why using a global key over keeping the shape of the tree.
final GlobalKey _mouseRegionKey = GlobalKey();
@override
Widget build(BuildContext context) {
Widget child = MouseRegion(
key: _mouseRegionKey,
onEnter: _handleMouseEnter,
onExit: _handleMouseExit,
cursor: widget.mouseCursor,
child: Focus(
focusNode: widget.focusNode,
autofocus: widget.autofocus,
descendantsAreFocusable: widget.descendantsAreFocusable,
descendantsAreTraversable: widget.descendantsAreTraversable,
canRequestFocus: _canRequestFocus,
onFocusChange: _handleFocusChange,
child: widget.child,
),
);
if (widget.enabled && widget.actions != null && widget.actions!.isNotEmpty) {
child = Actions(actions: widget.actions!, child: child);
}
if (widget.enabled && widget.shortcuts != null && widget.shortcuts!.isNotEmpty) {
child = Shortcuts(shortcuts: widget.shortcuts!, child: child);
}
return child;
}
}
/// An [Intent] that keeps a [VoidCallback] to be invoked by a
/// [VoidCallbackAction] when it receives this intent.
class VoidCallbackIntent extends Intent {
/// Creates a [VoidCallbackIntent].
const VoidCallbackIntent(this.callback);
/// The callback that is to be called by the [VoidCallbackAction] that
/// receives this intent.
final VoidCallback callback;
}
/// An [Action] that invokes the [VoidCallback] given to it in the
/// [VoidCallbackIntent] passed to it when invoked.
///
/// See also:
///
/// * [CallbackAction], which is an action that will invoke a callback with the
/// intent passed to the action's invoke method. The callback is configured
/// on the action, not the intent, like this class.
class VoidCallbackAction extends Action<VoidCallbackIntent> {
@override
Object? invoke(VoidCallbackIntent intent) {
intent.callback();
return null;
}
}
/// An [Intent] that is bound to a [DoNothingAction].
///
/// Attaching a [DoNothingIntent] to a [Shortcuts] mapping is one way to disable
/// a keyboard shortcut defined by a widget higher in the widget hierarchy and
/// consume any key event that triggers it via a shortcut.
///
/// This intent cannot be subclassed.
///
/// See also:
///
/// * [DoNothingAndStopPropagationIntent], a similar intent that will not
/// handle the key event, but will still keep it from being passed to other key
/// handlers in the focus chain.
class DoNothingIntent extends Intent {
/// Creates a const [DoNothingIntent].
const factory DoNothingIntent() = DoNothingIntent._;
// Make DoNothingIntent constructor private so it can't be subclassed.
const DoNothingIntent._();
}
/// An [Intent] that is bound to a [DoNothingAction], but, in addition to not
/// performing an action, also stops the propagation of the key event bound to
/// this intent to other key event handlers in the focus chain.
///
/// Attaching a [DoNothingAndStopPropagationIntent] to a [Shortcuts.shortcuts]
/// mapping is one way to disable a keyboard shortcut defined by a widget higher
/// in the widget hierarchy. In addition, the bound [DoNothingAction] will
/// return false from [DoNothingAction.consumesKey], causing the key bound to
/// this intent to be passed on to the platform embedding as "not handled" with
/// out passing it to other key handlers in the focus chain (e.g. parent
/// `Shortcuts` widgets higher up in the chain).
///
/// This intent cannot be subclassed.
///
/// See also:
///
/// * [DoNothingIntent], a similar intent that will handle the key event.
class DoNothingAndStopPropagationIntent extends Intent {
/// Creates a const [DoNothingAndStopPropagationIntent].
const factory DoNothingAndStopPropagationIntent() = DoNothingAndStopPropagationIntent._;
// Make DoNothingAndStopPropagationIntent constructor private so it can't be subclassed.
const DoNothingAndStopPropagationIntent._();
}
/// An [Action] that doesn't perform any action when invoked.
///
/// Attaching a [DoNothingAction] to an [Actions.actions] mapping is a way to
/// disable an action defined by a widget higher in the widget hierarchy.
///
/// If [consumesKey] returns false, then not only will this action do nothing,
/// but it will stop the propagation of the key event used to trigger it to
/// other widgets in the focus chain and tell the embedding that the key wasn't
/// handled, allowing text input fields or other non-Flutter elements to receive
/// that key event. The return value of [consumesKey] can be set via the
/// `consumesKey` argument to the constructor.
///
/// This action can be bound to any [Intent].
///
/// See also:
/// - [DoNothingIntent], which is an intent that can be bound to a [KeySet] in
/// a [Shortcuts] widget to do nothing.
/// - [DoNothingAndStopPropagationIntent], which is an intent that can be bound
/// to a [KeySet] in a [Shortcuts] widget to do nothing and also stop key event
/// propagation to other key handlers in the focus chain.
class DoNothingAction extends Action<Intent> {
/// Creates a [DoNothingAction].
///
/// The optional [consumesKey] argument defaults to true.
DoNothingAction({bool consumesKey = true}) : _consumesKey = consumesKey;
@override
bool consumesKey(Intent intent) => _consumesKey;
final bool _consumesKey;
@override
void invoke(Intent intent) {}
}
/// An [Intent] that activates the currently focused control.
///
/// This intent is bound by default to the [LogicalKeyboardKey.space] key on all
/// platforms, and also to the [LogicalKeyboardKey.enter] key on all platforms
/// except the web, where ENTER doesn't toggle selection. On the web, ENTER is
/// bound to [ButtonActivateIntent] instead.
///
/// See also:
///
/// * [WidgetsApp.defaultShortcuts], which contains the default shortcuts used
/// in apps.
/// * [WidgetsApp.shortcuts], which defines the shortcuts to use in an
/// application (and defaults to [WidgetsApp.defaultShortcuts]).
class ActivateIntent extends Intent {
/// Creates an intent that activates the currently focused control.
const ActivateIntent();
}
/// An [Intent] that activates the currently focused button.
///
/// This intent is bound by default to the [LogicalKeyboardKey.enter] key on the
/// web, where ENTER can be used to activate buttons, but not toggle selection.
/// All other platforms bind [LogicalKeyboardKey.enter] to [ActivateIntent].
///
/// See also:
///
/// * [WidgetsApp.defaultShortcuts], which contains the default shortcuts used
/// in apps.
/// * [WidgetsApp.shortcuts], which defines the shortcuts to use in an
/// application (and defaults to [WidgetsApp.defaultShortcuts]).
class ButtonActivateIntent extends Intent {
/// Creates an intent that the currently focused control, if it's a button.
const ButtonActivateIntent();
}
/// An [Action] that activates the currently focused control.
///
/// This is an abstract class that serves as a base class for actions that
/// activate a control. By default, is bound to [LogicalKeyboardKey.enter],
/// [LogicalKeyboardKey.gameButtonA], and [LogicalKeyboardKey.space] in the
/// default keyboard map in [WidgetsApp].
abstract class ActivateAction extends Action<ActivateIntent> { }
/// An [Intent] that selects the currently focused control.
class SelectIntent extends Intent {
/// Creates an intent that selects the currently focused control.
const SelectIntent();
}
/// An action that selects the currently focused control.
///
/// This is an abstract class that serves as a base class for actions that
/// select something. It is not bound to any key by default.
abstract class SelectAction extends Action<SelectIntent> { }
/// An [Intent] that dismisses the currently focused widget.
///
/// The [WidgetsApp.defaultShortcuts] binds this intent to the
/// [LogicalKeyboardKey.escape] and [LogicalKeyboardKey.gameButtonB] keys.
///
/// See also:
/// - [ModalRoute] which listens for this intent to dismiss modal routes
/// (dialogs, pop-up menus, drawers, etc).
class DismissIntent extends Intent {
/// Creates an intent that dismisses the currently focused widget.
const DismissIntent();
}
/// An [Action] that dismisses the focused widget.
///
/// This is an abstract class that serves as a base class for dismiss actions.
abstract class DismissAction extends Action<DismissIntent> { }
/// An [Intent] that evaluates a series of specified [orderedIntents] for
/// execution.
///
/// The first intent that matches an enabled action is used.
class PrioritizedIntents extends Intent {
/// Creates an intent that is used with [PrioritizedAction] to specify a list
/// of intents, the first available of which will be used.
const PrioritizedIntents({
required this.orderedIntents,
}) : assert(orderedIntents != null);
/// List of intents to be evaluated in order for execution. When an
/// [Action.isEnabled] returns true, that action will be invoked and
/// progression through the ordered intents stops.
final List<Intent> orderedIntents;
}
/// An [Action] that iterates through a list of [Intent]s, invoking the first
/// that is enabled.
class PrioritizedAction extends Action<PrioritizedIntents> {
late Action<dynamic> _selectedAction;
late Intent _selectedIntent;
@override
bool isEnabled(PrioritizedIntents intent) {
final FocusNode? focus = primaryFocus;
if (focus == null || focus.context == null) {
return false;
}
for (final Intent candidateIntent in intent.orderedIntents) {
final Action<Intent>? candidateAction = Actions.maybeFind<Intent>(
focus.context!,
intent: candidateIntent,
);
if (candidateAction != null && candidateAction.isEnabled(candidateIntent)) {
_selectedAction = candidateAction;
_selectedIntent = candidateIntent;
return true;
}
}
return false;
}
@override
void invoke(PrioritizedIntents intent) {
assert(_selectedAction != null);
assert(_selectedIntent != null);
_selectedAction.invoke(_selectedIntent);
}
}
mixin _OverridableActionMixin<T extends Intent> on Action<T> {
// When debugAssertMutuallyRecursive is true, this action will throw an
// assertion error when the override calls this action's "invoke" method and
// the override is already being invoked from within the "invoke" method.
bool debugAssertMutuallyRecursive = false;
bool debugAssertIsActionEnabledMutuallyRecursive = false;
bool debugAssertIsEnabledMutuallyRecursive = false;
bool debugAssertConsumeKeyMutuallyRecursive = false;
// The default action to invoke if an enabled override Action can't be found
// using [lookupContext];
Action<T> get defaultAction;
// The [BuildContext] used to find the override of this [Action].
BuildContext get lookupContext;
// How to invoke [defaultAction], given the caller [fromAction].
Object? invokeDefaultAction(T intent, Action<T>? fromAction, BuildContext? context);
Action<T>? getOverrideAction({ bool declareDependency = false }) {
final Action<T>? override = declareDependency
? Actions.maybeFind(lookupContext)
: Actions._maybeFindWithoutDependingOn(lookupContext);
assert(!identical(override, this));
return override;
}
@override
void _updateCallingAction(Action<T>? value) {
super._updateCallingAction(value);
defaultAction._updateCallingAction(value);
}
Object? _invokeOverride(Action<T> overrideAction, T intent, BuildContext? context) {
assert(!debugAssertMutuallyRecursive);
assert(() {
debugAssertMutuallyRecursive = true;
return true;
}());
overrideAction._updateCallingAction(defaultAction);
final Object? returnValue = overrideAction is ContextAction<T>
? overrideAction.invoke(intent, context)
: overrideAction.invoke(intent);
overrideAction._updateCallingAction(null);
assert(() {
debugAssertMutuallyRecursive = false;
return true;
}());
return returnValue;
}
@override
Object? invoke(T intent, [BuildContext? context]) {
final Action<T>? overrideAction = getOverrideAction();
final Object? returnValue = overrideAction == null
? invokeDefaultAction(intent, callingAction, context)
: _invokeOverride(overrideAction, intent, context);
return returnValue;
}
bool isOverrideActionEnabled(Action<T> overrideAction) {
assert(!debugAssertIsActionEnabledMutuallyRecursive);
assert(() {
debugAssertIsActionEnabledMutuallyRecursive = true;
return true;
}());
overrideAction._updateCallingAction(defaultAction);
final bool isOverrideEnabled = overrideAction.isActionEnabled;
overrideAction._updateCallingAction(null);
assert(() {
debugAssertIsActionEnabledMutuallyRecursive = false;
return true;
}());
return isOverrideEnabled;
}
@override
bool get isActionEnabled {
final Action<T>? overrideAction = getOverrideAction(declareDependency: true);
final bool returnValue = overrideAction != null
? isOverrideActionEnabled(overrideAction)
: defaultAction.isActionEnabled;
return returnValue;
}
@override
bool isEnabled(T intent) {
assert(!debugAssertIsEnabledMutuallyRecursive);
assert(() {
debugAssertIsEnabledMutuallyRecursive = true;
return true;
}());
final Action<T>? overrideAction = getOverrideAction();
overrideAction?._updateCallingAction(defaultAction);
final bool returnValue = (overrideAction ?? defaultAction).isEnabled(intent);
overrideAction?._updateCallingAction(null);
assert(() {
debugAssertIsEnabledMutuallyRecursive = false;
return true;
}());
return returnValue;
}
@override
bool consumesKey(T intent) {
assert(!debugAssertConsumeKeyMutuallyRecursive);
assert(() {
debugAssertConsumeKeyMutuallyRecursive = true;
return true;
}());
final Action<T>? overrideAction = getOverrideAction();
overrideAction?._updateCallingAction(defaultAction);
final bool isEnabled = (overrideAction ?? defaultAction).consumesKey(intent);
overrideAction?._updateCallingAction(null);
assert(() {
debugAssertConsumeKeyMutuallyRecursive = false;
return true;
}());
return isEnabled;
}
@override
void debugFillProperties(DiagnosticPropertiesBuilder properties) {
super.debugFillProperties(properties);
properties.add(DiagnosticsProperty<Action<T>>('defaultAction', defaultAction));
}
}
class _OverridableAction<T extends Intent> extends ContextAction<T> with _OverridableActionMixin<T> {
_OverridableAction({ required this.defaultAction, required this.lookupContext }) ;
@override
final Action<T> defaultAction;
@override
final BuildContext lookupContext;
@override
Object? invokeDefaultAction(T intent, Action<T>? fromAction, BuildContext? context) {
if (fromAction == null) {
return defaultAction.invoke(intent);
} else {
final Object? returnValue = defaultAction.invoke(intent);
return returnValue;
}
}
@override
ContextAction<T> _makeOverridableAction(BuildContext context) {
return _OverridableAction<T>(defaultAction: defaultAction, lookupContext: context);
}
}
class _OverridableContextAction<T extends Intent> extends ContextAction<T> with _OverridableActionMixin<T> {
_OverridableContextAction({ required this.defaultAction, required this.lookupContext });
@override
final ContextAction<T> defaultAction;
@override
final BuildContext lookupContext;
@override
Object? _invokeOverride(Action<T> overrideAction, T intent, BuildContext? context) {
assert(context != null);
assert(!debugAssertMutuallyRecursive);
assert(() {
debugAssertMutuallyRecursive = true;
return true;
}());
// Wrap the default Action together with the calling context in case
// overrideAction is not a ContextAction and thus have no access to the
// calling BuildContext.
final Action<T> wrappedDefault = _ContextActionToActionAdapter<T>(invokeContext: context!, action: defaultAction);
overrideAction._updateCallingAction(wrappedDefault);
final Object? returnValue = overrideAction is ContextAction<T>
? overrideAction.invoke(intent, context)
: overrideAction.invoke(intent);
overrideAction._updateCallingAction(null);
assert(() {
debugAssertMutuallyRecursive = false;
return true;
}());
return returnValue;
}
@override
Object? invokeDefaultAction(T intent, Action<T>? fromAction, BuildContext? context) {
if (fromAction == null) {
return defaultAction.invoke(intent, context);
} else {
final Object? returnValue = defaultAction.invoke(intent, context);
return returnValue;
}
}
@override
ContextAction<T> _makeOverridableAction(BuildContext context) {
return _OverridableContextAction<T>(defaultAction: defaultAction, lookupContext: context);
}
}
class _ContextActionToActionAdapter<T extends Intent> extends Action<T> {
_ContextActionToActionAdapter({required this.invokeContext, required this.action});
final BuildContext invokeContext;
final ContextAction<T> action;
@override
void _updateCallingAction(Action<T>? value) {
action._updateCallingAction(value);
}
@override
Action<T>? get callingAction => action.callingAction;
@override
bool isEnabled(T intent) => action.isEnabled(intent);
@override
bool get isActionEnabled => action.isActionEnabled;
@override
bool consumesKey(T intent) => action.consumesKey(intent);
@override
void addActionListener(ActionListenerCallback listener) {
super.addActionListener(listener);
action.addActionListener(listener);
}
@override
void removeActionListener(ActionListenerCallback listener) {
super.removeActionListener(listener);
action.removeActionListener(listener);
}
@override
@protected
void notifyActionListeners() => action.notifyActionListeners();
@override
Object? invoke(T intent) => action.invoke(intent, invokeContext);
}