brew install android-platform-tools
sudo apt-get install android-tools-adb
dart
, pub
, and adb
(from the Dart SDK and the Android platform tools) are in your path (e.g., that which dart
and which adb
print sensible output).https://github.com/flutter/flutter
into your own GitHub account. If you already have a fork, and are now installing a development environment on a new machine, make sure you‘ve updated your fork so that you don’t use stale configuration options from long ago.git clone git@github.com:<your_name_here>/flutter.git
cd flutter
git remote add upstream git@github.com:flutter/flutter.git
(So that you fetch from the master repository, not your clone, when running git fetch
et al.)./dev/update_packages.py
This will fetch all the Dart packages that Flutter depends on. You can replicate what this script does by running pub get
in each directory that contains a pubspec.yaml
file.bin
directory to your path. That will let you use the flutter
command in this directory more easily.To run an example with a prebuilt binary from the cloud, switch to that example's directory, run pub get
to make sure its dependencies have been downloaded, and use flutter start
. Make sure you have a device connected over USB and debugging enabled on that device.
cd examples/hello_world; flutter start
You can also specify a particular Dart file to run if you want to run an example that doesn't have a lib/main.dart
file using the -t
command-line option. For example, to run the tabs.dart
example in the examples/widgets directory on a connected Android device, from that directory you would run:
flutter start -t tabs.dart
When running code from the examples directory, any changes you make to the example code, as well as any changes to Dart code in the packages/flutter directory and subdirectories, will automatically be picked when you relaunch the app. You can do the same for your own code by mimicking the pubspec.yaml
files in the examples
subdirectories.
Each package in the packages directory has its own suite of tests based on the test
package. To run the tests for a given package, for example, the newton
package, use the following commands:
cd packages/newton
pub run test
Testing the flutter
package is currently a bit harder because we don‘t yet support testing the flutter
package with pre-built binaries. To test the package, you’ll need to follow the instructions below for working with this repository and the Flutter engine repository simultaneously and then run the following command:
./dev/run_tests --debug
Creating a workflow for running the test with a prebuilt binary is Issue #56. If you want to run a single test individually:
./dev/run_tests --debug test/harness/trivial_test.dart
Note: The tests are headless, you won't see any UI. You can use print
to generate console output or you can interact with the DartVM via observatory at http://localhost:8181/.
To add a test, simply create a file whose name ends with _test.dart
in the packags/unit/test
directory. The test should have a main
function and use the test
package.
We gladly accept contributions via GitHub pull requests.
To start working on a patch:
git fetch upstream
git checkout upstream/master -b name_of_your_branch
git commit -a -m "<your brief but informative commit message>"
git push origin name_of_your_branch
To send us a pull request:
git pull-request
(if you are using Hub) or go to https://github.com/flutter/flutter
and click the “Compare & pull request” buttonPlease make sure all your checkins have detailed commit messages explaining the patch. If you made multiple commits for a single pull request, either make sure each one has a detailed message explaining that specific commit, or squash your commits into one single checkin with a detailed message before sending the pull request.
You must complete the Contributor License Agreement. You can do this online, and it only takes a minute. If you‘ve never submitted code before, you must add your (or your organization’s) name and contact info to the AUTHORS file.
You can work both with this repository (flutter.git) and the Flutter engine repository at the same time using the following steps.
Follow the instructions above for creating a working copy of this repository.
Follow the contributing instructions for the engine repository to create a working copy of the engine. When you create the .gclient
file for the engine, be sure to create it in a directory named engine
that is a sibling of the directory in which you cloned this repository. For example, if you cloned this repository into the /foo/bar/flutter
directory, you should create the .gclient
file in the /foo/bar/engine
directory. The actual code from the engine repository will end up in /foo/bar/engine/src
because gclient
creates a src
directory underneath the directory that contains the .gclient
file.
To run tests on your host machine, build one of the host configurations (e.g., out/Debug
). To run examples on Android, build one of the Android configurations (e.g., out/android_Debug
).
You should now be able to run the tests against your locally built engine using the ./dev/run_tests
script. To run one of the examples on your device using your locally built engine, use the --engine-src-path
option to the flutter
tool:
flutter start --engine-src-path /foo/bar/engine/src
Eventually, the --local-build
flag for the flutter
command will automatically set the correct engine src path (see Issue #57).
If you make a breaking change to the engine, you'll need to land you change in a few steps:
Land your change in the engine repository.
Publish a new version of the engine that contains your change. See the engine's release process for instructions about how to publish a new version of the engine. Publishing a new version is important in order to not break folks using prebuilt binaries in their workflow (e.g., our customers).
Land a change that update our dependency on the sky_engine
and sky_services
packages to point to the new version of the engine that you just published. These dependencies are defined by packages/flutter/pubspec.yaml. After changing the pubspec.yaml
file, you'll need to run ./dev/update_packages.py
to update all the packages in this repository to see the new dependency. As part of landing this change, you should make whatever other changes are needed in this repository to account for your breaking change.