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// Copyright 2014 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
import 'package:flutter/widgets.dart';
import 'color_scheme.dart';
import 'colors.dart';
import 'elevation_overlay.dart';
import 'ink_well.dart';
import 'material.dart';
import 'material_localizations.dart';
import 'material_state.dart';
import 'navigation_bar_theme.dart';
import 'text_theme.dart';
import 'theme.dart';
import 'tooltip.dart';
/// Material 3 Navigation Bar component.
///
/// Navigation bars offer a persistent and convenient way to switch between
/// primary destinations in an app.
///
/// This widget does not adjust its size with the [ThemeData.visualDensity].
///
/// The [MediaQueryData.textScaleFactor] does not adjust the size of this widget but
/// rather the size of the [Tooltip]s displayed on long presses of the
/// destinations.
///
/// The style for the icons and text are not affected by parent
/// [DefaultTextStyle]s or [IconTheme]s but rather controlled by parameters or
/// the [NavigationBarThemeData].
///
/// This widget holds a collection of destinations (usually
/// [NavigationDestination]s).
///
/// {@tool dartpad}
/// This example shows a [NavigationBar] as it is used within a [Scaffold]
/// widget. The [NavigationBar] has three [NavigationDestination] widgets
/// and the [selectedIndex] is set to index 0. The `onDestinationSelected` callback
/// changes the selected item's index and displays a corresponding widget in the body of the [Scaffold].
///
/// ** See code in examples/api/lib/material/navigation_bar/navigation_bar.dart **
/// {@end-tool}
/// See also:
///
/// * [NavigationDestination]
/// * [BottomNavigationBar]
/// * <https://api.flutter.dev/flutter/material/NavigationDestination-class.html>
class NavigationBar extends StatelessWidget {
/// Creates a Material 3 Navigation Bar component.
///
/// The value of [destinations] must be a list of two or more
/// [NavigationDestination] values.
const NavigationBar({
super.key,
this.animationDuration,
this.selectedIndex = 0,
required this.destinations,
this.onDestinationSelected,
this.backgroundColor,
this.elevation,
this.height,
this.labelBehavior,
}) : assert(destinations != null && destinations.length >= 2),
assert(0 <= selectedIndex && selectedIndex < destinations.length);
/// Determines the transition time for each destination as it goes between
/// selected and unselected.
final Duration? animationDuration;
/// Determines which one of the [destinations] is currently selected.
///
/// When this is updated, the destination (from [destinations]) at
/// [selectedIndex] goes from unselected to selected.
final int selectedIndex;
/// The list of destinations (usually [NavigationDestination]s) in this
/// [NavigationBar].
///
/// When [selectedIndex] is updated, the destination from this list at
/// [selectedIndex] will animate from 0 (unselected) to 1.0 (selected). When
/// the animation is increasing or completed, the destination is considered
/// selected, when the animation is decreasing or dismissed, the destination
/// is considered unselected.
final List<Widget> destinations;
/// Called when one of the [destinations] is selected.
///
/// This callback usually updates the int passed to [selectedIndex].
///
/// Upon updating [selectedIndex], the [NavigationBar] will be rebuilt.
final ValueChanged<int>? onDestinationSelected;
/// The color of the [NavigationBar] itself.
///
/// If null, [NavigationBarThemeData.backgroundColor] is used. If that
/// is also null, the default blends [ColorScheme.surface] and
/// [ColorScheme.onSurface] using an [ElevationOverlay].
final Color? backgroundColor;
/// The elevation of the [NavigationBar] itself.
///
/// If null, [NavigationBarThemeData.elevation] is used. If that
/// is also null, then if [ThemeData.useMaterial3] is true then it will
/// be 3.0 otherwise 0.0.
final double? elevation;
/// The height of the [NavigationBar] itself.
///
/// If this is used in [Scaffold.bottomNavigationBar] and the scaffold is
/// full-screen, the safe area padding is also added to the height
/// automatically.
///
/// The height does not adjust with [ThemeData.visualDensity] or
/// [MediaQueryData.textScaleFactor] as this component loses usability at
/// larger and smaller sizes due to the truncating of labels or smaller tap
/// targets.
///
/// If null, [NavigationBarThemeData.height] is used. If that
/// is also null, the default is 80.
final double? height;
/// Defines how the [destinations]' labels will be laid out and when they'll
/// be displayed.
///
/// Can be used to show all labels, show only the selected label, or hide all
/// labels.
///
/// If null, [NavigationBarThemeData.labelBehavior] is used. If that
/// is also null, the default is
/// [NavigationDestinationLabelBehavior.alwaysShow].
final NavigationDestinationLabelBehavior? labelBehavior;
VoidCallback _handleTap(int index) {
return onDestinationSelected != null
? () => onDestinationSelected!(index)
: () {};
}
@override
Widget build(BuildContext context) {
final NavigationBarThemeData defaults = _defaultsFor(context);
final NavigationBarThemeData navigationBarTheme = NavigationBarTheme.of(context);
final double effectiveHeight = height ?? navigationBarTheme.height ?? defaults.height!;
final NavigationDestinationLabelBehavior effectiveLabelBehavior = labelBehavior
?? navigationBarTheme.labelBehavior
?? defaults.labelBehavior!;
return Material(
color: backgroundColor
?? navigationBarTheme.backgroundColor
?? defaults.backgroundColor!,
elevation: elevation ?? navigationBarTheme.elevation ?? defaults.elevation!,
child: SafeArea(
child: SizedBox(
height: effectiveHeight,
child: Row(
children: <Widget>[
for (int i = 0; i < destinations.length; i++)
Expanded(
child: _SelectableAnimatedBuilder(
duration: animationDuration ?? const Duration(milliseconds: 500),
isSelected: i == selectedIndex,
builder: (BuildContext context, Animation<double> animation) {
return _NavigationDestinationInfo(
index: i,
totalNumberOfDestinations: destinations.length,
selectedAnimation: animation,
labelBehavior: effectiveLabelBehavior,
onTap: _handleTap(i),
child: destinations[i],
);
},
),
),
],
),
),
),
);
}
}
/// Specifies when each [NavigationDestination]'s label should appear.
///
/// This is used to determine the behavior of [NavigationBar]'s destinations.
enum NavigationDestinationLabelBehavior {
/// Always shows all of the labels under each navigation bar destination,
/// selected and unselected.
alwaysShow,
/// Never shows any of the labels under the navigation bar destinations,
/// regardless of selected vs unselected.
alwaysHide,
/// Only shows the labels of the selected navigation bar destination.
///
/// When a destination is unselected, the label will be faded out, and the
/// icon will be centered.
///
/// When a destination is selected, the label will fade in and the label and
/// icon will slide up so that they are both centered.
onlyShowSelected,
}
/// Destination Widget for displaying Icons + labels in the Material 3
/// Navigation Bars through [NavigationBar.destinations].
///
/// The destination this widget creates will look something like this:
/// =======
/// |
/// | ☆ <-- [icon] (or [selectedIcon])
/// | text <-- [label]
/// |
/// =======
class NavigationDestination extends StatelessWidget {
/// Creates a navigation bar destination with an icon and a label, to be used
/// in the [NavigationBar.destinations].
const NavigationDestination({
super.key,
required this.icon,
this.selectedIcon,
required this.label,
this.tooltip,
});
/// The [Widget] (usually an [Icon]) that's displayed for this
/// [NavigationDestination].
///
/// The icon will use [NavigationBarThemeData.iconTheme]. If this is
/// null, the default [IconThemeData] would use a size of 24.0 and
/// [ColorScheme.onSurface].
final Widget icon;
/// The optional [Widget] (usually an [Icon]) that's displayed when this
/// [NavigationDestination] is selected.
///
/// If [selectedIcon] is non-null, the destination will fade from
/// [icon] to [selectedIcon] when this destination goes from unselected to
/// selected.
///
/// The icon will use [NavigationBarThemeData.iconTheme] with
/// [MaterialState.selected]. If this is null, the default [IconThemeData]
/// would use a size of 24.0 and [ColorScheme.onSurface].
final Widget? selectedIcon;
/// The text label that appears below the icon of this
/// [NavigationDestination].
///
/// The accompanying [Text] widget will use
/// [NavigationBarThemeData.labelTextStyle]. If this are null, the default
/// text style would use [TextTheme.overline] with [ColorScheme.onSurface].
final String label;
/// The text to display in the tooltip for this [NavigationDestination], when
/// the user long presses the destination.
///
/// If [tooltip] is an empty string, no tooltip will be used.
///
/// Defaults to null, in which case the [label] text will be used.
final String? tooltip;
@override
Widget build(BuildContext context) {
const Set<MaterialState> selectedState = <MaterialState>{MaterialState.selected};
const Set<MaterialState> unselectedState = <MaterialState>{};
final NavigationBarThemeData navigationBarTheme = NavigationBarTheme.of(context);
final NavigationBarThemeData defaults = _defaultsFor(context);
final Animation<double> animation = _NavigationDestinationInfo.of(context).selectedAnimation;
return _NavigationDestinationBuilder(
label: label,
tooltip: tooltip,
buildIcon: (BuildContext context) {
final Widget selectedIconWidget = IconTheme.merge(
data: navigationBarTheme.iconTheme?.resolve(selectedState)
?? defaults.iconTheme!.resolve(selectedState)!,
child: selectedIcon ?? icon,
);
final Widget unselectedIconWidget = IconTheme.merge(
data: navigationBarTheme.iconTheme?.resolve(unselectedState)
?? defaults.iconTheme!.resolve(unselectedState)!,
child: icon,
);
return Stack(
alignment: Alignment.center,
children: <Widget>[
NavigationIndicator(
animation: animation,
color: navigationBarTheme.indicatorColor ?? defaults.indicatorColor!,
shape: navigationBarTheme.indicatorShape ?? defaults.indicatorShape!
),
_StatusTransitionWidgetBuilder(
animation: animation,
builder: (BuildContext context, Widget? child) {
return _isForwardOrCompleted(animation)
? selectedIconWidget
: unselectedIconWidget;
},
),
],
);
},
buildLabel: (BuildContext context) {
final TextStyle? effectiveSelectedLabelTextStyle = navigationBarTheme.labelTextStyle?.resolve(selectedState)
?? defaults.labelTextStyle!.resolve(selectedState);
final TextStyle? effectiveUnselectedLabelTextStyle = navigationBarTheme.labelTextStyle?.resolve(unselectedState)
?? defaults.labelTextStyle!.resolve(unselectedState);
return Padding(
padding: const EdgeInsets.only(top: 4),
child: _ClampTextScaleFactor(
// Don't scale labels of destinations, instead, tooltip text will
// upscale.
upperLimit: 1,
child: Text(
label,
style: _isForwardOrCompleted(animation)
? effectiveSelectedLabelTextStyle
: effectiveUnselectedLabelTextStyle,
),
),
);
},
);
}
}
/// Widget that handles the semantics and layout of a navigation bar
/// destination.
///
/// Prefer [NavigationDestination] over this widget, as it is a simpler
/// (although less customizable) way to get navigation bar destinations.
///
/// The icon and label of this destination are built with [buildIcon] and
/// [buildLabel]. They should build the unselected and selected icon and label
/// according to [_NavigationDestinationInfo.selectedAnimation], where an
/// animation value of 0 is unselected and 1 is selected.
///
/// See [NavigationDestination] for an example.
class _NavigationDestinationBuilder extends StatelessWidget {
/// Builds a destination (icon + label) to use in a Material 3 [NavigationBar].
const _NavigationDestinationBuilder({
required this.buildIcon,
required this.buildLabel,
required this.label,
this.tooltip,
});
/// Builds the icon for an destination in a [NavigationBar].
///
/// To animate between unselected and selected, build the icon based on
/// [_NavigationDestinationInfo.selectedAnimation]. When the animation is 0,
/// the destination is unselected, when the animation is 1, the destination is
/// selected.
///
/// The destination is considered selected as soon as the animation is
/// increasing or completed, and it is considered unselected as soon as the
/// animation is decreasing or dismissed.
final WidgetBuilder buildIcon;
/// Builds the label for an destination in a [NavigationBar].
///
/// To animate between unselected and selected, build the icon based on
/// [_NavigationDestinationInfo.selectedAnimation]. When the animation is
/// 0, the destination is unselected, when the animation is 1, the destination
/// is selected.
///
/// The destination is considered selected as soon as the animation is
/// increasing or completed, and it is considered unselected as soon as the
/// animation is decreasing or dismissed.
final WidgetBuilder buildLabel;
/// The text value of what is in the label widget, this is required for
/// semantics so that screen readers and tooltips can read the proper label.
final String label;
/// The text to display in the tooltip for this [NavigationDestination], when
/// the user long presses the destination.
///
/// If [tooltip] is an empty string, no tooltip will be used.
///
/// Defaults to null, in which case the [label] text will be used.
final String? tooltip;
@override
Widget build(BuildContext context) {
final _NavigationDestinationInfo info = _NavigationDestinationInfo.of(context);
return _NavigationBarDestinationSemantics(
child: _NavigationBarDestinationTooltip(
message: tooltip ?? label,
child: InkWell(
highlightColor: Colors.transparent,
onTap: info.onTap,
child: Row(
children: <Widget>[
Expanded(
child: _NavigationBarDestinationLayout(
icon: buildIcon(context),
label: buildLabel(context),
),
),
],
),
),
),
);
}
}
/// Inherited widget for passing data from the [NavigationBar] to the
/// [NavigationBar.destinations] children widgets.
///
/// Useful for building navigation destinations using:
/// `_NavigationDestinationInfo.of(context)`.
class _NavigationDestinationInfo extends InheritedWidget {
/// Adds the information needed to build a navigation destination to the
/// [child] and descendants.
const _NavigationDestinationInfo({
required this.index,
required this.totalNumberOfDestinations,
required this.selectedAnimation,
required this.labelBehavior,
required this.onTap,
required super.child,
});
/// Which destination index is this in the navigation bar.
///
/// For example:
/// ```dart
/// NavigationBar(
/// destinations: [
/// NavigationDestination(), // This is destination index 0.
/// NavigationDestination(), // This is destination index 1.
/// NavigationDestination(), // This is destination index 2.
/// ]
/// )
/// ```
///
/// This is required for semantics, so that each destination can have a label
/// "Tab 1 of 3", for example.
final int index;
/// How many total destinations are are in this navigation bar.
///
/// This is required for semantics, so that each destination can have a label
/// "Tab 1 of 4", for example.
final int totalNumberOfDestinations;
/// Indicates whether or not this destination is selected, from 0 (unselected)
/// to 1 (selected).
final Animation<double> selectedAnimation;
/// Determines the behavior for how the labels will layout.
///
/// Can be used to show all labels (the default), show only the selected
/// label, or hide all labels.
final NavigationDestinationLabelBehavior labelBehavior;
/// The callback that should be called when this destination is tapped.
///
/// This is computed by calling [NavigationBar.onDestinationSelected]
/// with [index] passed in.
final VoidCallback onTap;
/// Returns a non null [_NavigationDestinationInfo].
///
/// This will return an error if called with no [_NavigationDestinationInfo]
/// ancestor.
///
/// Used by widgets that are implementing a navigation destination info to
/// get information like the selected animation and destination number.
static _NavigationDestinationInfo of(BuildContext context) {
final _NavigationDestinationInfo? result = context.dependOnInheritedWidgetOfExactType<_NavigationDestinationInfo>();
assert(
result != null,
'Navigation destinations need a _NavigationDestinationInfo parent, '
'which is usually provided by NavigationBar.',
);
return result!;
}
@override
bool updateShouldNotify(_NavigationDestinationInfo oldWidget) {
return index != oldWidget.index
|| totalNumberOfDestinations != oldWidget.totalNumberOfDestinations
|| selectedAnimation != oldWidget.selectedAnimation
|| labelBehavior != oldWidget.labelBehavior
|| onTap != oldWidget.onTap;
}
}
/// Selection Indicator for the Material 3 [NavigationBar] and [NavigationRail]
/// components.
///
/// When [animation] is 0, the indicator is not present. As [animation] grows
/// from 0 to 1, the indicator scales in on the x axis.
///
/// Used in a [Stack] widget behind the icons in the Material 3 Navigation Bar
/// to illuminate the selected destination.
class NavigationIndicator extends StatelessWidget {
/// Builds an indicator, usually used in a stack behind the icon of a
/// navigation bar destination.
const NavigationIndicator({
super.key,
required this.animation,
this.color,
this.width = 64,
this.height = 32,
this.borderRadius = const BorderRadius.all(Radius.circular(16)),
this.shape,
});
/// Determines the scale of the indicator.
///
/// When [animation] is 0, the indicator is not present. The indicator scales
/// in as [animation] grows from 0 to 1.
final Animation<double> animation;
/// The fill color of this indicator.
///
/// If null, defaults to [ColorScheme.secondary].
final Color? color;
/// The width of this indicator.
///
/// Defaults to `64`.
final double width;
/// The height of this indicator.
///
/// Defaults to `32`.
final double height;
/// The border radius of the shape of the indicator.
///
/// This is used to create a [RoundedRectangleBorder] shape for the indicator.
/// This is ignored if [shape] is non-null.
///
/// Defaults to `BorderRadius.circular(16)`.
final BorderRadius borderRadius;
/// The shape of the indicator.
///
/// If non-null this is used as the shape used to draw the background
/// of the indicator. If null then a [RoundedRectangleBorder] with the
/// [borderRadius] is used.
final ShapeBorder? shape;
@override
Widget build(BuildContext context) {
return AnimatedBuilder(
animation: animation,
builder: (BuildContext context, Widget? child) {
// The scale should be 0 when the animation is unselected, as soon as
// the animation starts, the scale jumps to 40%, and then animates to
// 100% along a curve.
final double scale = animation.isDismissed
? 0.0
: Tween<double>(begin: .4, end: 1.0).transform(
CurveTween(curve: Curves.easeInOutCubicEmphasized).transform(animation.value));
return Transform(
alignment: Alignment.center,
// Scale in the X direction only.
transform: Matrix4.diagonal3Values(
scale,
1.0,
1.0,
),
child: child,
);
},
// Fade should be a 100ms animation whenever the parent animation changes
// direction.
child: _StatusTransitionWidgetBuilder(
animation: animation,
builder: (BuildContext context, Widget? child) {
return _SelectableAnimatedBuilder(
isSelected: _isForwardOrCompleted(animation),
duration: const Duration(milliseconds: 100),
alwaysDoFullAnimation: true,
builder: (BuildContext context, Animation<double> fadeAnimation) {
return FadeTransition(
opacity: fadeAnimation,
child: Container(
width: width,
height: height,
decoration: ShapeDecoration(
shape: shape ?? RoundedRectangleBorder(borderRadius: borderRadius),
color: color ?? Theme.of(context).colorScheme.secondary,
),
),
);
},
);
},
),
);
}
}
/// Widget that handles the layout of the icon + label in a navigation bar
/// destination, based on [_NavigationDestinationInfo.labelBehavior] and
/// [_NavigationDestinationInfo.selectedAnimation].
///
/// Depending on the [_NavigationDestinationInfo.labelBehavior], the labels
/// will shift and fade accordingly.
class _NavigationBarDestinationLayout extends StatelessWidget {
/// Builds a widget to layout an icon + label for a destination in a Material
/// 3 [NavigationBar].
const _NavigationBarDestinationLayout({
required this.icon,
required this.label,
});
/// The icon widget that sits on top of the label.
///
/// See [NavigationDestination.icon].
final Widget icon;
/// The label widget that sits below the icon.
///
/// This widget will sometimes be faded out, depending on
/// [_NavigationDestinationInfo.selectedAnimation].
///
/// See [NavigationDestination.label].
final Widget label;
static final Key _iconKey = UniqueKey();
static final Key _labelKey = UniqueKey();
@override
Widget build(BuildContext context) {
return _DestinationLayoutAnimationBuilder(
builder: (BuildContext context, Animation<double> animation) {
return CustomMultiChildLayout(
delegate: _NavigationDestinationLayoutDelegate(
animation: animation,
),
children: <Widget>[
LayoutId(
id: _NavigationDestinationLayoutDelegate.iconId,
child: RepaintBoundary(
key: _iconKey,
child: icon,
),
),
LayoutId(
id: _NavigationDestinationLayoutDelegate.labelId,
child: FadeTransition(
alwaysIncludeSemantics: true,
opacity: animation,
child: RepaintBoundary(
key: _labelKey,
child: label,
),
),
),
],
);
},
);
}
}
/// Determines the appropriate [Curve] and [Animation] to use for laying out the
/// [NavigationDestination], based on
/// [_NavigationDestinationInfo.labelBehavior].
///
/// The animation controlling the position and fade of the labels differs
/// from the selection animation, depending on the
/// [NavigationDestinationLabelBehavior]. This widget determines what
/// animation should be used for the position and fade of the labels.
class _DestinationLayoutAnimationBuilder extends StatelessWidget {
/// Builds a child with the appropriate animation [Curve] based on the
/// [_NavigationDestinationInfo.labelBehavior].
const _DestinationLayoutAnimationBuilder({required this.builder});
/// Builds the child of this widget.
///
/// The [Animation] will be the appropriate [Animation] to use for the layout
/// and fade of the [NavigationDestination], either a curve, always
/// showing (1), or always hiding (0).
final Widget Function(BuildContext, Animation<double>) builder;
@override
Widget build(BuildContext context) {
final _NavigationDestinationInfo info = _NavigationDestinationInfo.of(context);
switch (info.labelBehavior) {
case NavigationDestinationLabelBehavior.alwaysShow:
return builder(context, kAlwaysCompleteAnimation);
case NavigationDestinationLabelBehavior.alwaysHide:
return builder(context, kAlwaysDismissedAnimation);
case NavigationDestinationLabelBehavior.onlyShowSelected:
return _CurvedAnimationBuilder(
animation: info.selectedAnimation,
curve: Curves.easeInOutCubicEmphasized,
reverseCurve: Curves.easeInOutCubicEmphasized.flipped,
builder: (BuildContext context, Animation<double> curvedAnimation) {
return builder(context, curvedAnimation);
},
);
}
}
}
/// Semantics widget for a navigation bar destination.
///
/// Requires a [_NavigationDestinationInfo] parent (normally provided by the
/// [NavigationBar] by default).
///
/// Provides localized semantic labels to the destination, for example, it will
/// read "Home, Tab 1 of 3".
///
/// Used by [_NavigationDestinationBuilder].
class _NavigationBarDestinationSemantics extends StatelessWidget {
/// Adds the appropriate semantics for navigation bar destinations to the
/// [child].
const _NavigationBarDestinationSemantics({
required this.child,
});
/// The widget that should receive the destination semantics.
final Widget child;
@override
Widget build(BuildContext context) {
final MaterialLocalizations localizations = MaterialLocalizations.of(context);
final _NavigationDestinationInfo destinationInfo = _NavigationDestinationInfo.of(context);
// The AnimationStatusBuilder will make sure that the semantics update to
// "selected" when the animation status changes.
return _StatusTransitionWidgetBuilder(
animation: destinationInfo.selectedAnimation,
builder: (BuildContext context, Widget? child) {
return Semantics(
selected: _isForwardOrCompleted(destinationInfo.selectedAnimation),
container: true,
child: child,
);
},
child: Stack(
alignment: Alignment.center,
children: <Widget>[
child,
Semantics(
label: localizations.tabLabel(
tabIndex: destinationInfo.index + 1,
tabCount: destinationInfo.totalNumberOfDestinations,
),
),
],
),
);
}
}
/// Tooltip widget for use in a [NavigationBar].
///
/// It appears just above the navigation bar when one of the destinations is
/// long pressed.
class _NavigationBarDestinationTooltip extends StatelessWidget {
/// Adds a tooltip to the [child] widget.
const _NavigationBarDestinationTooltip({
required this.message,
required this.child,
});
/// The text that is rendered in the tooltip when it appears.
final String message;
/// The widget that, when pressed, will show a tooltip.
final Widget child;
@override
Widget build(BuildContext context) {
if (message == null) {
return child;
}
return Tooltip(
message: message,
// TODO(johnsonmh): Make this value configurable/themable.
verticalOffset: 42,
excludeFromSemantics: true,
preferBelow: false,
child: child,
);
}
}
/// Custom layout delegate for shifting navigation bar destinations.
///
/// This will lay out the icon + label according to the [animation].
///
/// When the [animation] is 0, the icon will be centered, and the label will be
/// positioned directly below it.
///
/// When the [animation] is 1, the label will still be positioned directly below
/// the icon, but the icon + label combination will be centered.
///
/// Used in a [CustomMultiChildLayout] widget in the
/// [_NavigationDestinationBuilder].
class _NavigationDestinationLayoutDelegate extends MultiChildLayoutDelegate {
_NavigationDestinationLayoutDelegate({required this.animation}) : super(relayout: animation);
/// The selection animation that indicates whether or not this destination is
/// selected.
///
/// See [_NavigationDestinationInfo.selectedAnimation].
final Animation<double> animation;
/// ID for the icon widget child.
///
/// This is used by the [LayoutId] when this delegate is used in a
/// [CustomMultiChildLayout].
///
/// See [_NavigationDestinationBuilder].
static const int iconId = 1;
/// ID for the label widget child.
///
/// This is used by the [LayoutId] when this delegate is used in a
/// [CustomMultiChildLayout].
///
/// See [_NavigationDestinationBuilder].
static const int labelId = 2;
@override
void performLayout(Size size) {
double halfWidth(Size size) => size.width / 2;
double halfHeight(Size size) => size.height / 2;
final Size iconSize = layoutChild(iconId, BoxConstraints.loose(size));
final Size labelSize = layoutChild(labelId, BoxConstraints.loose(size));
final double yPositionOffset = Tween<double>(
// When unselected, the icon is centered vertically.
begin: halfHeight(iconSize),
// When selected, the icon and label are centered vertically.
end: halfHeight(iconSize) + halfHeight(labelSize),
).transform(animation.value);
final double iconYPosition = halfHeight(size) - yPositionOffset;
// Position the icon.
positionChild(
iconId,
Offset(
// Center the icon horizontally.
halfWidth(size) - halfWidth(iconSize),
iconYPosition,
),
);
// Position the label.
positionChild(
labelId,
Offset(
// Center the label horizontally.
halfWidth(size) - halfWidth(labelSize),
// Label always appears directly below the icon.
iconYPosition + iconSize.height,
),
);
}
@override
bool shouldRelayout(_NavigationDestinationLayoutDelegate oldDelegate) {
return oldDelegate.animation != animation;
}
}
/// Utility Widgets
/// Clamps [MediaQueryData.textScaleFactor] so that if it is greater than
/// [upperLimit] or less than [lowerLimit], [upperLimit] or [lowerLimit] will be
/// used instead for the [child] widget.
///
/// Example:
/// ```
/// _ClampTextScaleFactor(
/// upperLimit: 2.0,
/// child: Text('Foo'), // If textScaleFactor is 3.0, this will only scale 2x.
/// )
/// ```
class _ClampTextScaleFactor extends StatelessWidget {
/// Clamps the text scale factor of descendants by modifying the [MediaQuery]
/// surrounding [child].
const _ClampTextScaleFactor({
this.upperLimit = double.infinity,
required this.child,
});
/// The maximum amount that the text scale factor should be for the [child]
/// widget.
///
/// If this is `1.5`, the textScaleFactor for child widgets will never be
/// greater than `1.5`.
final double upperLimit;
/// The [Widget] that should have its (and its descendants) text scale factor
/// clamped.
final Widget child;
@override
Widget build(BuildContext context) {
return MediaQuery(
data: MediaQuery.of(context).copyWith(
textScaleFactor: MediaQuery.of(context).textScaleFactor.clamp(
0.0,
upperLimit,
),
),
child: child,
);
}
}
/// Widget that listens to an animation, and rebuilds when the animation changes
/// [AnimationStatus].
///
/// This can be more efficient than just using an [AnimatedBuilder] when you
/// only need to rebuild when the [Animation.status] changes, since
/// [AnimatedBuilder] rebuilds every time the animation ticks.
class _StatusTransitionWidgetBuilder extends StatusTransitionWidget {
/// Creates a widget that rebuilds when the given animation changes status.
const _StatusTransitionWidgetBuilder({
required super.animation,
required this.builder,
this.child,
});
/// Called every time the [animation] changes [AnimationStatus].
final TransitionBuilder builder;
/// The child widget to pass to the [builder].
///
/// If a [builder] callback's return value contains a subtree that does not
/// depend on the animation, it's more efficient to build that subtree once
/// instead of rebuilding it on every animation status change.
///
/// Using this pre-built child is entirely optional, but can improve
/// performance in some cases and is therefore a good practice.
///
/// See: [AnimatedBuilder.child]
final Widget? child;
@override
Widget build(BuildContext context) => builder(context, child);
}
/// Builder widget for widgets that need to be animated from 0 (unselected) to
/// 1.0 (selected).
///
/// This widget creates and manages an [AnimationController] that it passes down
/// to the child through the [builder] function.
///
/// When [isSelected] is `true`, the animation controller will animate from
/// 0 to 1 (for [duration] time).
///
/// When [isSelected] is `false`, the animation controller will animate from
/// 1 to 0 (for [duration] time).
///
/// If [isSelected] is updated while the widget is animating, the animation will
/// be reversed until it is either 0 or 1 again. If [alwaysDoFullAnimation] is
/// true, the animation will reset to 0 or 1 before beginning the animation, so
/// that the full animation is done.
///
/// Usage:
/// ```dart
/// _SelectableAnimatedBuilder(
/// isSelected: _isDrawerOpen,
/// builder: (context, animation) {
/// return AnimatedIcon(
/// icon: AnimatedIcons.menu_arrow,
/// progress: animation,
/// semanticLabel: 'Show menu',
/// );
/// }
/// )
/// ```
class _SelectableAnimatedBuilder extends StatefulWidget {
/// Builds and maintains an [AnimationController] that will animate from 0 to
/// 1 and back depending on when [isSelected] is true.
const _SelectableAnimatedBuilder({
required this.isSelected,
this.duration = const Duration(milliseconds: 200),
this.alwaysDoFullAnimation = false,
required this.builder,
});
/// When true, the widget will animate an animation controller from 0 to 1.
///
/// The animation controller is passed to the child widget through [builder].
final bool isSelected;
/// How long the animation controller should animate for when [isSelected] is
/// updated.
///
/// If the animation is currently running and [isSelected] is updated, only
/// the [duration] left to finish the animation will be run.
final Duration duration;
/// If true, the animation will always go all the way from 0 to 1 when
/// [isSelected] is true, and from 1 to 0 when [isSelected] is false, even
/// when the status changes mid animation.
///
/// If this is false and the status changes mid animation, the animation will
/// reverse direction from it's current point.
///
/// Defaults to false.
final bool alwaysDoFullAnimation;
/// Builds the child widget based on the current animation status.
///
/// When [isSelected] is updated to true, this builder will be called and the
/// animation will animate up to 1. When [isSelected] is updated to
/// `false`, this will be called and the animation will animate down to 0.
final Widget Function(BuildContext, Animation<double>) builder;
@override
_SelectableAnimatedBuilderState createState() =>
_SelectableAnimatedBuilderState();
}
/// State that manages the [AnimationController] that is passed to
/// [_SelectableAnimatedBuilder.builder].
class _SelectableAnimatedBuilderState extends State<_SelectableAnimatedBuilder>
with SingleTickerProviderStateMixin {
late AnimationController _controller;
@override
void initState() {
super.initState();
_controller = AnimationController(vsync: this);
_controller.duration = widget.duration;
_controller.value = widget.isSelected ? 1.0 : 0.0;
}
@override
void didUpdateWidget(_SelectableAnimatedBuilder oldWidget) {
super.didUpdateWidget(oldWidget);
if (oldWidget.duration != widget.duration) {
_controller.duration = widget.duration;
}
if (oldWidget.isSelected != widget.isSelected) {
if (widget.isSelected) {
_controller.forward(from: widget.alwaysDoFullAnimation ? 0 : null);
} else {
_controller.reverse(from: widget.alwaysDoFullAnimation ? 1 : null);
}
}
}
@override
void dispose() {
_controller.dispose();
super.dispose();
}
@override
Widget build(BuildContext context) {
return widget.builder(
context,
_controller,
);
}
}
/// Watches [animation] and calls [builder] with the appropriate [Curve]
/// depending on the direction of the [animation] status.
///
/// If [animation.status] is forward or complete, [curve] is used. If
/// [animation.status] is reverse or dismissed, [reverseCurve] is used.
///
/// If the [animation] changes direction while it is already running, the curve
/// used will not change, this will keep the animations smooth until it
/// completes.
///
/// This is similar to [CurvedAnimation] except the animation status listeners
/// are removed when this widget is disposed.
class _CurvedAnimationBuilder extends StatefulWidget {
const _CurvedAnimationBuilder({
required this.animation,
required this.curve,
required this.reverseCurve,
required this.builder,
});
final Animation<double> animation;
final Curve curve;
final Curve reverseCurve;
final Widget Function(BuildContext, Animation<double>) builder;
@override
_CurvedAnimationBuilderState createState() => _CurvedAnimationBuilderState();
}
class _CurvedAnimationBuilderState extends State<_CurvedAnimationBuilder> {
late AnimationStatus _animationDirection;
AnimationStatus? _preservedDirection;
@override
void initState() {
super.initState();
_animationDirection = widget.animation.status;
_updateStatus(widget.animation.status);
widget.animation.addStatusListener(_updateStatus);
}
@override
void dispose() {
widget.animation.removeStatusListener(_updateStatus);
super.dispose();
}
// Keeps track of the current animation status, as well as the "preserved
// direction" when the animation changes direction mid animation.
//
// The preserved direction is reset when the animation finishes in either
// direction.
void _updateStatus(AnimationStatus status) {
if (_animationDirection != status) {
setState(() {
_animationDirection = status;
});
}
if (status == AnimationStatus.completed || status == AnimationStatus.dismissed) {
setState(() {
_preservedDirection = null;
});
}
if (_preservedDirection == null && (status == AnimationStatus.forward || status == AnimationStatus.reverse)) {
setState(() {
_preservedDirection = status;
});
}
}
@override
Widget build(BuildContext context) {
final bool shouldUseForwardCurve = (_preservedDirection ?? _animationDirection) != AnimationStatus.reverse;
final Animation<double> curvedAnimation = CurveTween(
curve: shouldUseForwardCurve ? widget.curve : widget.reverseCurve,
).animate(widget.animation);
return widget.builder(context, curvedAnimation);
}
}
/// Returns `true` if this animation is ticking forward, or has completed,
/// based on [status].
bool _isForwardOrCompleted(Animation<double> animation) {
return animation.status == AnimationStatus.forward
|| animation.status == AnimationStatus.completed;
}
NavigationBarThemeData _defaultsFor(BuildContext context) {
return Theme.of(context).useMaterial3 ? _TokenDefaultsM3(context) : _Defaults(context);
}
class _Defaults extends NavigationBarThemeData {
_Defaults(BuildContext context)
: _theme = Theme.of(context),
_colors = Theme.of(context).colorScheme,
super(
height: 80.0,
elevation: 0.0,
indicatorShape: const RoundedRectangleBorder(borderRadius: BorderRadius.all(Radius.circular(16))),
labelBehavior: NavigationDestinationLabelBehavior.alwaysShow,
);
final ThemeData _theme;
final ColorScheme _colors;
// With Material 3, the NavigationBar uses an overlay blend for the
// default color regardless of light/dark mode.
@override Color? get backgroundColor => ElevationOverlay.colorWithOverlay(_colors.surface, _colors.onSurface, 3.0);
@override MaterialStateProperty<IconThemeData?>? get iconTheme {
return MaterialStateProperty.all(IconThemeData(
size: 24,
color: _colors.onSurface,
));
}
@override Color? get indicatorColor => _colors.secondary.withOpacity(0.24);
@override MaterialStateProperty<TextStyle?>? get labelTextStyle => MaterialStateProperty.all(_theme.textTheme.overline!.copyWith(color: _colors.onSurface));
}
// BEGIN GENERATED TOKEN PROPERTIES
// Generated code to the end of this file. Do not edit by hand.
// These defaults are generated from the Material Design Token
// database by the script dev/tools/gen_defaults/bin/gen_defaults.dart.
// Generated version v0_92
class _TokenDefaultsM3 extends NavigationBarThemeData {
_TokenDefaultsM3(this.context)
: super(
height: 80.0,
elevation: 3.0,
labelBehavior: NavigationDestinationLabelBehavior.alwaysShow,
);
final BuildContext context;
late final ColorScheme _colors = Theme.of(context).colorScheme;
late final TextTheme _textTheme = Theme.of(context).textTheme;
// With Material 3, the NavigationBar uses an overlay blend for the
// default color regardless of light/dark mode. This should be handled
// in the Material widget based off of elevation, but for now we will do
// it here in the defaults.
@override Color? get backgroundColor => ElevationOverlay.colorWithOverlay(_colors.surface, _colors.primary, 3.0);
@override MaterialStateProperty<IconThemeData?>? get iconTheme {
return MaterialStateProperty.resolveWith((Set<MaterialState> states) {
return IconThemeData(
size: 24.0,
color: states.contains(MaterialState.selected)
? _colors.onSecondaryContainer
: _colors.onSurfaceVariant,
);
});
}
@override Color? get indicatorColor => _colors.secondaryContainer;
@override ShapeBorder? get indicatorShape => const StadiumBorder();
@override MaterialStateProperty<TextStyle?>? get labelTextStyle {
return MaterialStateProperty.resolveWith((Set<MaterialState> states) {
final TextStyle style = _textTheme.labelMedium!;
return style.apply(color: states.contains(MaterialState.selected)
? _colors.onSurface
: _colors.onSurfaceVariant
);
});
}
}
// END GENERATED TOKEN PROPERTIES