| # {{projectName}} |
| |
| {{description}} |
| |
| ## Getting Started |
| |
| This project is a starting point for a Flutter |
| [FFI plugin](https://docs.flutter.dev/development/platform-integration/c-interop), |
| a specialized package that includes native code directly invoked with Dart FFI. |
| |
| ## Project stucture |
| |
| This template uses the following structure: |
| |
| * `src`: Contains the native source code, and a CmakeFile.txt file for building |
| that source code into a dynamic library. |
| |
| * `lib`: Contains the Dart code that defines the API of the plugin, and which |
| calls into the native code using `dart:ffi`. |
| |
| * platform folders (`android`, `ios`, `windows`, etc.): Contains the build files |
| for building and bundling the native code library with the platform application. |
| |
| ## Buidling and bundling native code |
| |
| The `pubspec.yaml` specifies FFI plugins as follows: |
| |
| ```yaml |
| plugin: |
| platforms: |
| some_platform: |
| ffiPlugin: true |
| ``` |
| |
| This configuration invokes the native build for the various target platforms |
| and bundles the binaries in Flutter applications using these FFI plugins. |
| |
| This can be combined with dartPluginClass, such as when FFI is used for the |
| implementation of one platform in a federated plugin: |
| |
| ```yaml |
| plugin: |
| implements: some_other_plugin |
| platforms: |
| some_platform: |
| dartPluginClass: SomeClass |
| ffiPlugin: true |
| ``` |
| |
| A plugin can have both FFI and method channels: |
| |
| ```yaml |
| plugin: |
| platforms: |
| some_platform: |
| pluginClass: SomeName |
| ffiPlugin: true |
| ``` |
| |
| The native build systems that are invoked by FFI (and method channel) plugins are: |
| |
| * For Android: Gradle, which invokes the Android NDK for native builds. |
| * See the documentation in android/build.gradle. |
| * For iOS and MacOS: Xcode, via CocoaPods. |
| * See the documentation in ios/{{projectName}}.podspec. |
| * See the documentation in macos/{{projectName}}.podspec. |
| * For Linux and Windows: CMake. |
| * See the documentation in linux/CMakeLists.txt. |
| * See the documentation in windows/CMakeLists.txt. |
| |
| ## Binding to native code |
| |
| To use the native code, bindings in Dart are needed. |
| To avoid writing these by hand, they are generated from the header file |
| (`src/{{projectName}}.h`) by `package:ffigen`. |
| Regenerate the bindings by running `flutter pub run ffigen --config ffigen.yaml`. |
| |
| ## Invoking native code |
| |
| Very short-running native functions can be directly invoked from any isolate. |
| For example, see `sum` in `lib/{{projectName}}.dart`. |
| |
| Longer-running functions should be invoked on a helper isolate to avoid |
| dropping frames in Flutter applications. |
| For example, see `sumAsync` in `lib/{{projectName}}.dart`. |
| |
| ## Flutter help |
| |
| For help getting started with Flutter, view our |
| [online documentation](https://flutter.dev/docs), which offers tutorials, |
| samples, guidance on mobile development, and a full API reference. |
| |
| {{#no_platforms}} |
| The plugin project was generated without specifying the `--platforms` flag, so no platforms are currently supported. |
| To add platforms, run `flutter create -t plugin_ffi --platforms <platforms> .` in this directory. |
| You can also find a detailed instruction on how to add platforms in the `pubspec.yaml` at https://flutter.dev/docs/development/packages-and-plugins/developing-packages#plugin-platforms. |
| {{/no_platforms}} |