blob: c5f5835d0084f4c41dfcc848847662c7bc365ba7 [file] [log] [blame]
// Copyright 2014 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
import 'package:native_assets_cli/native_assets_cli.dart' hide BuildMode;
import '../base/file_system.dart';
import '../build_info.dart';
import '../globals.dart' as globals;
import '../native_assets.dart';
import 'visual_studio.dart';
/// Dry run the native builds.
///
/// This does not build native assets, it only simulates what the final paths
/// of all assets will be so that this can be embedded in the kernel file.
Future<Uri?> dryRunNativeAssetsWindows({
required NativeAssetsBuildRunner buildRunner,
required Uri projectUri,
bool flutterTester = false,
required FileSystem fileSystem,
}) {
return dryRunNativeAssetsSingleArchitecture(
buildRunner: buildRunner,
projectUri: projectUri,
flutterTester: flutterTester,
fileSystem: fileSystem,
os: OS.windows,
);
}
Future<Iterable<Asset>> dryRunNativeAssetsWindowsInternal(
FileSystem fileSystem,
Uri projectUri,
bool flutterTester,
NativeAssetsBuildRunner buildRunner,
) {
return dryRunNativeAssetsSingleArchitectureInternal(
fileSystem,
projectUri,
flutterTester,
buildRunner,
OS.windows,
);
}
Future<(Uri? nativeAssetsYaml, List<Uri> dependencies)>
buildNativeAssetsWindows({
required NativeAssetsBuildRunner buildRunner,
TargetPlatform? targetPlatform,
required Uri projectUri,
required BuildMode buildMode,
bool flutterTester = false,
Uri? yamlParentDirectory,
required FileSystem fileSystem,
}) {
return buildNativeAssetsSingleArchitecture(
buildRunner: buildRunner,
targetPlatform: targetPlatform,
projectUri: projectUri,
buildMode: buildMode,
flutterTester: flutterTester,
yamlParentDirectory: yamlParentDirectory,
fileSystem: fileSystem,
);
}
Future<CCompilerConfig> cCompilerConfigWindows() async {
final VisualStudio visualStudio = VisualStudio(
fileSystem: globals.fs,
platform: globals.platform,
logger: globals.logger,
processManager: globals.processManager,
);
return CCompilerConfig(
cc: _toOptionalFileUri(visualStudio.clPath),
ld: _toOptionalFileUri(visualStudio.linkPath),
ar: _toOptionalFileUri(visualStudio.libPath),
envScript: _toOptionalFileUri(visualStudio.vcvarsPath),
envScriptArgs: <String>[],
);
}
Uri? _toOptionalFileUri(String? string) {
if (string == null) {
return null;
}
return Uri.file(string);
}