[wimp] Turn on multithreading for wimp. (#191747) This turns multithreaded wimp on. This fixes a few issues that popped up when diagnosing problems related to multithreading: * Instead of directly transferring `VideoFrame` objects to the web worker, make an `ImageBitmap` out of it. This normalizes the EXIF rotation of the image so that we don't end up with problems transferrring it to a texture. * Use globals for the raster thread rather than function-local statics. Emscripten uses some complex locking schemes for function-local statics that can sometimes cause compilcations and deadlocks, and they are overkill for what we're doing here. Using globals simplifies any locking schemes. * Pass the `ContentContext` when generating the impeller texture. This makes sure that paths like the picture-to-image code path can share resources like the typographer context and cached runtime effects. * Because we're sharing the `ContentContext` when rendering pictures to images now, we do a pre-pass that renders pictures to their image representations before starting the rendering of the frame and puts them in the image cache. This avoids having nested render passes inside of a frame, which can cause problems for the state of the glyph atlas in the `ContentContext`
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