This project demonstrates how to connect a Flutter app to platform specific services.
You can read more about accessing platform and third-party services in Flutter.
Create an ios/Flutter/Generated.xcconfig
file with this entry:
FLUTTER_ROOT=[absolute path to the Flutter SDK]
There are a number of other parameters you can control with this file:
FLUTTER_APPLICATION_PATH
: The path to the directory that contains your pubspec.yaml
file relative to your xcodeproj
file.FLUTTER_BUILD_MODE
: Whether to build for debug
, profile
, or release
. Defaults to release
.FLUTTER_TARGET
: The path to your main.dart
relative to your pubspec.yaml
. Defaults to lib/main.dart
.FLUTTER_FRAMEWORK_DIR
: The absolute path to the directory that contains Flutter.framework
. Defaults to the ios-release
version of Flutter.framework
in the bin/cache
directory of the Flutter SDK.Once you've configured your project, you can open ios/Runner.xcodeproj
in Xcode and build the project as usual.
Create an android/local.properties
file with these entries:
sdk.dir=[path to the Android SDK]
flutter.sdk=[path to the Flutter SDK]
There are a number of other parameters you can control with this file:
flutter.buildMode
: Whether to build for debug
, profile
, or release
. Defaults to release
.flutter.jar
: The path to flutter.jar
. Defaults to the android-arm-release
version of flutter.jar
in the bin/cache
directory of the Flutter SDK.See android/app/build.gradle
for project specific settings, including:
source
: The path to the directory that contains your pubspec.yaml
file relative to your build.gradle
file.target
: The path to your main.dart
relative to your pubspec.yaml
. Defaults to lib/main.dart
.To build directly with gradle
, use the following commands:
cd android
gradle wrapper
./gradlew build
To build with Android Studio, open the android
folder in Android Studio and build the project as usual.