| # Project-level configuration. |
| cmake_minimum_required(VERSION 3.10) |
| project(runner LANGUAGES CXX) |
| |
| # The name of the executable created for the application. Change this to change |
| # the on-disk name of your application. |
| set(BINARY_NAME "a11y_assessments") |
| # The unique GTK application identifier for this application. See: |
| # https://wiki.gnome.org/HowDoI/ChooseApplicationID |
| set(APPLICATION_ID "com.example.a11y_assessments") |
| |
| # Explicitly opt in to modern CMake behaviors to avoid warnings with recent |
| # versions of CMake. |
| cmake_policy(SET CMP0063 NEW) |
| |
| # Load bundled libraries from the lib/ directory relative to the binary. |
| set(CMAKE_INSTALL_RPATH "$ORIGIN/lib") |
| |
| # Root filesystem for cross-building. |
| if(FLUTTER_TARGET_PLATFORM_SYSROOT) |
| set(CMAKE_SYSROOT ${FLUTTER_TARGET_PLATFORM_SYSROOT}) |
| set(CMAKE_FIND_ROOT_PATH ${CMAKE_SYSROOT}) |
| set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER) |
| set(CMAKE_FIND_ROOT_PATH_MODE_PACKAGE ONLY) |
| set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY) |
| set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY) |
| endif() |
| |
| # Define build configuration options. |
| if(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES) |
| set(CMAKE_BUILD_TYPE "Debug" CACHE |
| STRING "Flutter build mode" FORCE) |
| set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS |
| "Debug" "Profile" "Release") |
| endif() |
| |
| # Compilation settings that should be applied to most targets. |
| # |
| # Be cautious about adding new options here, as plugins use this function by |
| # default. In most cases, you should add new options to specific targets instead |
| # of modifying this function. |
| function(APPLY_STANDARD_SETTINGS TARGET) |
| target_compile_features(${TARGET} PUBLIC cxx_std_14) |
| target_compile_options(${TARGET} PRIVATE -Wall -Werror) |
| target_compile_options(${TARGET} PRIVATE "$<$<NOT:$<CONFIG:Debug>>:-O3>") |
| target_compile_definitions(${TARGET} PRIVATE "$<$<NOT:$<CONFIG:Debug>>:NDEBUG>") |
| endfunction() |
| |
| # Flutter library and tool build rules. |
| set(FLUTTER_MANAGED_DIR "${CMAKE_CURRENT_SOURCE_DIR}/flutter") |
| add_subdirectory(${FLUTTER_MANAGED_DIR}) |
| |
| # System-level dependencies. |
| find_package(PkgConfig REQUIRED) |
| pkg_check_modules(GTK REQUIRED IMPORTED_TARGET gtk+-3.0) |
| |
| add_definitions(-DAPPLICATION_ID="${APPLICATION_ID}") |
| |
| # Define the application target. To change its name, change BINARY_NAME above, |
| # not the value here, or `flutter run` will no longer work. |
| # |
| # Any new source files that you add to the application should be added here. |
| add_executable(${BINARY_NAME} |
| "main.cc" |
| "my_application.cc" |
| "${FLUTTER_MANAGED_DIR}/generated_plugin_registrant.cc" |
| ) |
| |
| # Apply the standard set of build settings. This can be removed for applications |
| # that need different build settings. |
| apply_standard_settings(${BINARY_NAME}) |
| |
| # Add dependency libraries. Add any application-specific dependencies here. |
| target_link_libraries(${BINARY_NAME} PRIVATE flutter) |
| target_link_libraries(${BINARY_NAME} PRIVATE PkgConfig::GTK) |
| |
| # Run the Flutter tool portions of the build. This must not be removed. |
| add_dependencies(${BINARY_NAME} flutter_assemble) |
| |
| # Only the install-generated bundle's copy of the executable will launch |
| # correctly, since the resources must in the right relative locations. To avoid |
| # people trying to run the unbundled copy, put it in a subdirectory instead of |
| # the default top-level location. |
| set_target_properties(${BINARY_NAME} |
| PROPERTIES |
| RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/intermediates_do_not_run" |
| ) |
| |
| |
| # Generated plugin build rules, which manage building the plugins and adding |
| # them to the application. |
| include(flutter/generated_plugins.cmake) |
| |
| |
| # === Installation === |
| # By default, "installing" just makes a relocatable bundle in the build |
| # directory. |
| set(BUILD_BUNDLE_DIR "${PROJECT_BINARY_DIR}/bundle") |
| if(CMAKE_INSTALL_PREFIX_INITIALIZED_TO_DEFAULT) |
| set(CMAKE_INSTALL_PREFIX "${BUILD_BUNDLE_DIR}" CACHE PATH "..." FORCE) |
| endif() |
| |
| # Start with a clean build bundle directory every time. |
| install(CODE " |
| file(REMOVE_RECURSE \"${BUILD_BUNDLE_DIR}/\") |
| " COMPONENT Runtime) |
| |
| set(INSTALL_BUNDLE_DATA_DIR "${CMAKE_INSTALL_PREFIX}/data") |
| set(INSTALL_BUNDLE_LIB_DIR "${CMAKE_INSTALL_PREFIX}/lib") |
| |
| install(TARGETS ${BINARY_NAME} RUNTIME DESTINATION "${CMAKE_INSTALL_PREFIX}" |
| COMPONENT Runtime) |
| |
| install(FILES "${FLUTTER_ICU_DATA_FILE}" DESTINATION "${INSTALL_BUNDLE_DATA_DIR}" |
| COMPONENT Runtime) |
| |
| install(FILES "${FLUTTER_LIBRARY}" DESTINATION "${INSTALL_BUNDLE_LIB_DIR}" |
| COMPONENT Runtime) |
| |
| foreach(bundled_library ${PLUGIN_BUNDLED_LIBRARIES}) |
| install(FILES "${bundled_library}" |
| DESTINATION "${INSTALL_BUNDLE_LIB_DIR}" |
| COMPONENT Runtime) |
| endforeach(bundled_library) |
| |
| # Fully re-copy the assets directory on each build to avoid having stale files |
| # from a previous install. |
| set(FLUTTER_ASSET_DIR_NAME "flutter_assets") |
| install(CODE " |
| file(REMOVE_RECURSE \"${INSTALL_BUNDLE_DATA_DIR}/${FLUTTER_ASSET_DIR_NAME}\") |
| " COMPONENT Runtime) |
| install(DIRECTORY "${PROJECT_BUILD_DIR}/${FLUTTER_ASSET_DIR_NAME}" |
| DESTINATION "${INSTALL_BUNDLE_DATA_DIR}" COMPONENT Runtime) |
| |
| # Install the AOT library on non-Debug builds only. |
| if(NOT CMAKE_BUILD_TYPE MATCHES "Debug") |
| install(FILES "${AOT_LIBRARY}" DESTINATION "${INSTALL_BUNDLE_LIB_DIR}" |
| COMPONENT Runtime) |
| endif() |