Replace Flex to Row and Column in tests and examples. This still leaves Flex and FlexDirection available. At some point once people have transitioned to Row/Column we should rename Flex to _Flex and stop reexporting FlexDirection from basic.dart.
diff --git a/examples/game/lib/main.dart b/examples/game/lib/main.dart index 515c382..6570eb0 100644 --- a/examples/game/lib/main.dart +++ b/examples/game/lib/main.dart
@@ -118,33 +118,33 @@ Widget _buildMainScene(navigator, route) { return new Stack([ new SpriteWidget(new MainScreenBackground(), SpriteBoxTransformMode.fixedWidth), - new Flex([ - new TextureButton( - onPressed: () { - _game = new GameDemoNode( - _imageMap, - _spriteSheet, - _spriteSheetUI, - _sounds, - (lastScore) { - setState(() {_lastScore = lastScore;}); - navigator.pop(); - } - ); - navigator.pushNamed('/game'); - }, - texture: _spriteSheetUI['btn_play_up.png'], - textureDown: _spriteSheetUI['btn_play_down.png'], - width: 128.0, - height: 128.0 - ), - new Text( - "Last Score: $_lastScore", - style: new TextStyle(fontSize:20.0) - ) - ], - direction: FlexDirection.vertical, - justifyContent: FlexJustifyContent.center) + new Column([ + new TextureButton( + onPressed: () { + _game = new GameDemoNode( + _imageMap, + _spriteSheet, + _spriteSheetUI, + _sounds, + (lastScore) { + setState(() {_lastScore = lastScore;}); + navigator.pop(); + } + ); + navigator.pushNamed('/game'); + }, + texture: _spriteSheetUI['btn_play_up.png'], + textureDown: _spriteSheetUI['btn_play_down.png'], + width: 128.0, + height: 128.0 + ), + new Text( + "Last Score: $_lastScore", + style: new TextStyle(fontSize:20.0) + ) + ], + justifyContent: FlexJustifyContent.center + ) ]); } }