.../engine/src/third_party/android_tools/sdk/platform-tools
.brew install android-platform-tools
sudo apt-get install android-tools-adb
adb
(from the Android platform tools) is in your path (e.g., that which adb
prints sensible output).https://github.com/flutter/flutter
into your own GitHub account. If you already have a fork, and are now installing a development environment on a new machine, make sure you‘ve updated your fork so that you don’t use stale configuration options from long ago.git clone git@github.com:<your_name_here>/flutter.git
cd flutter
git remote add upstream git@github.com:flutter/flutter.git
(So that you fetch from the master repository, not your clone, when running git fetch
et al.)bin
directory to your path. That will let you use the flutter
command in this directory more easily.flutter update-packages
This will fetch all the Dart packages that Flutter depends on. You can replicate what this script does by running pub get
in each directory that contains a pubspec.yaml
file.To run an example with a prebuilt binary from the cloud, switch to that example's directory, run pub get
to make sure its dependencies have been downloaded, and use flutter run
. Make sure you have a device connected over USB and debugging enabled on that device.
cd examples/hello_world; flutter run
You can also specify a particular Dart file to run if you want to run an example that doesn't have a lib/main.dart
file using the -t
command-line option. For example, to run the tabs.dart
example in the examples/widgets directory on a connected Android device, from that directory you would run:
flutter run -t tabs.dart
When running code from the examples directory, any changes you make to the example code, as well as any changes to Dart code in the packages/flutter directory and subdirectories, will automatically be picked when you relaunch the app. You can do the same for your own code by mimicking the pubspec.yaml
files in the examples
subdirectories.
To automatically find all files named _test.dart
inside a package's test/
subdirectory, and run them inside the flutter shell as a test, use the flutter test
command, e.g:
cd examples/stocks
flutter test
Individual tests can also be run directly, e.g. flutter test lib/my_app_test.dart
Flutter tests use package:flutter_test which provides flutter-specific extensions on top of package:test.
flutter test
runs tests inside the flutter shell. Some packages inside the flutter repository can be run inside the dart command line VM as well as the flutter shell, packages/newton
and packages/flutter_tools
are two such examples:
cd packages/newton
pub run test
flutter test --flutter-repo
is a shortcut for those working on the flutter repository itself which runs all tests inside the flutter
package regardless of the current working directory. To run all the tests for the entire Flutter repository, the same way that Travis runs them, run travis/test.sh
.
If you've built your own flutter engine, you can pass --debug
or --release
to change what flutter shell flutter test
uses. To do this with the travis/test.sh
script, you can use the FLUTTER_ENGINE
environment variable.
Note: Flutter tests are headless, you won't see any UI. You can use print
to generate console output or you can interact with the DartVM via observatory at http://localhost:8181/.
To add a test to the Flutter package, simply create a file whose name ends with _test.dart
in the packages/flutter/test
directory. The test should have a main
function and use the test
package.
We gladly accept contributions via GitHub pull requests.
To start working on a patch:
git fetch upstream
git checkout upstream/master -b name_of_your_branch
git commit -a -m "<your informative commit message>"
git push origin name_of_your_branch
To send us a pull request:
git pull-request
(if you are using Hub) or go to https://github.com/flutter/flutter
and click the “Compare & pull request” buttonPlease make sure all your checkins have detailed commit messages explaining the patch. If you made multiple commits for a single pull request, either make sure each one has a detailed message explaining that specific commit, or squash your commits into one single checkin with a detailed message before sending the pull request.
Once you've gotten an LGTM from a project maintainer, submit your changes to the master
branch using one of the following methods:
git push upstream name_of_your_branch:master
(requires commit access)You must complete the Contributor License Agreement. You can do this online, and it only takes a minute. If you‘ve never submitted code before, you must add your (or your organization’s) name and contact info to the AUTHORS file.
You can work both with this repository (flutter.git) and the Flutter engine repository at the same time using the following steps.
Follow the instructions above for creating a working copy of this repository.
Follow the contributing instructions for the engine repository to create a working copy of the engine. When you create the .gclient
file for the engine, be sure to create it in a directory named engine
that is a sibling of the directory in which you cloned this repository. For example, if you cloned this repository into the /foo/bar/flutter
directory, you should create the .gclient
file in the /foo/bar/engine
directory. The actual code from the engine repository will end up in /foo/bar/engine/src
because gclient
creates a src
directory underneath the directory that contains the .gclient
file.
To run tests on your host machine, build one of the host configurations (e.g., out/Debug
). To run examples on Android, build one of the Android configurations (e.g., out/android_Debug
).
You should now be able to run the tests against your locally built engine using the flutter test --debug
command. To run one of the examples on your device using your locally built engine, use the --debug
option to the flutter
tool:
flutter run --debug
If you want to test the release version instead of the debug version, use --release
instead of --debug
.
If you make a breaking change to the engine, you'll need to land you change in a few steps:
Land your change in the engine repository.
Publish a new version of the engine that contains your change. See the engine's release process for instructions about how to publish a new version of the engine. Publishing a new version is important in order to not break folks using prebuilt binaries in their workflow (e.g., our customers).
Land a change that update our dependency on the sky_engine
and sky_services
packages to point to the new version of the engine that you just published. These dependencies are defined by packages/flutter/pubspec.yaml. After changing the pubspec.yaml
file, you'll need to run ./dev/update_packages.dart
to update all the packages in this repository to see the new dependency. As part of landing this change, you should make whatever other changes are needed in this repository to account for your breaking change.