| // Copyright 2014 The Flutter Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| import 'package:flutter/foundation.dart'; |
| import 'package:flutter/painting.dart'; |
| |
| import 'object.dart'; |
| |
| export 'package:flutter/foundation.dart' show debugPrint; |
| |
| // Any changes to this file should be reflected in the debugAssertAllRenderVarsUnset() |
| // function below. |
| |
| const HSVColor _kDebugDefaultRepaintColor = HSVColor.fromAHSV(0.4, 60.0, 1.0, 1.0); |
| |
| /// Causes each RenderBox to paint a box around its bounds, and some extra |
| /// boxes, such as [RenderPadding], to draw construction lines. |
| /// |
| /// The edges of the boxes are painted as a one-pixel-thick `const Color(0xFF00FFFF)` outline. |
| /// |
| /// Spacing is painted as a solid `const Color(0x90909090)` area. |
| /// |
| /// Padding is filled in solid `const Color(0x900090FF)`, with the inner edge |
| /// outlined in `const Color(0xFF0090FF)`, using [debugPaintPadding]. |
| bool debugPaintSizeEnabled = false; |
| |
| /// Causes each RenderBox to paint a line at each of its baselines. |
| bool debugPaintBaselinesEnabled = false; |
| |
| /// Causes each Layer to paint a box around its bounds. |
| bool debugPaintLayerBordersEnabled = false; |
| |
| /// Causes objects like [RenderPointerListener] to flash while they are being |
| /// tapped. This can be useful to see how large the hit box is, e.g. when |
| /// debugging buttons that are harder to hit than expected. |
| /// |
| /// For details on how to support this in your [RenderBox] subclass, see |
| /// [RenderBox.debugHandleEvent]. |
| bool debugPaintPointersEnabled = false; |
| |
| /// Overlay a rotating set of colors when repainting layers in checked mode. |
| /// |
| /// See also: |
| /// |
| /// * [RepaintBoundary], which can be used to contain repaints when unchanged |
| /// areas are being excessively repainted. |
| bool debugRepaintRainbowEnabled = false; |
| |
| /// Overlay a rotating set of colors when repainting text in checked mode. |
| bool debugRepaintTextRainbowEnabled = false; |
| |
| /// Causes [PhysicalModelLayer]s to paint a red rectangle around themselves if |
| /// they are overlapping and painted out of order with regard to their elevation. |
| /// |
| /// Android and iOS will show the last painted layer on top, whereas Fuchsia |
| /// will show the layer with the highest elevation on top. |
| /// |
| /// For example, a rectangular elevation at 3.0 that is painted before an |
| /// overlapping rectangular elevation at 2.0 would render this way on Android |
| /// and iOS (with fake shadows): |
| /// ``` |
| /// ┌───────────────────┐ |
| /// │ │ |
| /// │ 3.0 │ |
| /// │ ┌───────────────────┐ |
| /// │ │ │ |
| /// └────────────│ │ |
| /// │ 2.0 │ |
| /// │ │ |
| /// └───────────────────┘ |
| /// ``` |
| /// |
| /// But this way on Fuchsia (with real shadows): |
| /// ``` |
| /// ┌───────────────────┐ |
| /// │ │ |
| /// │ 3.0 │ |
| /// │ │────────────┐ |
| /// │ │ │ |
| /// └───────────────────┘ │ |
| /// │ 2.0 │ |
| /// │ │ |
| /// └───────────────────┘ |
| /// ``` |
| /// |
| /// This check helps developers that want a consistent look and feel detect |
| /// where this inconsistency would occur. |
| bool debugCheckElevationsEnabled = false; |
| |
| /// The current color to overlay when repainting a layer. |
| /// |
| /// This is used by painting debug code that implements |
| /// [debugRepaintRainbowEnabled] or [debugRepaintTextRainbowEnabled]. |
| /// |
| /// The value is incremented by [RenderView.compositeFrame] if either of those |
| /// flags is enabled. |
| HSVColor debugCurrentRepaintColor = _kDebugDefaultRepaintColor; |
| |
| /// Log the call stacks that mark render objects as needing layout. |
| /// |
| /// For sanity, this only logs the stack traces of cases where an object is |
| /// added to the list of nodes needing layout. This avoids printing multiple |
| /// redundant stack traces as a single [RenderObject.markNeedsLayout] call walks |
| /// up the tree. |
| bool debugPrintMarkNeedsLayoutStacks = false; |
| |
| /// Log the call stacks that mark render objects as needing paint. |
| bool debugPrintMarkNeedsPaintStacks = false; |
| |
| /// Log the dirty render objects that are laid out each frame. |
| /// |
| /// Combined with [debugPrintBeginFrameBanner], this allows you to distinguish |
| /// layouts triggered by the initial mounting of a render tree (e.g. in a call |
| /// to [runApp]) from the regular layouts triggered by the pipeline. |
| /// |
| /// Combined with [debugPrintMarkNeedsLayoutStacks], this lets you watch a |
| /// render object's dirty/clean lifecycle. |
| /// |
| /// See also: |
| /// |
| /// * [debugProfilePaintsEnabled], which does something similar for |
| /// painting but using the timeline view. |
| /// * [debugPrintRebuildDirtyWidgets], which does something similar for widgets |
| /// being rebuilt. |
| /// * The discussion at [RendererBinding.drawFrame]. |
| bool debugPrintLayouts = false; |
| |
| /// Check the intrinsic sizes of each [RenderBox] during layout. |
| /// |
| /// By default this is turned off since these checks are expensive, but it is |
| /// enabled by the test framework. |
| bool debugCheckIntrinsicSizes = false; |
| |
| /// Adds [dart:developer.Timeline] events for every [RenderObject] painted. |
| /// |
| /// This is only enabled in debug builds. The timing information this exposes is |
| /// not representative of actual paints. However, it can expose unexpected |
| /// painting in the timeline. |
| /// |
| /// For details on how to use [dart:developer.Timeline] events in the Dart |
| /// Observatory to optimize your app, see: |
| /// <https://fuchsia.googlesource.com/topaz/+/master/shell/docs/performance.md> |
| /// |
| /// See also: |
| /// |
| /// * [debugPrintLayouts], which does something similar for layout but using |
| /// console output. |
| /// * [debugProfileBuildsEnabled], which does something similar for widgets |
| /// being rebuilt, and [debugPrintRebuildDirtyWidgets], its console |
| /// equivalent. |
| /// * The discussion at [RendererBinding.drawFrame]. |
| /// * [RepaintBoundary], which can be used to contain repaints when unchanged |
| /// areas are being excessively repainted. |
| bool debugProfilePaintsEnabled = false; |
| |
| /// Signature for [debugOnProfilePaint] implementations. |
| typedef ProfilePaintCallback = void Function(RenderObject renderObject); |
| |
| /// Callback invoked for every [RenderObject] painted each frame. |
| /// |
| /// This callback is only invoked in debug builds. |
| /// |
| /// See also: |
| /// |
| /// * [debugProfilePaintsEnabled], which does something similar but adds |
| /// [dart:developer.Timeline] events instead of invoking a callback. |
| /// * [debugOnRebuildDirtyWidget], which does something similar for widgets |
| /// being built. |
| /// * [WidgetInspectorService], which uses the [debugOnProfilePaint] |
| /// callback to generate aggregate profile statistics describing what paints |
| /// occurred when the `ext.flutter.inspector.trackRepaintWidgets` service |
| /// extension is enabled. |
| ProfilePaintCallback debugOnProfilePaint; |
| |
| /// Setting to true will cause all clipping effects from the layer tree to be |
| /// ignored. |
| /// |
| /// Can be used to debug whether objects being clipped are painting excessively |
| /// in clipped areas. Can also be used to check whether excessive use of |
| /// clipping is affecting performance. |
| /// |
| /// This will not reduce the number of [Layer] objects created; the compositing |
| /// strategy is unaffected. It merely causes the clipping layers to be skipped |
| /// when building the scene. |
| bool debugDisableClipLayers = false; |
| |
| /// Setting to true will cause all physical modeling effects from the layer |
| /// tree, such as shadows from elevations, to be ignored. |
| /// |
| /// Can be used to check whether excessive use of physical models is affecting |
| /// performance. |
| /// |
| /// This will not reduce the number of [Layer] objects created; the compositing |
| /// strategy is unaffected. It merely causes the physical shape layers to be |
| /// skipped when building the scene. |
| bool debugDisablePhysicalShapeLayers = false; |
| |
| /// Setting to true will cause all opacity effects from the layer tree to be |
| /// ignored. |
| /// |
| /// An optimization to not paint the child at all when opacity is 0 will still |
| /// remain. |
| /// |
| /// Can be used to check whether excessive use of opacity effects is affecting |
| /// performance. |
| /// |
| /// This will not reduce the number of [Layer] objects created; the compositing |
| /// strategy is unaffected. It merely causes the opacity layers to be skipped |
| /// when building the scene. |
| bool debugDisableOpacityLayers = false; |
| |
| void _debugDrawDoubleRect(Canvas canvas, Rect outerRect, Rect innerRect, Color color) { |
| final Path path = Path() |
| ..fillType = PathFillType.evenOdd |
| ..addRect(outerRect) |
| ..addRect(innerRect); |
| final Paint paint = Paint() |
| ..color = color; |
| canvas.drawPath(path, paint); |
| } |
| |
| /// Paint a diagram showing the given area as padding. |
| /// |
| /// Called by [RenderPadding.debugPaintSize] when [debugPaintSizeEnabled] is |
| /// true. |
| void debugPaintPadding(Canvas canvas, Rect outerRect, Rect innerRect, { double outlineWidth = 2.0 }) { |
| assert(() { |
| if (innerRect != null && !innerRect.isEmpty) { |
| _debugDrawDoubleRect(canvas, outerRect, innerRect, const Color(0x900090FF)); |
| _debugDrawDoubleRect(canvas, innerRect.inflate(outlineWidth).intersect(outerRect), innerRect, const Color(0xFF0090FF)); |
| } else { |
| final Paint paint = Paint() |
| ..color = const Color(0x90909090); |
| canvas.drawRect(outerRect, paint); |
| } |
| return true; |
| }()); |
| } |
| |
| /// Returns true if none of the rendering library debug variables have been changed. |
| /// |
| /// This function is used by the test framework to ensure that debug variables |
| /// haven't been inadvertently changed. |
| /// |
| /// See [the rendering library](rendering/rendering-library.html) for a complete |
| /// list. |
| /// |
| /// The `debugCheckIntrinsicSizesOverride` argument can be provided to override |
| /// the expected value for [debugCheckIntrinsicSizes]. (This exists because the |
| /// test framework itself overrides this value in some cases.) |
| bool debugAssertAllRenderVarsUnset(String reason, { bool debugCheckIntrinsicSizesOverride = false }) { |
| assert(() { |
| if (debugPaintSizeEnabled || |
| debugPaintBaselinesEnabled || |
| debugPaintLayerBordersEnabled || |
| debugPaintPointersEnabled || |
| debugRepaintRainbowEnabled || |
| debugRepaintTextRainbowEnabled || |
| debugCurrentRepaintColor != _kDebugDefaultRepaintColor || |
| debugPrintMarkNeedsLayoutStacks || |
| debugPrintMarkNeedsPaintStacks || |
| debugPrintLayouts || |
| debugCheckIntrinsicSizes != debugCheckIntrinsicSizesOverride || |
| debugProfilePaintsEnabled || |
| debugOnProfilePaint != null) { |
| throw FlutterError(reason); |
| } |
| return true; |
| }()); |
| return true; |
| } |