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// Copyright 2014 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
import 'package:flutter/foundation.dart';
import 'box.dart';
import 'sliver.dart';
import 'sliver_multi_box_adaptor.dart';
/// A sliver that places multiple box children in a linear array along the main
/// axis.
///
/// Each child is forced to have the [SliverConstraints.crossAxisExtent] in the
/// cross axis but determines its own main axis extent.
///
/// [RenderSliverList] determines its scroll offset by "dead reckoning" because
/// children outside the visible part of the sliver are not materialized, which
/// means [RenderSliverList] cannot learn their main axis extent. Instead, newly
/// materialized children are placed adjacent to existing children. If this dead
/// reckoning results in a logical inconsistency (e.g., attempting to place the
/// zeroth child at a scroll offset other than zero), the [RenderSliverList]
/// generates a [SliverGeometry.scrollOffsetCorrection] to restore consistency.
///
/// If the children have a fixed extent in the main axis, consider using
/// [RenderSliverFixedExtentList] rather than [RenderSliverList] because
/// [RenderSliverFixedExtentList] does not need to perform layout on its
/// children to obtain their extent in the main axis and is therefore more
/// efficient.
///
/// See also:
///
/// * [RenderSliverFixedExtentList], which is more efficient for children with
/// the same extent in the main axis.
/// * [RenderSliverGrid], which places its children in arbitrary positions.
class RenderSliverList extends RenderSliverMultiBoxAdaptor {
/// Creates a sliver that places multiple box children in a linear array along
/// the main axis.
///
/// The [childManager] argument must not be null.
RenderSliverList({
@required RenderSliverBoxChildManager childManager,
}) : super(childManager: childManager);
@override
void performLayout() {
final SliverConstraints constraints = this.constraints;
childManager.didStartLayout();
childManager.setDidUnderflow(false);
final double scrollOffset = constraints.scrollOffset + constraints.cacheOrigin;
assert(scrollOffset >= 0.0);
final double remainingExtent = constraints.remainingCacheExtent;
assert(remainingExtent >= 0.0);
final double targetEndScrollOffset = scrollOffset + remainingExtent;
final BoxConstraints childConstraints = constraints.asBoxConstraints();
int leadingGarbage = 0;
int trailingGarbage = 0;
bool reachedEnd = false;
// This algorithm in principle is straight-forward: find the first child
// that overlaps the given scrollOffset, creating more children at the top
// of the list if necessary, then walk down the list updating and laying out
// each child and adding more at the end if necessary until we have enough
// children to cover the entire viewport.
//
// It is complicated by one minor issue, which is that any time you update
// or create a child, it's possible that the some of the children that
// haven't yet been laid out will be removed, leaving the list in an
// inconsistent state, and requiring that missing nodes be recreated.
//
// To keep this mess tractable, this algorithm starts from what is currently
// the first child, if any, and then walks up and/or down from there, so
// that the nodes that might get removed are always at the edges of what has
// already been laid out.
// Make sure we have at least one child to start from.
if (firstChild == null) {
if (!addInitialChild()) {
// There are no children.
geometry = SliverGeometry.zero;
childManager.didFinishLayout();
return;
}
}
// We have at least one child.
// These variables track the range of children that we have laid out. Within
// this range, the children have consecutive indices. Outside this range,
// it's possible for a child to get removed without notice.
RenderBox leadingChildWithLayout, trailingChildWithLayout;
RenderBox earliestUsefulChild = firstChild;
// A firstChild with null layout offset is likely a result of children
// reordering.
//
// We rely on firstChild to have accurate layout offset. In the case of null
// layout offset, we have to find the first child that has valid layout
// offset.
if (childScrollOffset(firstChild) == null) {
int leadingChildrenWithoutLayoutOffset = 0;
while (childScrollOffset(earliestUsefulChild) == null) {
earliestUsefulChild = childAfter(firstChild);
leadingChildrenWithoutLayoutOffset += 1;
}
// We should be able to destroy children with null layout offset safely,
// because they are likely outside of viewport
collectGarbage(leadingChildrenWithoutLayoutOffset, 0);
assert(firstChild != null);
}
// Find the last child that is at or before the scrollOffset.
earliestUsefulChild = firstChild;
for (double earliestScrollOffset = childScrollOffset(earliestUsefulChild);
earliestScrollOffset > scrollOffset;
earliestScrollOffset = childScrollOffset(earliestUsefulChild)) {
// We have to add children before the earliestUsefulChild.
earliestUsefulChild = insertAndLayoutLeadingChild(childConstraints, parentUsesSize: true);
if (earliestUsefulChild == null) {
final SliverMultiBoxAdaptorParentData childParentData = firstChild.parentData as SliverMultiBoxAdaptorParentData;
childParentData.layoutOffset = 0.0;
if (scrollOffset == 0.0) {
// insertAndLayoutLeadingChild only lays out the children before
// firstChild. In this case, nothing has been laid out. We have
// to lay out firstChild manually.
firstChild.layout(childConstraints, parentUsesSize: true);
earliestUsefulChild = firstChild;
leadingChildWithLayout = earliestUsefulChild;
trailingChildWithLayout ??= earliestUsefulChild;
break;
} else {
// We ran out of children before reaching the scroll offset.
// We must inform our parent that this sliver cannot fulfill
// its contract and that we need a scroll offset correction.
geometry = SliverGeometry(
scrollOffsetCorrection: -scrollOffset,
);
return;
}
}
final double firstChildScrollOffset = earliestScrollOffset - paintExtentOf(firstChild);
// firstChildScrollOffset may contain double precision error
if (firstChildScrollOffset < -precisionErrorTolerance) {
// The first child doesn't fit within the viewport (underflow) and
// there may be additional children above it. Find the real first child
// and then correct the scroll position so that there's room for all and
// so that the trailing edge of the original firstChild appears where it
// was before the scroll offset correction.
// TODO(hansmuller): do this work incrementally, instead of all at once,
// i.e. find a way to avoid visiting ALL of the children whose offset
// is < 0 before returning for the scroll correction.
double correction = 0.0;
while (earliestUsefulChild != null) {
assert(firstChild == earliestUsefulChild);
correction += paintExtentOf(firstChild);
earliestUsefulChild = insertAndLayoutLeadingChild(childConstraints, parentUsesSize: true);
}
earliestUsefulChild = firstChild;
if ((correction - earliestScrollOffset).abs() > precisionErrorTolerance) {
geometry = SliverGeometry(
scrollOffsetCorrection: correction - earliestScrollOffset,
);
final SliverMultiBoxAdaptorParentData childParentData = firstChild.parentData as SliverMultiBoxAdaptorParentData;
childParentData.layoutOffset = 0.0;
return;
}
}
final SliverMultiBoxAdaptorParentData childParentData = earliestUsefulChild.parentData as SliverMultiBoxAdaptorParentData;
childParentData.layoutOffset = firstChildScrollOffset;
assert(earliestUsefulChild == firstChild);
leadingChildWithLayout = earliestUsefulChild;
trailingChildWithLayout ??= earliestUsefulChild;
}
// At this point, earliestUsefulChild is the first child, and is a child
// whose scrollOffset is at or before the scrollOffset, and
// leadingChildWithLayout and trailingChildWithLayout are either null or
// cover a range of render boxes that we have laid out with the first being
// the same as earliestUsefulChild and the last being either at or after the
// scroll offset.
assert(earliestUsefulChild == firstChild);
assert(childScrollOffset(earliestUsefulChild) <= scrollOffset);
// Make sure we've laid out at least one child.
if (leadingChildWithLayout == null) {
earliestUsefulChild.layout(childConstraints, parentUsesSize: true);
leadingChildWithLayout = earliestUsefulChild;
trailingChildWithLayout = earliestUsefulChild;
}
// Here, earliestUsefulChild is still the first child, it's got a
// scrollOffset that is at or before our actual scrollOffset, and it has
// been laid out, and is in fact our leadingChildWithLayout. It's possible
// that some children beyond that one have also been laid out.
bool inLayoutRange = true;
RenderBox child = earliestUsefulChild;
int index = indexOf(child);
double endScrollOffset = childScrollOffset(child) + paintExtentOf(child);
bool advance() { // returns true if we advanced, false if we have no more children
// This function is used in two different places below, to avoid code duplication.
assert(child != null);
if (child == trailingChildWithLayout)
inLayoutRange = false;
child = childAfter(child);
if (child == null)
inLayoutRange = false;
index += 1;
if (!inLayoutRange) {
if (child == null || indexOf(child) != index) {
// We are missing a child. Insert it (and lay it out) if possible.
child = insertAndLayoutChild(childConstraints,
after: trailingChildWithLayout,
parentUsesSize: true,
);
if (child == null) {
// We have run out of children.
return false;
}
} else {
// Lay out the child.
child.layout(childConstraints, parentUsesSize: true);
}
trailingChildWithLayout = child;
}
assert(child != null);
final SliverMultiBoxAdaptorParentData childParentData = child.parentData as SliverMultiBoxAdaptorParentData;
childParentData.layoutOffset = endScrollOffset;
assert(childParentData.index == index);
endScrollOffset = childScrollOffset(child) + paintExtentOf(child);
return true;
}
// Find the first child that ends after the scroll offset.
while (endScrollOffset < scrollOffset) {
leadingGarbage += 1;
if (!advance()) {
assert(leadingGarbage == childCount);
assert(child == null);
// we want to make sure we keep the last child around so we know the end scroll offset
collectGarbage(leadingGarbage - 1, 0);
assert(firstChild == lastChild);
final double extent = childScrollOffset(lastChild) + paintExtentOf(lastChild);
geometry = SliverGeometry(
scrollExtent: extent,
paintExtent: 0.0,
maxPaintExtent: extent,
);
return;
}
}
// Now find the first child that ends after our end.
while (endScrollOffset < targetEndScrollOffset) {
if (!advance()) {
reachedEnd = true;
break;
}
}
// Finally count up all the remaining children and label them as garbage.
if (child != null) {
child = childAfter(child);
while (child != null) {
trailingGarbage += 1;
child = childAfter(child);
}
}
// At this point everything should be good to go, we just have to clean up
// the garbage and report the geometry.
collectGarbage(leadingGarbage, trailingGarbage);
assert(debugAssertChildListIsNonEmptyAndContiguous());
double estimatedMaxScrollOffset;
if (reachedEnd) {
estimatedMaxScrollOffset = endScrollOffset;
} else {
estimatedMaxScrollOffset = childManager.estimateMaxScrollOffset(
constraints,
firstIndex: indexOf(firstChild),
lastIndex: indexOf(lastChild),
leadingScrollOffset: childScrollOffset(firstChild),
trailingScrollOffset: endScrollOffset,
);
assert(estimatedMaxScrollOffset >= endScrollOffset - childScrollOffset(firstChild));
}
final double paintExtent = calculatePaintOffset(
constraints,
from: childScrollOffset(firstChild),
to: endScrollOffset,
);
final double cacheExtent = calculateCacheOffset(
constraints,
from: childScrollOffset(firstChild),
to: endScrollOffset,
);
final double targetEndScrollOffsetForPaint = constraints.scrollOffset + constraints.remainingPaintExtent;
geometry = SliverGeometry(
scrollExtent: estimatedMaxScrollOffset,
paintExtent: paintExtent,
cacheExtent: cacheExtent,
maxPaintExtent: estimatedMaxScrollOffset,
// Conservative to avoid flickering away the clip during scroll.
hasVisualOverflow: endScrollOffset > targetEndScrollOffsetForPaint || constraints.scrollOffset > 0.0,
);
// We may have started the layout while scrolled to the end, which would not
// expose a new child.
if (estimatedMaxScrollOffset == endScrollOffset)
childManager.setDidUnderflow(true);
childManager.didFinishLayout();
}
}