commit | d57cc44f0529acc8e60d35d196143e63f3b051ea | [log] [tgz] |
---|---|---|
author | Victor Choueiri <victor.oc@gmail.com> | Thu May 31 01:18:17 2018 +0300 |
committer | Greg Spencer <gspencergoog@users.noreply.github.com> | Wed May 30 15:18:17 2018 -0700 |
tree | c7ff9ddc68a1c7dec80a2ce52460edfc0eca2ca4 | |
parent | 6fc7199dcc4030ba4d04e064cea624f62b12cbfe [diff] [blame] |
Add SweepGradient (#17368) This PR adds a SweepGradient class, extending Gradient to expose the engine's ui.Gradient.sweep shader. Similar to LinearGradient and RadialGradient - SweepGradients can be used in a BoxDecoration or passed to a Paint's shader.
diff --git a/AUTHORS b/AUTHORS index 4516816..ab63cf6 100644 --- a/AUTHORS +++ b/AUTHORS
@@ -23,3 +23,4 @@ Tetsuhiro Ueda <najeira@gmail.com> Dan Field <dfield@gmail.com> Noah Groß <gross@ngsger.de> +Victor Choueiri <victor@ctrlanddev.com>