blob: 590334fd9ec3bf66da9b46cbca58fce018f1f035 [file] [log] [blame]
// Copyright 2014 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
import 'dart:math' as math;
import 'package:flutter/foundation.dart';
import 'package:flutter/gestures.dart';
import 'box.dart';
import 'debug.dart';
import 'object.dart';
import 'viewport.dart';
import 'viewport_offset.dart';
// CORE TYPES FOR SLIVERS
// The RenderSliver base class and its helper types.
/// The direction in which a sliver's contents are ordered, relative to the
/// scroll offset axis.
///
/// For example, a vertical alphabetical list that is going [AxisDirection.down]
/// with a [GrowthDirection.forward] would have the A at the top and the Z at
/// the bottom, with the A adjacent to the origin, as would such a list going
/// [AxisDirection.up] with a [GrowthDirection.reverse]. On the other hand, a
/// vertical alphabetical list that is going [AxisDirection.down] with a
/// [GrowthDirection.reverse] would have the Z at the top (at scroll offset
/// zero) and the A below it.
///
/// The direction in which the scroll offset increases is given by
/// [applyGrowthDirectionToAxisDirection].
enum GrowthDirection {
/// This sliver's contents are ordered in the same direction as the
/// [AxisDirection].
forward,
/// This sliver's contents are ordered in the opposite direction of the
/// [AxisDirection].
reverse,
}
/// Flips the [AxisDirection] if the [GrowthDirection] is [GrowthDirection.reverse].
///
/// Specifically, returns `axisDirection` if `growthDirection` is
/// [GrowthDirection.forward], otherwise returns [flipAxisDirection] applied to
/// `axisDirection`.
///
/// This function is useful in [RenderSliver] subclasses that are given both an
/// [AxisDirection] and a [GrowthDirection] and wish to compute the
/// [AxisDirection] in which growth will occur.
AxisDirection applyGrowthDirectionToAxisDirection(AxisDirection axisDirection, GrowthDirection growthDirection) {
switch (growthDirection) {
case GrowthDirection.forward:
return axisDirection;
case GrowthDirection.reverse:
return flipAxisDirection(axisDirection);
}
}
/// Flips the [ScrollDirection] if the [GrowthDirection] is [GrowthDirection.reverse].
///
/// Specifically, returns `scrollDirection` if `scrollDirection` is
/// [GrowthDirection.forward], otherwise returns [flipScrollDirection] applied to
/// `scrollDirection`.
///
/// This function is useful in [RenderSliver] subclasses that are given both an
/// [ScrollDirection] and a [GrowthDirection] and wish to compute the
/// [ScrollDirection] in which growth will occur.
ScrollDirection applyGrowthDirectionToScrollDirection(ScrollDirection scrollDirection, GrowthDirection growthDirection) {
switch (growthDirection) {
case GrowthDirection.forward:
return scrollDirection;
case GrowthDirection.reverse:
return flipScrollDirection(scrollDirection);
}
}
/// Immutable layout constraints for [RenderSliver] layout.
///
/// The [SliverConstraints] describe the current scroll state of the viewport
/// from the point of view of the sliver receiving the constraints. For example,
/// a [scrollOffset] of zero means that the leading edge of the sliver is
/// visible in the viewport, not that the viewport itself has a zero scroll
/// offset.
class SliverConstraints extends Constraints {
/// Creates sliver constraints with the given information.
///
/// All of the argument must not be null.
const SliverConstraints({
required this.axisDirection,
required this.growthDirection,
required this.userScrollDirection,
required this.scrollOffset,
required this.precedingScrollExtent,
required this.overlap,
required this.remainingPaintExtent,
required this.crossAxisExtent,
required this.crossAxisDirection,
required this.viewportMainAxisExtent,
required this.remainingCacheExtent,
required this.cacheOrigin,
});
/// Creates a copy of this object but with the given fields replaced with the
/// new values.
SliverConstraints copyWith({
AxisDirection? axisDirection,
GrowthDirection? growthDirection,
ScrollDirection? userScrollDirection,
double? scrollOffset,
double? precedingScrollExtent,
double? overlap,
double? remainingPaintExtent,
double? crossAxisExtent,
AxisDirection? crossAxisDirection,
double? viewportMainAxisExtent,
double? remainingCacheExtent,
double? cacheOrigin,
}) {
return SliverConstraints(
axisDirection: axisDirection ?? this.axisDirection,
growthDirection: growthDirection ?? this.growthDirection,
userScrollDirection: userScrollDirection ?? this.userScrollDirection,
scrollOffset: scrollOffset ?? this.scrollOffset,
precedingScrollExtent: precedingScrollExtent ?? this.precedingScrollExtent,
overlap: overlap ?? this.overlap,
remainingPaintExtent: remainingPaintExtent ?? this.remainingPaintExtent,
crossAxisExtent: crossAxisExtent ?? this.crossAxisExtent,
crossAxisDirection: crossAxisDirection ?? this.crossAxisDirection,
viewportMainAxisExtent: viewportMainAxisExtent ?? this.viewportMainAxisExtent,
remainingCacheExtent: remainingCacheExtent ?? this.remainingCacheExtent,
cacheOrigin: cacheOrigin ?? this.cacheOrigin,
);
}
/// The direction in which the [scrollOffset] and [remainingPaintExtent]
/// increase.
final AxisDirection axisDirection;
/// The direction in which the contents of slivers are ordered, relative to
/// the [axisDirection].
///
/// For example, if the [axisDirection] is [AxisDirection.up], and the
/// [growthDirection] is [GrowthDirection.forward], then an alphabetical list
/// will have A at the bottom, then B, then C, and so forth, with Z at the
/// top, with the bottom of the A at scroll offset zero, and the top of the Z
/// at the highest scroll offset.
///
/// If a viewport has an overall [AxisDirection] of [AxisDirection.down], then
/// slivers above the absolute zero offset will have an axis of
/// [AxisDirection.up] and a growth direction of [GrowthDirection.reverse],
/// while slivers below the absolute zero offset will have the same axis
/// direction as the viewport and a growth direction of
/// [GrowthDirection.forward]. (The slivers with a reverse growth direction
/// still see only positive scroll offsets; the scroll offsets are reversed as
/// well, with zero at the absolute zero point, and positive numbers going
/// away from there.)
///
/// Normally, the absolute zero offset is determined by the viewport's
/// [RenderViewport.center] and [RenderViewport.anchor] properties.
final GrowthDirection growthDirection;
/// The direction in which the user is attempting to scroll, relative to the
/// [axisDirection] and [growthDirection].
///
/// For example, if [growthDirection] is [GrowthDirection.reverse] and
/// [axisDirection] is [AxisDirection.down], then a
/// [ScrollDirection.forward] means that the user is scrolling up, in the
/// positive [scrollOffset] direction.
///
/// If the _user_ is not scrolling, this will return [ScrollDirection.idle]
/// even if there is (for example) a [ScrollActivity] currently animating the
/// position.
///
/// This is used by some slivers to determine how to react to a change in
/// scroll offset. For example, [RenderSliverFloatingPersistentHeader] will
/// only expand a floating app bar when the [userScrollDirection] is in the
/// positive scroll offset direction.
final ScrollDirection userScrollDirection;
/// The scroll offset, in this sliver's coordinate system, that corresponds to
/// the earliest visible part of this sliver in the [AxisDirection] if
/// [growthDirection] is [GrowthDirection.forward] or in the opposite
/// [AxisDirection] direction if [growthDirection] is [GrowthDirection.reverse].
///
/// For example, if [AxisDirection] is [AxisDirection.down] and [growthDirection]
/// is [GrowthDirection.forward], then scroll offset is the amount the top of
/// the sliver has been scrolled past the top of the viewport.
///
/// This value is typically used to compute whether this sliver should still
/// protrude into the viewport via [SliverGeometry.paintExtent] and
/// [SliverGeometry.layoutExtent] considering how far the beginning of the
/// sliver is above the beginning of the viewport.
///
/// For slivers whose top is not past the top of the viewport, the
/// [scrollOffset] is `0` when [AxisDirection] is [AxisDirection.down] and
/// [growthDirection] is [GrowthDirection.forward]. The set of slivers with
/// [scrollOffset] `0` includes all the slivers that are below the bottom of the
/// viewport.
///
/// [SliverConstraints.remainingPaintExtent] is typically used to accomplish
/// the same goal of computing whether scrolled out slivers should still
/// partially 'protrude in' from the bottom of the viewport.
///
/// Whether this corresponds to the beginning or the end of the sliver's
/// contents depends on the [growthDirection].
final double scrollOffset;
/// The scroll distance that has been consumed by all [RenderSliver]s that
/// came before this [RenderSliver].
///
/// # Edge Cases
///
/// [RenderSliver]s often lazily create their internal content as layout
/// occurs, e.g., [SliverList]. In this case, when [RenderSliver]s exceed the
/// viewport, their children are built lazily, and the [RenderSliver] does not
/// have enough information to estimate its total extent,
/// [precedingScrollExtent] will be [double.infinity] for all [RenderSliver]s
/// that appear after the lazily constructed child. This is because a total
/// [SliverGeometry.scrollExtent] cannot be calculated unless all inner
/// children have been created and sized, or the number of children and
/// estimated extents are provided. The infinite [SliverGeometry.scrollExtent]
/// will become finite as soon as enough information is available to estimate
/// the overall extent of all children within the given [RenderSliver].
///
/// [RenderSliver]s may legitimately be infinite, meaning that they can scroll
/// content forever without reaching the end. For any [RenderSliver]s that
/// appear after the infinite [RenderSliver], the [precedingScrollExtent] will
/// be [double.infinity].
final double precedingScrollExtent;
/// The number of pixels from where the pixels corresponding to the
/// [scrollOffset] will be painted up to the first pixel that has not yet been
/// painted on by an earlier sliver, in the [axisDirection].
///
/// For example, if the previous sliver had a [SliverGeometry.paintExtent] of
/// 100.0 pixels but a [SliverGeometry.layoutExtent] of only 50.0 pixels,
/// then the [overlap] of this sliver will be 50.0.
///
/// This is typically ignored unless the sliver is itself going to be pinned
/// or floating and wants to avoid doing so under the previous sliver.
final double overlap;
/// The number of pixels of content that the sliver should consider providing.
/// (Providing more pixels than this is inefficient.)
///
/// The actual number of pixels provided should be specified in the
/// [RenderSliver.geometry] as [SliverGeometry.paintExtent].
///
/// This value may be infinite, for example if the viewport is an
/// unconstrained [RenderShrinkWrappingViewport].
///
/// This value may be 0.0, for example if the sliver is scrolled off the
/// bottom of a downwards vertical viewport.
final double remainingPaintExtent;
/// The number of pixels in the cross-axis.
///
/// For a vertical list, this is the width of the sliver.
final double crossAxisExtent;
/// The direction in which children should be placed in the cross axis.
///
/// Typically used in vertical lists to describe whether the ambient
/// [TextDirection] is [TextDirection.rtl] or [TextDirection.ltr].
final AxisDirection crossAxisDirection;
/// The number of pixels the viewport can display in the main axis.
///
/// For a vertical list, this is the height of the viewport.
final double viewportMainAxisExtent;
/// Where the cache area starts relative to the [scrollOffset].
///
/// Slivers that fall into the cache area located before the leading edge and
/// after the trailing edge of the viewport should still render content
/// because they are about to become visible when the user scrolls.
///
/// The [cacheOrigin] describes where the [remainingCacheExtent] starts relative
/// to the [scrollOffset]. A cache origin of 0 means that the sliver does not
/// have to provide any content before the current [scrollOffset]. A
/// [cacheOrigin] of -250.0 means that even though the first visible part of
/// the sliver will be at the provided [scrollOffset], the sliver should
/// render content starting 250.0 before the [scrollOffset] to fill the
/// cache area of the viewport.
///
/// The [cacheOrigin] is always negative or zero and will never exceed
/// -[scrollOffset]. In other words, a sliver is never asked to provide
/// content before its zero [scrollOffset].
///
/// See also:
///
/// * [RenderViewport.cacheExtent] for a description of a viewport's cache area.
final double cacheOrigin;
/// Describes how much content the sliver should provide starting from the
/// [cacheOrigin].
///
/// Not all content in the [remainingCacheExtent] will be visible as some
/// of it might fall into the cache area of the viewport.
///
/// Each sliver should start laying out content at the [cacheOrigin] and
/// try to provide as much content as the [remainingCacheExtent] allows.
///
/// The [remainingCacheExtent] is always larger or equal to the
/// [remainingPaintExtent]. Content, that falls in the [remainingCacheExtent],
/// but is outside of the [remainingPaintExtent] is currently not visible
/// in the viewport.
///
/// See also:
///
/// * [RenderViewport.cacheExtent] for a description of a viewport's cache area.
final double remainingCacheExtent;
/// The axis along which the [scrollOffset] and [remainingPaintExtent] are measured.
Axis get axis => axisDirectionToAxis(axisDirection);
/// Return what the [growthDirection] would be if the [axisDirection] was
/// either [AxisDirection.down] or [AxisDirection.right].
///
/// This is the same as [growthDirection] unless the [axisDirection] is either
/// [AxisDirection.up] or [AxisDirection.left], in which case it is the
/// opposite growth direction.
///
/// This can be useful in combination with [axis] to view the [axisDirection]
/// and [growthDirection] in different terms.
GrowthDirection get normalizedGrowthDirection {
switch (axisDirection) {
case AxisDirection.down:
case AxisDirection.right:
return growthDirection;
case AxisDirection.up:
case AxisDirection.left:
switch (growthDirection) {
case GrowthDirection.forward:
return GrowthDirection.reverse;
case GrowthDirection.reverse:
return GrowthDirection.forward;
}
}
}
@override
bool get isTight => false;
@override
bool get isNormalized {
return scrollOffset >= 0.0
&& crossAxisExtent >= 0.0
&& axisDirectionToAxis(axisDirection) != axisDirectionToAxis(crossAxisDirection)
&& viewportMainAxisExtent >= 0.0
&& remainingPaintExtent >= 0.0;
}
/// Returns [BoxConstraints] that reflects the sliver constraints.
///
/// The `minExtent` and `maxExtent` are used as the constraints in the main
/// axis. If non-null, the given `crossAxisExtent` is used as a tight
/// constraint in the cross axis. Otherwise, the [crossAxisExtent] from this
/// object is used as a constraint in the cross axis.
///
/// Useful for slivers that have [RenderBox] children.
BoxConstraints asBoxConstraints({
double minExtent = 0.0,
double maxExtent = double.infinity,
double? crossAxisExtent,
}) {
crossAxisExtent ??= this.crossAxisExtent;
switch (axis) {
case Axis.horizontal:
return BoxConstraints(
minHeight: crossAxisExtent,
maxHeight: crossAxisExtent,
minWidth: minExtent,
maxWidth: maxExtent,
);
case Axis.vertical:
return BoxConstraints(
minWidth: crossAxisExtent,
maxWidth: crossAxisExtent,
minHeight: minExtent,
maxHeight: maxExtent,
);
}
}
@override
bool debugAssertIsValid({
bool isAppliedConstraint = false,
InformationCollector? informationCollector,
}) {
assert(() {
bool hasErrors = false;
final StringBuffer errorMessage = StringBuffer('\n');
void verify(bool check, String message) {
if (check) {
return;
}
hasErrors = true;
errorMessage.writeln(' $message');
}
void verifyDouble(double property, String name, {bool mustBePositive = false, bool mustBeNegative = false}) {
if (property.isNaN) {
String additional = '.';
if (mustBePositive) {
additional = ', expected greater than or equal to zero.';
} else if (mustBeNegative) {
additional = ', expected less than or equal to zero.';
}
verify(false, 'The "$name" is NaN$additional');
} else if (mustBePositive) {
verify(property >= 0.0, 'The "$name" is negative.');
} else if (mustBeNegative) {
verify(property <= 0.0, 'The "$name" is positive.');
}
}
verifyDouble(scrollOffset, 'scrollOffset');
verifyDouble(overlap, 'overlap');
verifyDouble(crossAxisExtent, 'crossAxisExtent');
verifyDouble(scrollOffset, 'scrollOffset', mustBePositive: true);
verify(axisDirectionToAxis(axisDirection) != axisDirectionToAxis(crossAxisDirection), 'The "axisDirection" and the "crossAxisDirection" are along the same axis.');
verifyDouble(viewportMainAxisExtent, 'viewportMainAxisExtent', mustBePositive: true);
verifyDouble(remainingPaintExtent, 'remainingPaintExtent', mustBePositive: true);
verifyDouble(remainingCacheExtent, 'remainingCacheExtent', mustBePositive: true);
verifyDouble(cacheOrigin, 'cacheOrigin', mustBeNegative: true);
verifyDouble(precedingScrollExtent, 'precedingScrollExtent', mustBePositive: true);
verify(isNormalized, 'The constraints are not normalized.'); // should be redundant with earlier checks
if (hasErrors) {
throw FlutterError.fromParts(<DiagnosticsNode>[
ErrorSummary('$runtimeType is not valid: $errorMessage'),
if (informationCollector != null)
...informationCollector(),
DiagnosticsProperty<SliverConstraints>('The offending constraints were', this, style: DiagnosticsTreeStyle.errorProperty),
]);
}
return true;
}());
return true;
}
@override
bool operator ==(Object other) {
if (identical(this, other)) {
return true;
}
if (other is! SliverConstraints) {
return false;
}
assert(other.debugAssertIsValid());
return other.axisDirection == axisDirection
&& other.growthDirection == growthDirection
&& other.scrollOffset == scrollOffset
&& other.overlap == overlap
&& other.remainingPaintExtent == remainingPaintExtent
&& other.crossAxisExtent == crossAxisExtent
&& other.crossAxisDirection == crossAxisDirection
&& other.viewportMainAxisExtent == viewportMainAxisExtent
&& other.remainingCacheExtent == remainingCacheExtent
&& other.cacheOrigin == cacheOrigin;
}
@override
int get hashCode => Object.hash(
axisDirection,
growthDirection,
scrollOffset,
overlap,
remainingPaintExtent,
crossAxisExtent,
crossAxisDirection,
viewportMainAxisExtent,
remainingCacheExtent,
cacheOrigin,
);
@override
String toString() {
final List<String> properties = <String>[
'$axisDirection',
'$growthDirection',
'$userScrollDirection',
'scrollOffset: ${scrollOffset.toStringAsFixed(1)}',
'remainingPaintExtent: ${remainingPaintExtent.toStringAsFixed(1)}',
if (overlap != 0.0) 'overlap: ${overlap.toStringAsFixed(1)}',
'crossAxisExtent: ${crossAxisExtent.toStringAsFixed(1)}',
'crossAxisDirection: $crossAxisDirection',
'viewportMainAxisExtent: ${viewportMainAxisExtent.toStringAsFixed(1)}',
'remainingCacheExtent: ${remainingCacheExtent.toStringAsFixed(1)}',
'cacheOrigin: ${cacheOrigin.toStringAsFixed(1)}',
];
return 'SliverConstraints(${properties.join(', ')})';
}
}
/// Describes the amount of space occupied by a [RenderSliver].
///
/// A sliver can occupy space in several different ways, which is why this class
/// contains multiple values.
@immutable
class SliverGeometry with Diagnosticable {
/// Creates an object that describes the amount of space occupied by a sliver.
///
/// If the [layoutExtent] argument is null, [layoutExtent] defaults to the
/// [paintExtent]. If the [hitTestExtent] argument is null, [hitTestExtent]
/// defaults to the [paintExtent]. If [visible] is null, [visible] defaults to
/// whether [paintExtent] is greater than zero.
///
/// The other arguments must not be null.
const SliverGeometry({
this.scrollExtent = 0.0,
this.paintExtent = 0.0,
this.paintOrigin = 0.0,
double? layoutExtent,
this.maxPaintExtent = 0.0,
this.maxScrollObstructionExtent = 0.0,
double? hitTestExtent,
bool? visible,
this.hasVisualOverflow = false,
this.scrollOffsetCorrection,
double? cacheExtent,
}) : assert(scrollOffsetCorrection != 0.0),
layoutExtent = layoutExtent ?? paintExtent,
hitTestExtent = hitTestExtent ?? paintExtent,
cacheExtent = cacheExtent ?? layoutExtent ?? paintExtent,
visible = visible ?? paintExtent > 0.0;
/// A sliver that occupies no space at all.
static const SliverGeometry zero = SliverGeometry();
/// The (estimated) total scrollable extent that this sliver has content for.
///
/// This is the amount of scrolling the user needs to do to get from the
/// beginning of this sliver to the end of this sliver.
///
/// The value is used to calculate the [SliverConstraints.scrollOffset] of
/// all slivers in the scrollable and thus should be provided whether the
/// sliver is currently in the viewport or not.
///
/// In a typical scrolling scenario, the [scrollExtent] is constant for a
/// sliver throughout the scrolling while [paintExtent] and [layoutExtent]
/// will progress from `0` when offscreen to between `0` and [scrollExtent]
/// as the sliver scrolls partially into and out of the screen and is
/// equal to [scrollExtent] while the sliver is entirely on screen. However,
/// these relationships can be customized to achieve more special effects.
///
/// This value must be accurate if the [paintExtent] is less than the
/// [SliverConstraints.remainingPaintExtent] provided during layout.
final double scrollExtent;
/// The visual location of the first visible part of this sliver relative to
/// its layout position.
///
/// For example, if the sliver wishes to paint visually before its layout
/// position, the [paintOrigin] is negative. The coordinate system this sliver
/// uses for painting is relative to this [paintOrigin]. In other words,
/// when [RenderSliver.paint] is called, the (0, 0) position of the [Offset]
/// given to it is at this [paintOrigin].
///
/// The coordinate system used for the [paintOrigin] itself is relative
/// to the start of this sliver's layout position rather than relative to
/// its current position on the viewport. In other words, in a typical
/// scrolling scenario, [paintOrigin] remains constant at 0.0 rather than
/// tracking from 0.0 to [SliverConstraints.viewportMainAxisExtent] as the
/// sliver scrolls past the viewport.
///
/// This value does not affect the layout of subsequent slivers. The next
/// sliver is still placed at [layoutExtent] after this sliver's layout
/// position. This value does affect where the [paintExtent] extent is
/// measured from when computing the [SliverConstraints.overlap] for the next
/// sliver.
///
/// Defaults to 0.0, which means slivers start painting at their layout
/// position by default.
final double paintOrigin;
/// The amount of currently visible visual space that was taken by the sliver
/// to render the subset of the sliver that covers all or part of the
/// [SliverConstraints.remainingPaintExtent] in the current viewport.
///
/// This value does not affect how the next sliver is positioned. In other
/// words, if this value was 100 and [layoutExtent] was 0, typical slivers
/// placed after it would end up drawing in the same 100 pixel space while
/// painting.
///
/// This must be between zero and [SliverConstraints.remainingPaintExtent].
///
/// This value is typically 0 when outside of the viewport and grows or
/// shrinks from 0 or to 0 as the sliver is being scrolled into and out of the
/// viewport unless the sliver wants to achieve a special effect and paint
/// even when scrolled away.
///
/// This contributes to the calculation for the next sliver's
/// [SliverConstraints.overlap].
final double paintExtent;
/// The distance from the first visible part of this sliver to the first
/// visible part of the next sliver, assuming the next sliver's
/// [SliverConstraints.scrollOffset] is zero.
///
/// This must be between zero and [paintExtent]. It defaults to [paintExtent].
///
/// This value is typically 0 when outside of the viewport and grows or
/// shrinks from 0 or to 0 as the sliver is being scrolled into and out of the
/// viewport unless the sliver wants to achieve a special effect and push
/// down the layout start position of subsequent slivers before the sliver is
/// even scrolled into the viewport.
final double layoutExtent;
/// The (estimated) total paint extent that this sliver would be able to
/// provide if the [SliverConstraints.remainingPaintExtent] was infinite.
///
/// This is used by viewports that implement shrink-wrapping.
///
/// By definition, this cannot be less than [paintExtent].
final double maxPaintExtent;
/// The maximum extent by which this sliver can reduce the area in which
/// content can scroll if the sliver were pinned at the edge.
///
/// Slivers that never get pinned at the edge, should return zero.
///
/// A pinned app bar is an example for a sliver that would use this setting:
/// When the app bar is pinned to the top, the area in which content can
/// actually scroll is reduced by the height of the app bar.
final double maxScrollObstructionExtent;
/// The distance from where this sliver started painting to the bottom of
/// where it should accept hits.
///
/// This must be between zero and [paintExtent]. It defaults to [paintExtent].
final double hitTestExtent;
/// Whether this sliver should be painted.
///
/// By default, this is true if [paintExtent] is greater than zero, and
/// false if [paintExtent] is zero.
final bool visible;
/// Whether this sliver has visual overflow.
///
/// By default, this is false, which means the viewport does not need to clip
/// its children. If any slivers have visual overflow, the viewport will apply
/// a clip to its children.
final bool hasVisualOverflow;
/// If this is non-zero after [RenderSliver.performLayout] returns, the scroll
/// offset will be adjusted by the parent and then the entire layout of the
/// parent will be rerun.
///
/// When the value is non-zero, the [RenderSliver] does not need to compute
/// the rest of the values when constructing the [SliverGeometry] or call
/// [RenderObject.layout] on its children since [RenderSliver.performLayout]
/// will be called again on this sliver in the same frame after the
/// [SliverConstraints.scrollOffset] correction has been applied, when the
/// proper [SliverGeometry] and layout of its children can be computed.
///
/// If the parent is also a [RenderSliver], it must propagate this value
/// in its own [RenderSliver.geometry] property until a viewport which adjusts
/// its offset based on this value.
final double? scrollOffsetCorrection;
/// How many pixels the sliver has consumed in the
/// [SliverConstraints.remainingCacheExtent].
///
/// This value should be equal to or larger than the [layoutExtent] because
/// the sliver always consumes at least the [layoutExtent] from the
/// [SliverConstraints.remainingCacheExtent] and possibly more if it falls
/// into the cache area of the viewport.
///
/// See also:
///
/// * [RenderViewport.cacheExtent] for a description of a viewport's cache area.
final double cacheExtent;
/// Asserts that this geometry is internally consistent.
///
/// Does nothing if asserts are disabled. Always returns true.
bool debugAssertIsValid({
InformationCollector? informationCollector,
}) {
assert(() {
void verify(bool check, String summary, {List<DiagnosticsNode>? details}) {
if (check) {
return;
}
throw FlutterError.fromParts(<DiagnosticsNode>[
ErrorSummary('${objectRuntimeType(this, 'SliverGeometry')} is not valid: $summary'),
...?details,
if (informationCollector != null)
...informationCollector(),
]);
}
verify(scrollExtent >= 0.0, 'The "scrollExtent" is negative.');
verify(paintExtent >= 0.0, 'The "paintExtent" is negative.');
verify(layoutExtent >= 0.0, 'The "layoutExtent" is negative.');
verify(cacheExtent >= 0.0, 'The "cacheExtent" is negative.');
if (layoutExtent > paintExtent) {
verify(false,
'The "layoutExtent" exceeds the "paintExtent".',
details: _debugCompareFloats('paintExtent', paintExtent, 'layoutExtent', layoutExtent),
);
}
// If the paintExtent is slightly more than the maxPaintExtent, but the difference is still less
// than precisionErrorTolerance, we will not throw the assert below.
if (paintExtent - maxPaintExtent > precisionErrorTolerance) {
verify(false,
'The "maxPaintExtent" is less than the "paintExtent".',
details:
_debugCompareFloats('maxPaintExtent', maxPaintExtent, 'paintExtent', paintExtent)
..add(ErrorDescription("By definition, a sliver can't paint more than the maximum that it can paint!")),
);
}
verify(hitTestExtent >= 0.0, 'The "hitTestExtent" is negative.');
verify(scrollOffsetCorrection != 0.0, 'The "scrollOffsetCorrection" is zero.');
return true;
}());
return true;
}
@override
String toStringShort() => objectRuntimeType(this, 'SliverGeometry');
@override
void debugFillProperties(DiagnosticPropertiesBuilder properties) {
super.debugFillProperties(properties);
properties.add(DoubleProperty('scrollExtent', scrollExtent));
if (paintExtent > 0.0) {
properties.add(DoubleProperty('paintExtent', paintExtent, unit : visible ? null : ' but not painting'));
} else if (paintExtent == 0.0) {
if (visible) {
properties.add(DoubleProperty('paintExtent', paintExtent, unit: visible ? null : ' but visible'));
}
properties.add(FlagProperty('visible', value: visible, ifFalse: 'hidden'));
} else {
// Negative paintExtent!
properties.add(DoubleProperty('paintExtent', paintExtent, tooltip: '!'));
}
properties.add(DoubleProperty('paintOrigin', paintOrigin, defaultValue: 0.0));
properties.add(DoubleProperty('layoutExtent', layoutExtent, defaultValue: paintExtent));
properties.add(DoubleProperty('maxPaintExtent', maxPaintExtent));
properties.add(DoubleProperty('hitTestExtent', hitTestExtent, defaultValue: paintExtent));
properties.add(DiagnosticsProperty<bool>('hasVisualOverflow', hasVisualOverflow, defaultValue: false));
properties.add(DoubleProperty('scrollOffsetCorrection', scrollOffsetCorrection, defaultValue: null));
properties.add(DoubleProperty('cacheExtent', cacheExtent, defaultValue: 0.0));
}
}
/// Method signature for hit testing a [RenderSliver].
///
/// Used by [SliverHitTestResult.addWithAxisOffset] to hit test [RenderSliver]
/// children.
///
/// See also:
///
/// * [RenderSliver.hitTest], which documents more details around hit testing
/// [RenderSliver]s.
typedef SliverHitTest = bool Function(SliverHitTestResult result, { required double mainAxisPosition, required double crossAxisPosition });
/// The result of performing a hit test on [RenderSliver]s.
///
/// An instance of this class is provided to [RenderSliver.hitTest] to record
/// the result of the hit test.
class SliverHitTestResult extends HitTestResult {
/// Creates an empty hit test result for hit testing on [RenderSliver].
SliverHitTestResult() : super();
/// Wraps `result` to create a [HitTestResult] that implements the
/// [SliverHitTestResult] protocol for hit testing on [RenderSliver]s.
///
/// This method is used by [RenderObject]s that adapt between the
/// [RenderSliver]-world and the non-[RenderSliver]-world to convert a
/// (subtype of) [HitTestResult] to a [SliverHitTestResult] for hit testing on
/// [RenderSliver]s.
///
/// The [HitTestEntry] instances added to the returned [SliverHitTestResult]
/// are also added to the wrapped `result` (both share the same underlying
/// data structure to store [HitTestEntry] instances).
///
/// See also:
///
/// * [HitTestResult.wrap], which turns a [SliverHitTestResult] back into a
/// generic [HitTestResult].
/// * [BoxHitTestResult.wrap], which turns a [SliverHitTestResult] into a
/// [BoxHitTestResult] for hit testing on [RenderBox] children.
SliverHitTestResult.wrap(super.result) : super.wrap();
/// Transforms `mainAxisPosition` and `crossAxisPosition` to the local
/// coordinate system of a child for hit-testing the child.
///
/// The actual hit testing of the child needs to be implemented in the
/// provided `hitTest` callback, which is invoked with the transformed
/// `position` as argument.
///
/// For the transform `mainAxisOffset` is subtracted from `mainAxisPosition`
/// and `crossAxisOffset` is subtracted from `crossAxisPosition`.
///
/// The `paintOffset` describes how the paint position of a point painted at
/// the provided `mainAxisPosition` and `crossAxisPosition` would change after
/// `mainAxisOffset` and `crossAxisOffset` have been applied. This
/// `paintOffset` is used to properly convert [PointerEvent]s to the local
/// coordinate system of the event receiver.
///
/// The `paintOffset` may be null if `mainAxisOffset` and `crossAxisOffset` are
/// both zero.
///
/// The function returns the return value of `hitTest`.
bool addWithAxisOffset({
required Offset? paintOffset,
required double mainAxisOffset,
required double crossAxisOffset,
required double mainAxisPosition,
required double crossAxisPosition,
required SliverHitTest hitTest,
}) {
if (paintOffset != null) {
pushOffset(-paintOffset);
}
final bool isHit = hitTest(
this,
mainAxisPosition: mainAxisPosition - mainAxisOffset,
crossAxisPosition: crossAxisPosition - crossAxisOffset,
);
if (paintOffset != null) {
popTransform();
}
return isHit;
}
}
/// A hit test entry used by [RenderSliver].
///
/// The coordinate system used by this hit test entry is relative to the
/// [AxisDirection] of the target sliver.
class SliverHitTestEntry extends HitTestEntry<RenderSliver> {
/// Creates a sliver hit test entry.
///
/// The [mainAxisPosition] and [crossAxisPosition] arguments must not be null.
SliverHitTestEntry(
super.target, {
required this.mainAxisPosition,
required this.crossAxisPosition,
});
/// The distance in the [AxisDirection] from the edge of the sliver's painted
/// area (as given by the [SliverConstraints.scrollOffset]) to the hit point.
/// This can be an unusual direction, for example in the [AxisDirection.up]
/// case this is a distance from the _bottom_ of the sliver's painted area.
final double mainAxisPosition;
/// The distance to the hit point in the axis opposite the
/// [SliverConstraints.axis].
///
/// If the cross axis is horizontal (i.e. the
/// [SliverConstraints.axisDirection] is either [AxisDirection.down] or
/// [AxisDirection.up]), then the [crossAxisPosition] is a distance from the
/// left edge of the sliver. If the cross axis is vertical (i.e. the
/// [SliverConstraints.axisDirection] is either [AxisDirection.right] or
/// [AxisDirection.left]), then the [crossAxisPosition] is a distance from the
/// top edge of the sliver.
///
/// This is always a distance from the left or top of the parent, never a
/// distance from the right or bottom.
final double crossAxisPosition;
@override
String toString() => '${target.runtimeType}@(mainAxis: $mainAxisPosition, crossAxis: $crossAxisPosition)';
}
/// Parent data structure used by parents of slivers that position their
/// children using layout offsets.
///
/// This data structure is optimized for fast layout. It is best used by parents
/// that expect to have many children whose relative positions don't change even
/// when the scroll offset does.
class SliverLogicalParentData extends ParentData {
/// The position of the child relative to the zero scroll offset.
///
/// The number of pixels from the zero scroll offset of the parent sliver
/// (the line at which its [SliverConstraints.scrollOffset] is zero) to the
/// side of the child closest to that offset. A [layoutOffset] can be null
/// when it cannot be determined. The value will be set after layout.
///
/// In a typical list, this does not change as the parent is scrolled.
///
/// Defaults to null.
double? layoutOffset;
@override
String toString() => 'layoutOffset=${layoutOffset == null ? 'None': layoutOffset!.toStringAsFixed(1)}';
}
/// Parent data for slivers that have multiple children and that position their
/// children using layout offsets.
class SliverLogicalContainerParentData extends SliverLogicalParentData with ContainerParentDataMixin<RenderSliver> { }
/// Parent data structure used by parents of slivers that position their
/// children using absolute coordinates.
///
/// For example, used by [RenderViewport].
///
/// This data structure is optimized for fast painting, at the cost of requiring
/// additional work during layout when the children change their offsets. It is
/// best used by parents that expect to have few children, especially if those
/// children will themselves be very tall relative to the parent.
class SliverPhysicalParentData extends ParentData {
/// The position of the child relative to the parent.
///
/// This is the distance from the top left visible corner of the parent to the
/// top left visible corner of the sliver.
Offset paintOffset = Offset.zero;
/// Apply the [paintOffset] to the given [transform].
///
/// Used to implement [RenderObject.applyPaintTransform] by slivers that use
/// [SliverPhysicalParentData].
void applyPaintTransform(Matrix4 transform) {
// Hit test logic relies on this always providing an invertible matrix.
transform.translate(paintOffset.dx, paintOffset.dy);
}
@override
String toString() => 'paintOffset=$paintOffset';
}
/// Parent data for slivers that have multiple children and that position their
/// children using absolute coordinates.
class SliverPhysicalContainerParentData extends SliverPhysicalParentData with ContainerParentDataMixin<RenderSliver> { }
List<DiagnosticsNode> _debugCompareFloats(String labelA, double valueA, String labelB, double valueB) {
return <DiagnosticsNode>[
if (valueA.toStringAsFixed(1) != valueB.toStringAsFixed(1))
ErrorDescription(
'The $labelA is ${valueA.toStringAsFixed(1)}, but '
'the $labelB is ${valueB.toStringAsFixed(1)}.',
)
else ...<DiagnosticsNode>[
ErrorDescription('The $labelA is $valueA, but the $labelB is $valueB.'),
ErrorHint(
'Maybe you have fallen prey to floating point rounding errors, and should explicitly '
'apply the min() or max() functions, or the clamp() method, to the $labelB?',
),
],
];
}
/// Base class for the render objects that implement scroll effects in viewports.
///
/// A [RenderViewport] has a list of child slivers. Each sliver — literally a
/// slice of the viewport's contents — is laid out in turn, covering the
/// viewport in the process. (Every sliver is laid out each time, including
/// those that have zero extent because they are "scrolled off" or are beyond
/// the end of the viewport.)
///
/// Slivers participate in the _sliver protocol_, wherein during [layout] each
/// sliver receives a [SliverConstraints] object and computes a corresponding
/// [SliverGeometry] that describes where it fits in the viewport. This is
/// analogous to the box protocol used by [RenderBox], which gets a
/// [BoxConstraints] as input and computes a [Size].
///
/// Slivers have a leading edge, which is where the position described by
/// [SliverConstraints.scrollOffset] for this sliver begins. Slivers have
/// several dimensions, the primary of which is [SliverGeometry.paintExtent],
/// which describes the extent of the sliver along the main axis, starting from
/// the leading edge, reaching either the end of the viewport or the end of the
/// sliver, whichever comes first.
///
/// Slivers can change dimensions based on the changing constraints in a
/// non-linear fashion, to achieve various scroll effects. For example, the
/// various [RenderSliverPersistentHeader] subclasses, on which [SliverAppBar]
/// is based, achieve effects such as staying visible despite the scroll offset,
/// or reappearing at different offsets based on the user's scroll direction
/// ([SliverConstraints.userScrollDirection]).
///
/// {@youtube 560 315 https://www.youtube.com/watch?v=Mz3kHQxBjGg}
///
/// ## Writing a RenderSliver subclass
///
/// Slivers can have sliver children, or children from another coordinate
/// system, typically box children. (For details on the box protocol, see
/// [RenderBox].) Slivers can also have different child models, typically having
/// either one child, or a list of children.
///
/// ### Examples of slivers
///
/// A good example of a sliver with a single child that is also itself a sliver
/// is [RenderSliverPadding], which indents its child. A sliver-to-sliver render
/// object such as this must construct a [SliverConstraints] object for its
/// child, then must take its child's [SliverGeometry] and use it to form its
/// own [geometry].
///
/// The other common kind of one-child sliver is a sliver that has a single
/// [RenderBox] child. An example of that would be [RenderSliverToBoxAdapter],
/// which lays out a single box and sizes itself around the box. Such a sliver
/// must use its [SliverConstraints] to create a [BoxConstraints] for the
/// child, lay the child out (using the child's [layout] method), and then use
/// the child's [RenderBox.size] to generate the sliver's [SliverGeometry].
///
/// The most common kind of sliver though is one with multiple children. The
/// most straight-forward example of this is [RenderSliverList], which arranges
/// its children one after the other in the main axis direction. As with the
/// one-box-child sliver case, it uses its [constraints] to create a
/// [BoxConstraints] for the children, and then it uses the aggregate
/// information from all its children to generate its [geometry]. Unlike the
/// one-child cases, however, it is judicious in which children it actually lays
/// out (and later paints). If the scroll offset is 1000 pixels, and it
/// previously determined that the first three children are each 400 pixels
/// tall, then it will skip the first two and start the layout with its third
/// child.
///
/// ### Layout
///
/// As they are laid out, slivers decide their [geometry], which includes their
/// size ([SliverGeometry.paintExtent]) and the position of the next sliver
/// ([SliverGeometry.layoutExtent]), as well as the position of each of their
/// children, based on the input [constraints] from the viewport such as the
/// scroll offset ([SliverConstraints.scrollOffset]).
///
/// For example, a sliver that just paints a box 100 pixels high would say its
/// [SliverGeometry.paintExtent] was 100 pixels when the scroll offset was zero,
/// but would say its [SliverGeometry.paintExtent] was 25 pixels when the scroll
/// offset was 75 pixels, and would say it was zero when the scroll offset was
/// 100 pixels or more. (This is assuming that
/// [SliverConstraints.remainingPaintExtent] was more than 100 pixels.)
///
/// The various dimensions that are provided as input to this system are in the
/// [constraints]. They are described in detail in the documentation for the
/// [SliverConstraints] class.
///
/// The [performLayout] function must take these [constraints] and create a
/// [SliverGeometry] object that it must then assign to the [geometry] property.
/// The different dimensions of the geometry that can be configured are
/// described in detail in the documentation for the [SliverGeometry] class.
///
/// ### Painting
///
/// In addition to implementing layout, a sliver must also implement painting.
/// This is achieved by overriding the [paint] method.
///
/// The [paint] method is called with an [Offset] from the [Canvas] origin to
/// the top-left corner of the sliver, _regardless of the axis direction_.
///
/// Subclasses should also override [applyPaintTransform] to provide the
/// [Matrix4] describing the position of each child relative to the sliver.
/// (This is used by, among other things, the accessibility layer, to determine
/// the bounds of the child.)
///
/// ### Hit testing
///
/// To implement hit testing, either override the [hitTestSelf] and
/// [hitTestChildren] methods, or, for more complex cases, instead override the
/// [hitTest] method directly.
///
/// To actually react to pointer events, the [handleEvent] method may be
/// implemented. By default it does nothing. (Typically gestures are handled by
/// widgets in the box protocol, not by slivers directly.)
///
/// ### Helper methods
///
/// There are a number of methods that a sliver should implement which will make
/// the other methods easier to implement. Each method listed below has detailed
/// documentation. In addition, the [RenderSliverHelpers] class can be used to
/// mix in some helpful methods.
///
/// #### childScrollOffset
///
/// If the subclass positions children anywhere other than at scroll offset
/// zero, it should override [childScrollOffset]. For example,
/// [RenderSliverList] and [RenderSliverGrid] override this method, but
/// [RenderSliverToBoxAdapter] does not.
///
/// This is used by, among other things, [Scrollable.ensureVisible].
///
/// #### childMainAxisPosition
///
/// Subclasses should implement [childMainAxisPosition] to describe where their
/// children are positioned.
///
/// #### childCrossAxisPosition
///
/// If the subclass positions children in the cross-axis at a position other
/// than zero, then it should override [childCrossAxisPosition]. For example
/// [RenderSliverGrid] overrides this method.
abstract class RenderSliver extends RenderObject {
// layout input
@override
SliverConstraints get constraints => super.constraints as SliverConstraints;
/// The amount of space this sliver occupies.
///
/// This value is stale whenever this object is marked as needing layout.
/// During [performLayout], do not read the [geometry] of a child unless you
/// pass true for parentUsesSize when calling the child's [layout] function.
///
/// The geometry of a sliver should be set only during the sliver's
/// [performLayout] or [performResize] functions. If you wish to change the
/// geometry of a sliver outside of those functions, call [markNeedsLayout]
/// instead to schedule a layout of the sliver.
SliverGeometry? get geometry => _geometry;
SliverGeometry? _geometry;
set geometry(SliverGeometry? value) {
assert(!(debugDoingThisResize && debugDoingThisLayout));
assert(sizedByParent || !debugDoingThisResize);
assert(() {
if ((sizedByParent && debugDoingThisResize) ||
(!sizedByParent && debugDoingThisLayout)) {
return true;
}
assert(!debugDoingThisResize);
DiagnosticsNode? contract, violation, hint;
if (debugDoingThisLayout) {
assert(sizedByParent);
violation = ErrorDescription('It appears that the geometry setter was called from performLayout().');
} else {
violation = ErrorDescription('The geometry setter was called from outside layout (neither performResize() nor performLayout() were being run for this object).');
if (owner != null && owner!.debugDoingLayout) {
hint = ErrorDescription('Only the object itself can set its geometry. It is a contract violation for other objects to set it.');
}
}
if (sizedByParent) {
contract = ErrorDescription('Because this RenderSliver has sizedByParent set to true, it must set its geometry in performResize().');
} else {
contract = ErrorDescription('Because this RenderSliver has sizedByParent set to false, it must set its geometry in performLayout().');
}
final List<DiagnosticsNode> information = <DiagnosticsNode>[
ErrorSummary('RenderSliver geometry setter called incorrectly.'),
violation,
if (hint != null) hint,
contract,
describeForError('The RenderSliver in question is'),
];
throw FlutterError.fromParts(information);
}());
_geometry = value;
}
@override
Rect get semanticBounds => paintBounds;
@override
Rect get paintBounds {
switch (constraints.axis) {
case Axis.horizontal:
return Rect.fromLTWH(
0.0, 0.0,
geometry!.paintExtent,
constraints.crossAxisExtent,
);
case Axis.vertical:
return Rect.fromLTWH(
0.0, 0.0,
constraints.crossAxisExtent,
geometry!.paintExtent,
);
}
}
@override
void debugResetSize() { }
@override
void debugAssertDoesMeetConstraints() {
assert(geometry!.debugAssertIsValid(
informationCollector: () => <DiagnosticsNode>[
describeForError('The RenderSliver that returned the offending geometry was'),
],
));
assert(() {
if (geometry!.paintOrigin + geometry!.paintExtent > constraints.remainingPaintExtent) {
throw FlutterError.fromParts(<DiagnosticsNode>[
ErrorSummary('SliverGeometry has a paintOffset that exceeds the remainingPaintExtent from the constraints.'),
describeForError('The render object whose geometry violates the constraints is the following'),
..._debugCompareFloats(
'remainingPaintExtent', constraints.remainingPaintExtent,
'paintOrigin + paintExtent', geometry!.paintOrigin + geometry!.paintExtent,
),
ErrorDescription(
'The paintOrigin and paintExtent must cause the child sliver to paint '
'within the viewport, and so cannot exceed the remainingPaintExtent.',
),
]);
}
return true;
}());
}
@override
void performResize() {
assert(false);
}
/// For a center sliver, the distance before the absolute zero scroll offset
/// that this sliver can cover.
///
/// For example, if an [AxisDirection.down] viewport with an
/// [RenderViewport.anchor] of 0.5 has a single sliver with a height of 100.0
/// and its [centerOffsetAdjustment] returns 50.0, then the sliver will be
/// centered in the viewport when the scroll offset is 0.0.
///
/// The distance here is in the opposite direction of the
/// [RenderViewport.axisDirection], so values will typically be positive.
double get centerOffsetAdjustment => 0.0;
/// Determines the set of render objects located at the given position.
///
/// Returns true if the given point is contained in this render object or one
/// of its descendants. Adds any render objects that contain the point to the
/// given hit test result.
///
/// The caller is responsible for providing the position in the local
/// coordinate space of the callee. The callee is responsible for checking
/// whether the given position is within its bounds.
///
/// Hit testing requires layout to be up-to-date but does not require painting
/// to be up-to-date. That means a render object can rely upon [performLayout]
/// having been called in [hitTest] but cannot rely upon [paint] having been
/// called. For example, a render object might be a child of a [RenderOpacity]
/// object, which calls [hitTest] on its children when its opacity is zero
/// even through it does not [paint] its children.
///
/// ## Coordinates for RenderSliver objects
///
/// The `mainAxisPosition` is the distance in the [AxisDirection] (after
/// applying the [GrowthDirection]) from the edge of the sliver's painted
/// area. This can be an unusual direction, for example in the
/// [AxisDirection.up] case this is a distance from the _bottom_ of the
/// sliver's painted area.
///
/// The `crossAxisPosition` is the distance in the other axis. If the cross
/// axis is horizontal (i.e. the [SliverConstraints.axisDirection] is either
/// [AxisDirection.down] or [AxisDirection.up]), then the `crossAxisPosition`
/// is a distance from the left edge of the sliver. If the cross axis is
/// vertical (i.e. the [SliverConstraints.axisDirection] is either
/// [AxisDirection.right] or [AxisDirection.left]), then the
/// `crossAxisPosition` is a distance from the top edge of the sliver.
///
/// ## Implementing hit testing for slivers
///
/// The most straight-forward way to implement hit testing for a new sliver
/// render object is to override its [hitTestSelf] and [hitTestChildren]
/// methods.
bool hitTest(SliverHitTestResult result, { required double mainAxisPosition, required double crossAxisPosition }) {
if (mainAxisPosition >= 0.0 && mainAxisPosition < geometry!.hitTestExtent &&
crossAxisPosition >= 0.0 && crossAxisPosition < constraints.crossAxisExtent) {
if (hitTestChildren(result, mainAxisPosition: mainAxisPosition, crossAxisPosition: crossAxisPosition) ||
hitTestSelf(mainAxisPosition: mainAxisPosition, crossAxisPosition: crossAxisPosition)) {
result.add(SliverHitTestEntry(
this,
mainAxisPosition: mainAxisPosition,
crossAxisPosition: crossAxisPosition,
));
return true;
}
}
return false;
}
/// Override this method if this render object can be hit even if its
/// children were not hit.
///
/// Used by [hitTest]. If you override [hitTest] and do not call this
/// function, then you don't need to implement this function.
///
/// For a discussion of the semantics of the arguments, see [hitTest].
@protected
bool hitTestSelf({ required double mainAxisPosition, required double crossAxisPosition }) => false;
/// Override this method to check whether any children are located at the
/// given position.
///
/// Typically children should be hit-tested in reverse paint order so that
/// hit tests at locations where children overlap hit the child that is
/// visually "on top" (i.e., paints later).
///
/// Used by [hitTest]. If you override [hitTest] and do not call this
/// function, then you don't need to implement this function.
///
/// For a discussion of the semantics of the arguments, see [hitTest].
@protected
bool hitTestChildren(SliverHitTestResult result, { required double mainAxisPosition, required double crossAxisPosition }) => false;
/// Computes the portion of the region from `from` to `to` that is visible,
/// assuming that only the region from the [SliverConstraints.scrollOffset]
/// that is [SliverConstraints.remainingPaintExtent] high is visible, and that
/// the relationship between scroll offsets and paint offsets is linear.
///
/// For example, if the constraints have a scroll offset of 100 and a
/// remaining paint extent of 100, and the arguments to this method describe
/// the region 50..150, then the returned value would be 50 (from scroll
/// offset 100 to scroll offset 150).
///
/// This method is not useful if there is not a 1:1 relationship between
/// consumed scroll offset and consumed paint extent. For example, if the
/// sliver always paints the same amount but consumes a scroll offset extent
/// that is proportional to the [SliverConstraints.scrollOffset], then this
/// function's results will not be consistent.
// This could be a static method but isn't, because it would be less convenient
// to call it from subclasses if it was.
double calculatePaintOffset(SliverConstraints constraints, { required double from, required double to }) {
assert(from <= to);
final double a = constraints.scrollOffset;
final double b = constraints.scrollOffset + constraints.remainingPaintExtent;
// the clamp on the next line is to avoid floating point rounding errors
return clampDouble(clampDouble(to, a, b) - clampDouble(from, a, b), 0.0, constraints.remainingPaintExtent);
}
/// Computes the portion of the region from `from` to `to` that is within
/// the cache extent of the viewport, assuming that only the region from the
/// [SliverConstraints.cacheOrigin] that is
/// [SliverConstraints.remainingCacheExtent] high is visible, and that
/// the relationship between scroll offsets and paint offsets is linear.
///
/// This method is not useful if there is not a 1:1 relationship between
/// consumed scroll offset and consumed cache extent.
double calculateCacheOffset(SliverConstraints constraints, { required double from, required double to }) {
assert(from <= to);
final double a = constraints.scrollOffset + constraints.cacheOrigin;
final double b = constraints.scrollOffset + constraints.remainingCacheExtent;
// the clamp on the next line is to avoid floating point rounding errors
return clampDouble(clampDouble(to, a, b) - clampDouble(from, a, b), 0.0, constraints.remainingCacheExtent);
}
/// Returns the distance from the leading _visible_ edge of the sliver to the
/// side of the given child closest to that edge.
///
/// For example, if the [constraints] describe this sliver as having an axis
/// direction of [AxisDirection.down], then this is the distance from the top
/// of the visible portion of the sliver to the top of the child. On the other
/// hand, if the [constraints] describe this sliver as having an axis
/// direction of [AxisDirection.up], then this is the distance from the bottom
/// of the visible portion of the sliver to the bottom of the child. In both
/// cases, this is the direction of increasing
/// [SliverConstraints.scrollOffset] and
/// [SliverLogicalParentData.layoutOffset].
///
/// For children that are [RenderSliver]s, the leading edge of the _child_
/// will be the leading _visible_ edge of the child, not the part of the child
/// that would locally be a scroll offset 0.0. For children that are not
/// [RenderSliver]s, for example a [RenderBox] child, it's the actual distance
/// to the edge of the box, since those boxes do not know how to handle being
/// scrolled.
///
/// This method differs from [childScrollOffset] in that
/// [childMainAxisPosition] gives the distance from the leading _visible_ edge
/// of the sliver whereas [childScrollOffset] gives the distance from the
/// sliver's zero scroll offset.
///
/// Calling this for a child that is not visible is not valid.
@protected
double childMainAxisPosition(covariant RenderObject child) {
assert(() {
throw FlutterError('${objectRuntimeType(this, 'RenderSliver')} does not implement childPosition.');
}());
return 0.0;
}
/// Returns the distance along the cross axis from the zero of the cross axis
/// in this sliver's [paint] coordinate space to the nearest side of the given
/// child.
///
/// For example, if the [constraints] describe this sliver as having an axis
/// direction of [AxisDirection.down], then this is the distance from the left
/// of the sliver to the left of the child. Similarly, if the [constraints]
/// describe this sliver as having an axis direction of [AxisDirection.up],
/// then this is value is the same. If the axis direction is
/// [AxisDirection.left] or [AxisDirection.right], then it is the distance
/// from the top of the sliver to the top of the child.
///
/// Calling this for a child that is not visible is not valid.
@protected
double childCrossAxisPosition(covariant RenderObject child) => 0.0;
/// Returns the scroll offset for the leading edge of the given child.
///
/// The `child` must be a child of this sliver.
///
/// This method differs from [childMainAxisPosition] in that
/// [childMainAxisPosition] gives the distance from the leading _visible_ edge
/// of the sliver whereas [childScrollOffset] gives the distance from sliver's
/// zero scroll offset.
double? childScrollOffset(covariant RenderObject child) {
assert(child.parent == this);
return 0.0;
}
@override
void applyPaintTransform(RenderObject child, Matrix4 transform) {
assert(() {
throw FlutterError('${objectRuntimeType(this, 'RenderSliver')} does not implement applyPaintTransform.');
}());
}
/// This returns a [Size] with dimensions relative to the leading edge of the
/// sliver, specifically the same offset that is given to the [paint] method.
/// This means that the dimensions may be negative.
///
/// This is only valid after [layout] has completed.
///
/// See also:
///
/// * [getAbsoluteSize], which returns absolute size.
@protected
Size getAbsoluteSizeRelativeToOrigin() {
assert(geometry != null);
assert(!debugNeedsLayout);
switch (applyGrowthDirectionToAxisDirection(constraints.axisDirection, constraints.growthDirection)) {
case AxisDirection.up:
return Size(constraints.crossAxisExtent, -geometry!.paintExtent);
case AxisDirection.right:
return Size(geometry!.paintExtent, constraints.crossAxisExtent);
case AxisDirection.down:
return Size(constraints.crossAxisExtent, geometry!.paintExtent);
case AxisDirection.left:
return Size(-geometry!.paintExtent, constraints.crossAxisExtent);
}
}
/// This returns the absolute [Size] of the sliver.
///
/// The dimensions are always positive and calling this is only valid after
/// [layout] has completed.
///
/// See also:
///
/// * [getAbsoluteSizeRelativeToOrigin], which returns the size relative to
/// the leading edge of the sliver.
@protected
Size getAbsoluteSize() {
assert(geometry != null);
assert(!debugNeedsLayout);
switch (constraints.axisDirection) {
case AxisDirection.up:
case AxisDirection.down:
return Size(constraints.crossAxisExtent, geometry!.paintExtent);
case AxisDirection.right:
case AxisDirection.left:
return Size(geometry!.paintExtent, constraints.crossAxisExtent);
}
}
void _debugDrawArrow(Canvas canvas, Paint paint, Offset p0, Offset p1, GrowthDirection direction) {
assert(() {
if (p0 == p1) {
return true;
}
assert(p0.dx == p1.dx || p0.dy == p1.dy); // must be axis-aligned
final double d = (p1 - p0).distance * 0.2;
final Offset temp;
double dx1, dx2, dy1, dy2;
switch (direction) {
case GrowthDirection.forward:
dx1 = dx2 = dy1 = dy2 = d;
case GrowthDirection.reverse:
temp = p0;
p0 = p1;
p1 = temp;
dx1 = dx2 = dy1 = dy2 = -d;
}
if (p0.dx == p1.dx) {
dx2 = -dx2;
} else {
dy2 = -dy2;
}
canvas.drawPath(
Path()
..moveTo(p0.dx, p0.dy)
..lineTo(p1.dx, p1.dy)
..moveTo(p1.dx - dx1, p1.dy - dy1)
..lineTo(p1.dx, p1.dy)
..lineTo(p1.dx - dx2, p1.dy - dy2),
paint,
);
return true;
}());
}
@override
void debugPaint(PaintingContext context, Offset offset) {
assert(() {
if (debugPaintSizeEnabled) {
final double strokeWidth = math.min(4.0, geometry!.paintExtent / 30.0);
final Paint paint = Paint()
..color = const Color(0xFF33CC33)
..strokeWidth = strokeWidth
..style = PaintingStyle.stroke
..maskFilter = MaskFilter.blur(BlurStyle.solid, strokeWidth);
final double arrowExtent = geometry!.paintExtent;
final double padding = math.max(2.0, strokeWidth);
final Canvas canvas = context.canvas;
canvas.drawCircle(
offset.translate(padding, padding),
padding * 0.5,
paint,
);
switch (constraints.axis) {
case Axis.vertical:
canvas.drawLine(
offset,
offset.translate(constraints.crossAxisExtent, 0.0),
paint,
);
_debugDrawArrow(
canvas,
paint,
offset.translate(constraints.crossAxisExtent * 1.0 / 4.0, padding),
offset.translate(constraints.crossAxisExtent * 1.0 / 4.0, arrowExtent - padding),
constraints.normalizedGrowthDirection,
);
_debugDrawArrow(
canvas,
paint,
offset.translate(constraints.crossAxisExtent * 3.0 / 4.0, padding),
offset.translate(constraints.crossAxisExtent * 3.0 / 4.0, arrowExtent - padding),
constraints.normalizedGrowthDirection,
);
case Axis.horizontal:
canvas.drawLine(
offset,
offset.translate(0.0, constraints.crossAxisExtent),
paint,
);
_debugDrawArrow(
canvas,
paint,
offset.translate(padding, constraints.crossAxisExtent * 1.0 / 4.0),
offset.translate(arrowExtent - padding, constraints.crossAxisExtent * 1.0 / 4.0),
constraints.normalizedGrowthDirection,
);
_debugDrawArrow(
canvas,
paint,
offset.translate(padding, constraints.crossAxisExtent * 3.0 / 4.0),
offset.translate(arrowExtent - padding, constraints.crossAxisExtent * 3.0 / 4.0),
constraints.normalizedGrowthDirection,
);
}
}
return true;
}());
}
// This override exists only to change the type of the second argument.
@override
void handleEvent(PointerEvent event, SliverHitTestEntry entry) { }
@override
void debugFillProperties(DiagnosticPropertiesBuilder properties) {
super.debugFillProperties(properties);
properties.add(DiagnosticsProperty<SliverGeometry>('geometry', geometry));
}
}
/// Mixin for [RenderSliver] subclasses that provides some utility functions.
mixin RenderSliverHelpers implements RenderSliver {
bool _getRightWayUp(SliverConstraints constraints) {
bool rightWayUp;
switch (constraints.axisDirection) {
case AxisDirection.up:
case AxisDirection.left:
rightWayUp = false;
case AxisDirection.down:
case AxisDirection.right:
rightWayUp = true;
}
switch (constraints.growthDirection) {
case GrowthDirection.forward:
break;
case GrowthDirection.reverse:
rightWayUp = !rightWayUp;
}
return rightWayUp;
}
/// Utility function for [hitTestChildren] for use when the children are
/// [RenderBox] widgets.
///
/// This function takes care of converting the position from the sliver
/// coordinate system to the Cartesian coordinate system used by [RenderBox].
///
/// This function relies on [childMainAxisPosition] to determine the position of
/// child in question.
///
/// Calling this for a child that is not visible is not valid.
@protected
bool hitTestBoxChild(BoxHitTestResult result, RenderBox child, { required double mainAxisPosition, required double crossAxisPosition }) {
final bool rightWayUp = _getRightWayUp(constraints);
double delta = childMainAxisPosition(child);
final double crossAxisDelta = childCrossAxisPosition(child);
double absolutePosition = mainAxisPosition - delta;
final double absoluteCrossAxisPosition = crossAxisPosition - crossAxisDelta;
Offset paintOffset, transformedPosition;
switch (constraints.axis) {
case Axis.horizontal:
if (!rightWayUp) {
absolutePosition = child.size.width - absolutePosition;
delta = geometry!.paintExtent - child.size.width - delta;
}
paintOffset = Offset(delta, crossAxisDelta);
transformedPosition = Offset(absolutePosition, absoluteCrossAxisPosition);
case Axis.vertical:
if (!rightWayUp) {
absolutePosition = child.size.height - absolutePosition;
delta = geometry!.paintExtent - child.size.height - delta;
}
paintOffset = Offset(crossAxisDelta, delta);
transformedPosition = Offset(absoluteCrossAxisPosition, absolutePosition);
}
return result.addWithOutOfBandPosition(
paintOffset: paintOffset,
hitTest: (BoxHitTestResult result) {
return child.hitTest(result, position: transformedPosition);
},
);
}
/// Utility function for [applyPaintTransform] for use when the children are
/// [RenderBox] widgets.
///
/// This function turns the value returned by [childMainAxisPosition] and
/// [childCrossAxisPosition]for the child in question into a translation that
/// it then applies to the given matrix.
///
/// Calling this for a child that is not visible is not valid.
@protected
void applyPaintTransformForBoxChild(RenderBox child, Matrix4 transform) {
final bool rightWayUp = _getRightWayUp(constraints);
double delta = childMainAxisPosition(child);
final double crossAxisDelta = childCrossAxisPosition(child);
switch (constraints.axis) {
case Axis.horizontal:
if (!rightWayUp) {
delta = geometry!.paintExtent - child.size.width - delta;
}
transform.translate(delta, crossAxisDelta);
case Axis.vertical:
if (!rightWayUp) {
delta = geometry!.paintExtent - child.size.height - delta;
}
transform.translate(crossAxisDelta, delta);
}
}
}
// ADAPTER FOR RENDER BOXES INSIDE SLIVERS
// Transitions from the RenderSliver world to the RenderBox world.
/// An abstract class for [RenderSliver]s that contains a single [RenderBox].
///
/// See also:
///
/// * [RenderSliver], which explains more about the Sliver protocol.
/// * [RenderBox], which explains more about the Box protocol.
/// * [RenderSliverToBoxAdapter], which extends this class to size the child
/// according to its preferred size.
/// * [RenderSliverFillRemaining], which extends this class to size the child
/// to fill the remaining space in the viewport.
abstract class RenderSliverSingleBoxAdapter extends RenderSliver with RenderObjectWithChildMixin<RenderBox>, RenderSliverHelpers {
/// Creates a [RenderSliver] that wraps a [RenderBox].
RenderSliverSingleBoxAdapter({
RenderBox? child,
}) {
this.child = child;
}
@override
void setupParentData(RenderObject child) {
if (child.parentData is! SliverPhysicalParentData) {
child.parentData = SliverPhysicalParentData();
}
}
/// Sets the [SliverPhysicalParentData.paintOffset] for the given child
/// according to the [SliverConstraints.axisDirection] and
/// [SliverConstraints.growthDirection] and the given geometry.
@protected
void setChildParentData(RenderObject child, SliverConstraints constraints, SliverGeometry geometry) {
final SliverPhysicalParentData childParentData = child.parentData! as SliverPhysicalParentData;
switch (applyGrowthDirectionToAxisDirection(constraints.axisDirection, constraints.growthDirection)) {
case AxisDirection.up:
childParentData.paintOffset = Offset(0.0, -(geometry.scrollExtent - (geometry.paintExtent + constraints.scrollOffset)));
case AxisDirection.right:
childParentData.paintOffset = Offset(-constraints.scrollOffset, 0.0);
case AxisDirection.down:
childParentData.paintOffset = Offset(0.0, -constraints.scrollOffset);
case AxisDirection.left:
childParentData.paintOffset = Offset(-(geometry.scrollExtent - (geometry.paintExtent + constraints.scrollOffset)), 0.0);
}
}
@override
bool hitTestChildren(SliverHitTestResult result, { required double mainAxisPosition, required double crossAxisPosition }) {
assert(geometry!.hitTestExtent > 0.0);
if (child != null) {
return hitTestBoxChild(BoxHitTestResult.wrap(result), child!, mainAxisPosition: mainAxisPosition, crossAxisPosition: crossAxisPosition);
}
return false;
}
@override
double childMainAxisPosition(RenderBox child) {
return -constraints.scrollOffset;
}
@override
void applyPaintTransform(RenderObject child, Matrix4 transform) {
assert(child == this.child);
final SliverPhysicalParentData childParentData = child.parentData! as SliverPhysicalParentData;
childParentData.applyPaintTransform(transform);
}
@override
void paint(PaintingContext context, Offset offset) {
if (child != null && geometry!.visible) {
final SliverPhysicalParentData childParentData = child!.parentData! as SliverPhysicalParentData;
context.paintChild(child!, offset + childParentData.paintOffset);
}
}
}
/// A [RenderSliver] that contains a single [RenderBox].
///
/// The child will not be laid out if it is not visible. It is sized according
/// to the child's preferences in the main axis, and with a tight constraint
/// forcing it to the dimensions of the viewport in the cross axis.
///
/// See also:
///
/// * [RenderSliver], which explains more about the Sliver protocol.
/// * [RenderBox], which explains more about the Box protocol.
/// * [RenderViewport], which allows [RenderSliver] objects to be placed inside
/// a [RenderBox] (the opposite of this class).
class RenderSliverToBoxAdapter extends RenderSliverSingleBoxAdapter {
/// Creates a [RenderSliver] that wraps a [RenderBox].
RenderSliverToBoxAdapter({
super.child,
});
@override
void performLayout() {
if (child == null) {
geometry = SliverGeometry.zero;
return;
}
final SliverConstraints constraints = this.constraints;
child!.layout(constraints.asBoxConstraints(), parentUsesSize: true);
final double childExtent;
switch (constraints.axis) {
case Axis.horizontal:
childExtent = child!.size.width;
case Axis.vertical:
childExtent = child!.size.height;
}
final double paintedChildSize = calculatePaintOffset(constraints, from: 0.0, to: childExtent);
final double cacheExtent = calculateCacheOffset(constraints, from: 0.0, to: childExtent);
assert(paintedChildSize.isFinite);
assert(paintedChildSize >= 0.0);
geometry = SliverGeometry(
scrollExtent: childExtent,
paintExtent: paintedChildSize,
cacheExtent: cacheExtent,
maxPaintExtent: childExtent,
hitTestExtent: paintedChildSize,
hasVisualOverflow: childExtent > constraints.remainingPaintExtent || constraints.scrollOffset > 0.0,
);
setChildParentData(child!, constraints, geometry!);
}
}