| // Copyright 2014 The Flutter Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| import 'package:meta/meta.dart'; |
| |
| import 'diagnostics.dart'; |
| |
| /// A [Key] is an identifier for [Widget]s, [Element]s and [SemanticsNode]s. |
| /// |
| /// A new widget will only be used to update an existing element if its key is |
| /// the same as the key of the current widget associated with the element. |
| /// |
| /// {@youtube 560 315 https://www.youtube.com/watch?v=kn0EOS-ZiIc} |
| /// |
| /// Keys must be unique amongst the [Element]s with the same parent. |
| /// |
| /// Subclasses of [Key] should either subclass [LocalKey] or [GlobalKey]. |
| /// |
| /// See also: |
| /// |
| /// * [Widget.key], which discusses how widgets use keys. |
| @immutable |
| abstract class Key { |
| /// Construct a [ValueKey<String>] with the given [String]. |
| /// |
| /// This is the simplest way to create keys. |
| const factory Key(String value) = ValueKey<String>; |
| |
| /// Default constructor, used by subclasses. |
| /// |
| /// Useful so that subclasses can call us, because the [Key.new] factory |
| /// constructor shadows the implicit constructor. |
| @protected |
| const Key.empty(); |
| } |
| |
| /// A key that is not a [GlobalKey]. |
| /// |
| /// Keys must be unique amongst the [Element]s with the same parent. By |
| /// contrast, [GlobalKey]s must be unique across the entire app. |
| /// |
| /// See also: |
| /// |
| /// * [Widget.key], which discusses how widgets use keys. |
| abstract class LocalKey extends Key { |
| /// Abstract const constructor. This constructor enables subclasses to provide |
| /// const constructors so that they can be used in const expressions. |
| const LocalKey() : super.empty(); |
| } |
| |
| /// A key that is only equal to itself. |
| /// |
| /// This cannot be created with a const constructor because that implies that |
| /// all instantiated keys would be the same instance and therefore not be unique. |
| class UniqueKey extends LocalKey { |
| /// Creates a key that is equal only to itself. |
| /// |
| /// The key cannot be created with a const constructor because that implies |
| /// that all instantiated keys would be the same instance and therefore not |
| /// be unique. |
| // ignore: prefer_const_constructors_in_immutables , never use const for this class |
| UniqueKey(); |
| |
| @override |
| String toString() => '[#${shortHash(this)}]'; |
| } |
| |
| /// A key that uses a value of a particular type to identify itself. |
| /// |
| /// A [ValueKey<T>] is equal to another [ValueKey<T>] if, and only if, their |
| /// values are [operator==]. |
| /// |
| /// This class can be subclassed to create value keys that will not be equal to |
| /// other value keys that happen to use the same value. If the subclass is |
| /// private, this results in a value key type that cannot collide with keys from |
| /// other sources, which could be useful, for example, if the keys are being |
| /// used as fallbacks in the same scope as keys supplied from another widget. |
| /// |
| /// See also: |
| /// |
| /// * [Widget.key], which discusses how widgets use keys. |
| class ValueKey<T> extends LocalKey { |
| /// Creates a key that delegates its [operator==] to the given value. |
| const ValueKey(this.value); |
| |
| /// The value to which this key delegates its [operator==] |
| final T value; |
| |
| @override |
| bool operator ==(Object other) { |
| if (other.runtimeType != runtimeType) { |
| return false; |
| } |
| return other is ValueKey<T> |
| && other.value == value; |
| } |
| |
| @override |
| int get hashCode => Object.hash(runtimeType, value); |
| |
| @override |
| String toString() { |
| final String valueString = T == String ? "<'$value'>" : '<$value>'; |
| // The crazy on the next line is a workaround for |
| // https://github.com/dart-lang/sdk/issues/33297 |
| if (runtimeType == _TypeLiteral<ValueKey<T>>().type) { |
| return '[$valueString]'; |
| } |
| return '[$T $valueString]'; |
| } |
| } |
| |
| class _TypeLiteral<T> { |
| Type get type => T; |
| } |