| // Copyright 2014 The Flutter Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| import 'dart:html' as html; |
| import 'dart:ui' as ui; |
| |
| import 'platform.dart' as platform; |
| |
| /// The dart:html implementation of [platform.defaultTargetPlatform]. |
| platform.TargetPlatform get defaultTargetPlatform { |
| // To get a better guess at the targetPlatform we need to be able to reference |
| // the window, but that won't be available until we fix the platforms |
| // configuration for Flutter. |
| return platform.debugDefaultTargetPlatformOverride ?? |
| _testPlatform ?? |
| _browserPlatform; |
| } |
| |
| final platform.TargetPlatform? _testPlatform = () { |
| platform.TargetPlatform? result; |
| assert(() { |
| // This member is only available in the web's dart:ui implementation. |
| // ignore: undefined_prefixed_name |
| if (ui.debugEmulateFlutterTesterEnvironment as bool) { |
| result = platform.TargetPlatform.android; |
| } |
| return true; |
| }()); |
| return result; |
| }(); |
| |
| // Lazy-initialized and forever cached current browser platform. |
| // |
| // Computing the platform is expensive as it uses `window.matchMedia`, which |
| // needs to parse and evaluate a CSS selector. On some devices this takes up to |
| // 0.20ms. As `defaultTargetPlatform` is routinely called dozens of times per |
| // frame this value should be cached. |
| final platform.TargetPlatform _browserPlatform = () { |
| final String navigatorPlatform = html.window.navigator.platform?.toLowerCase() ?? ''; |
| if (navigatorPlatform.startsWith('mac')) { |
| return platform.TargetPlatform.macOS; |
| } |
| if (navigatorPlatform.startsWith('win')) { |
| return platform.TargetPlatform.windows; |
| } |
| if (navigatorPlatform.contains('iphone') || |
| navigatorPlatform.contains('ipad') || |
| navigatorPlatform.contains('ipod')) { |
| return platform.TargetPlatform.iOS; |
| } |
| if (navigatorPlatform.contains('android')) { |
| return platform.TargetPlatform.android; |
| } |
| // Since some phones can report a window.navigator.platform as Linux, fall |
| // back to use CSS to disambiguate Android vs Linux desktop. If the CSS |
| // indicates that a device has a "fine pointer" (mouse) as the primary |
| // pointing device, then we'll assume desktop linux, and otherwise we'll |
| // assume Android. |
| if (html.window.matchMedia('only screen and (pointer: fine)').matches) { |
| return platform.TargetPlatform.linux; |
| } |
| return platform.TargetPlatform.android; |
| }(); |