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// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
import 'package:flutter/foundation.dart';
import 'package:flutter/widgets.dart';
import 'button.dart';
import 'theme.dart';
/// A material design "flat button".
///
/// A flat button is a section printed on a [Material] widget that reacts to
/// touches by filling with color.
///
/// Use flat buttons on toolbars, in dialogs, or inline with other content but
/// offset from that content with padding so that the button's presence is
/// obvious. Flat buttons intentionally do not have visible borders and must
/// therefore rely on their position relative to other content for context. In
/// dialogs and cards, they should be grouped together in one of the bottom
/// corners. Avoid using flat buttons where they would blend in with other
/// content, for example in the middle of lists.
///
/// Material design flat buttons have an all-caps label, some internal padding,
/// and some defined dimensions. To have a part of your application be
/// interactive, with ink splashes, without also committing to these stylistic
/// choices, consider using [InkWell] instead.
///
/// If the [onPressed] callback is null, then the button will be disabled,
/// will not react to touch, and will be colored as specified by
/// the [disabledColor] property instead of the [color] property. If you are
/// trying to change the button's [color] and it is not having any effect, check
/// that you are passing a non-null [onPressed] handler.
///
/// Requires one of its ancestors to be a [Material] widget.
///
/// Flat buttons will expand to fit the child widget, if necessary.
///
/// See also:
///
/// * [RaisedButton], which is a button that hovers above the containing
/// material.
/// * [DropdownButton], which offers the user a choice of a number of options.
/// * [SimpleDialogOption], which is used in [SimpleDialog]s.
/// * [IconButton], to create buttons that just contain icons.
/// * [InkWell], which implements the ink splash part of a flat button.
/// * <https://material.google.com/components/buttons.html>
class FlatButton extends StatelessWidget {
/// Creates a flat button.
///
/// The [child] argument is required and is typically a [Text] widget in all
/// caps.
const FlatButton({
Key key,
@required this.onPressed,
this.textColor,
this.disabledTextColor,
this.color,
this.highlightColor,
this.splashColor,
this.disabledColor,
this.textTheme,
this.colorBrightness,
@required this.child
}) : assert(child != null),
super(key: key);
/// The callback that is called when the button is tapped or otherwise
/// activated.
///
/// If this is set to null, the button will be disabled.
final VoidCallback onPressed;
/// The color to use for this button's text.
///
/// Defaults to the color determined by the [textTheme].
final Color textColor;
/// The color to use for this button's text when the button cannot be pressed.
///
/// Defaults to a color derived from the [Theme].
final Color disabledTextColor;
/// The primary color of the button, as printed on the [Material], while it
/// is in its default (unpressed, enabled) state.
///
/// Defaults to null, meaning that the color is automatically derived from the
/// [Theme].
///
/// Typically, a material design color will be used, as follows:
///
/// ```dart
/// new FlatButton(
/// color: Colors.blue,
/// onPressed: _handleTap,
/// child: new Text('DEMO'),
/// ),
/// ```
final Color color;
/// The primary color of the button when the button is in the down (pressed)
/// state.
///
/// The splash is represented as a circular overlay that appears above the
/// [highlightColor] overlay. The splash overlay has a center point that
/// matches the hit point of the user touch event. The splash overlay will
/// expand to fill the button area if the touch is held for long enough time.
/// If the splash color has transparency then the highlight and button color
/// will show through.
///
/// Defaults to the Theme's splash color, [ThemeData.splashColor].
final Color splashColor;
/// The secondary color of the button when the button is in the down (pressed)
/// state.
///
/// The highlight color is represented as a solid color that is overlaid over
/// the button color (if any). If the highlight color has transparency, the
/// button color will show through. The highlight fades in quickly as the
/// button is held down.
///
/// Defaults to the Theme's highlight color, [ThemeData.highlightColor].
final Color highlightColor;
/// The color of the button when the button is disabled.
///
/// Buttons are disabled by default. To enable a button, set its [onPressed]
/// property to a non-null value.
final Color disabledColor;
/// The color scheme to use for this button's text.
///
/// Defaults to the button color from [ButtonTheme].
final ButtonTextTheme textTheme;
/// The theme brightness to use for this button.
///
/// Defaults to the brightness from [ThemeData.brightness].
final Brightness colorBrightness;
/// The widget below this widget in the tree.
///
/// Typically a [Text] widget in all caps.
final Widget child;
/// Whether the button is enabled or disabled.
///
/// Buttons are disabled by default. To enable a button, set its [onPressed]
/// property to a non-null value.
bool get enabled => onPressed != null;
@override
Widget build(BuildContext context) {
return new MaterialButton(
onPressed: onPressed,
textColor: enabled ? textColor : disabledTextColor,
color: enabled ? color : disabledColor,
highlightColor: highlightColor ?? Theme.of(context).highlightColor,
splashColor: splashColor ?? Theme.of(context).splashColor,
textTheme: textTheme,
colorBrightness: colorBrightness,
child: child
);
}
@override
void debugFillProperties(DiagnosticPropertiesBuilder description) {
super.debugFillProperties(description);
description.add(new ObjectFlagProperty<VoidCallback>('onPressed', onPressed, ifNull: 'disabled'));
description.add(new DiagnosticsProperty<Color>('textColor', textColor, defaultValue: null));
description.add(new DiagnosticsProperty<Color>('disabledTextColor', disabledTextColor, defaultValue: null));
description.add(new DiagnosticsProperty<Color>('color', color, defaultValue: null));
description.add(new DiagnosticsProperty<Color>('highlightColor', highlightColor, defaultValue: null));
description.add(new DiagnosticsProperty<Color>('splashColor', splashColor, defaultValue: null));
}
}