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// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
import 'package:flutter/foundation.dart';
import 'package:flutter/widgets.dart';
import 'colors.dart';
import 'ink_well.dart';
import 'material.dart';
import 'theme.dart';
import 'tooltip.dart';
// TODO(eseidel): This needs to change based on device size?
// http://material.google.com/layout/metrics-keylines.html#metrics-keylines-keylines-spacing
const double _kSize = 56.0;
const double _kSizeMini = 40.0;
class _DefaultHeroTag {
const _DefaultHeroTag();
@override
String toString() => '<default FloatingActionButton tag>';
}
/// A material design floating action button.
///
/// A floating action button is a circular icon button that hovers over content
/// to promote a primary action in the application. Floating action buttons are
/// most commonly used in the [Scaffold.floatingActionButton] field.
///
/// Use at most a single floating action button per screen. Floating action
/// buttons should be used for positive actions such as "create", "share", or
/// "navigate".
///
/// If the [onPressed] callback is null, then the button will be disabled and
/// will not react to touch.
///
/// See also:
///
/// * [Scaffold]
/// * [RaisedButton]
/// * [FlatButton]
/// * <https://material.google.com/components/buttons-floating-action-button.html>
class FloatingActionButton extends StatefulWidget {
/// Creates a floating action button.
///
/// Most commonly used in the [Scaffold.floatingActionButton] field.
const FloatingActionButton({
Key key,
this.child,
this.tooltip,
this.backgroundColor,
this.heroTag: const _DefaultHeroTag(),
this.elevation: 6.0,
this.highlightElevation: 12.0,
@required this.onPressed,
this.mini: false
}) : super(key: key);
/// The widget below this widget in the tree.
final Widget child;
/// Text that describes the action that will occur when the button is pressed.
///
/// This text is displayed when the user long-presses on the button and is
/// used for accessibility.
final String tooltip;
/// The color to use when filling the button.
///
/// Defaults to the accent color of the current theme.
final Color backgroundColor;
/// The tag to apply to the button's [Hero] widget.
///
/// Defaults to a tag that matches other floating action buttons.
///
/// Set this to null explicitly if you don't want the floating action button to
/// have a hero tag.
///
/// If this is not explicitly set, then there can only be one
/// [FloatingActionButton] per route (that is, per screen), since otherwise
/// there would be a tag conflict (multiple heroes on one route can't have the
/// same tag). The material design specification recommends only using one
/// floating action button per screen.
final Object heroTag;
/// The callback that is called when the button is tapped or otherwise activated.
///
/// If this is set to null, the button will be disabled.
final VoidCallback onPressed;
/// The z-coordinate at which to place this button. This controls the size of
/// the shadow below the floating action button.
///
/// Defaults to 6, the appropriate elevation for floating action buttons.
final double elevation;
/// The z-coordinate at which to place this button when the user is touching
/// the button. This controls the size of the shadow below the floating action
/// button.
///
/// Defaults to 12, the appropriate elevation for floating action buttons
/// while they are being touched.
///
/// See also:
///
/// * [elevation], the default elevation.
final double highlightElevation;
/// Controls the size of this button.
///
/// By default, floating action buttons are non-mini and have a height and
/// width of 56.0 logical pixels. Mini floating action buttons have a height
/// and width of 40.0 logical pixels.
final bool mini;
@override
_FloatingActionButtonState createState() => new _FloatingActionButtonState();
}
class _FloatingActionButtonState extends State<FloatingActionButton> {
bool _highlight = false;
void _handleHighlightChanged(bool value) {
setState(() {
_highlight = value;
});
}
@override
Widget build(BuildContext context) {
Color iconColor = Colors.white;
Color materialColor = widget.backgroundColor;
if (materialColor == null) {
final ThemeData themeData = Theme.of(context);
materialColor = themeData.accentColor;
iconColor = themeData.accentIconTheme.color;
}
Widget result;
if (widget.child != null) {
result = new Center(
child: IconTheme.merge(
data: new IconThemeData(color: iconColor),
child: widget.child,
),
);
}
if (widget.tooltip != null) {
result = new Tooltip(
message: widget.tooltip,
child: result,
);
}
result = new Material(
color: materialColor,
type: MaterialType.circle,
elevation: _highlight ? widget.highlightElevation : widget.elevation,
child: new Container(
width: widget.mini ? _kSizeMini : _kSize,
height: widget.mini ? _kSizeMini : _kSize,
child: new InkWell(
onTap: widget.onPressed,
onHighlightChanged: _handleHighlightChanged,
child: result,
),
),
);
if (widget.heroTag != null) {
result = new Hero(
tag: widget.heroTag,
child: result,
);
}
return result;
}
}