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// Copyright 2014 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
import 'package:meta/meta.dart';
import 'package:process/process.dart';
import '../base/file_system.dart';
import '../base/io.dart';
import '../base/logger.dart';
import '../base/os.dart';
import '../base/platform.dart';
import '../build_info.dart';
import '../desktop_device.dart';
import '../device.dart';
import '../macos/application_package.dart';
import '../project.dart';
import 'build_macos.dart';
import 'macos_workflow.dart';
/// A device that represents a desktop MacOS target.
class MacOSDevice extends DesktopDevice {
MacOSDevice({
@required ProcessManager processManager,
@required Logger logger,
@required FileSystem fileSystem,
@required OperatingSystemUtils operatingSystemUtils,
}) : _processManager = processManager,
_logger = logger,
_operatingSystemUtils = operatingSystemUtils,
super(
'macos',
platformType: PlatformType.macos,
ephemeral: false,
processManager: processManager,
logger: logger,
fileSystem: fileSystem,
operatingSystemUtils: operatingSystemUtils,
);
final ProcessManager _processManager;
final Logger _logger;
final OperatingSystemUtils _operatingSystemUtils;
@override
bool isSupported() => true;
@override
String get name => 'macOS';
/// Returns [TargetPlatform.darwin_x64] even on macOS ARM devices.
///
/// Build system, artifacts rely on Rosetta to translate to x86_64 on ARM.
@override
Future<TargetPlatform> get targetPlatform async => TargetPlatform.darwin_x64;
@override
Future<String> get targetPlatformDisplayName async {
if (_operatingSystemUtils.hostPlatform == HostPlatform.darwin_arm) {
return 'darwin-arm64';
}
return super.targetPlatformDisplayName;
}
@override
bool isSupportedForProject(FlutterProject flutterProject) {
return flutterProject.macos.existsSync();
}
@override
Future<void> buildForDevice(
covariant MacOSApp package, {
String mainPath,
BuildInfo buildInfo,
}) async {
await buildMacOS(
flutterProject: FlutterProject.current(),
buildInfo: buildInfo,
targetOverride: mainPath,
verboseLogging: _logger.isVerbose,
);
}
@override
String executablePathForDevice(covariant MacOSApp package, BuildMode buildMode) {
return package.executable(buildMode);
}
@override
void onAttached(covariant MacOSApp package, BuildMode buildMode, Process process) {
// Bring app to foreground. Ideally this would be done post-launch rather
// than post-attach, since this won't run for release builds, but there's
// no general-purpose way of knowing when a process is far enough along in
// the launch process for 'open' to foreground it.
_processManager.run(<String>[
'open', package.applicationBundle(buildMode),
]).then((ProcessResult result) {
if (result.exitCode != 0) {
print('Failed to foreground app; open returned ${result.exitCode}');
}
});
}
}
class MacOSDevices extends PollingDeviceDiscovery {
MacOSDevices({
@required Platform platform,
@required MacOSWorkflow macOSWorkflow,
@required ProcessManager processManager,
@required Logger logger,
@required FileSystem fileSystem,
@required OperatingSystemUtils operatingSystemUtils,
}) : _logger = logger,
_platform = platform,
_macOSWorkflow = macOSWorkflow,
_processManager = processManager,
_fileSystem = fileSystem,
_operatingSystemUtils = operatingSystemUtils,
super('macOS devices');
final MacOSWorkflow _macOSWorkflow;
final Platform _platform;
final ProcessManager _processManager;
final Logger _logger;
final FileSystem _fileSystem;
final OperatingSystemUtils _operatingSystemUtils;
@override
bool get supportsPlatform => _platform.isMacOS;
@override
bool get canListAnything => _macOSWorkflow.canListDevices;
@override
Future<List<Device>> pollingGetDevices({ Duration timeout }) async {
if (!canListAnything) {
return const <Device>[];
}
return <Device>[
MacOSDevice(
processManager: _processManager,
logger: _logger,
fileSystem: _fileSystem,
operatingSystemUtils: _operatingSystemUtils,
),
];
}
@override
Future<List<String>> getDiagnostics() async => const <String>[];
}