| // Copyright 2014 The Flutter Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| import 'package:pool/pool.dart'; |
| |
| import '../../asset.dart'; |
| import '../../base/file_system.dart'; |
| import '../../devfs.dart'; |
| import '../../globals.dart' as globals; |
| import '../build_system.dart'; |
| import '../depfile.dart'; |
| import 'dart.dart'; |
| import 'icon_tree_shaker.dart'; |
| |
| /// A helper function to copy an asset bundle into an [environment]'s output |
| /// directory. |
| /// |
| /// Returns a [Depfile] containing all assets used in the build. |
| Future<Depfile> copyAssets(Environment environment, Directory outputDirectory) async { |
| final File pubspecFile = environment.projectDir.childFile('pubspec.yaml'); |
| final AssetBundle assetBundle = AssetBundleFactory.instance.createBundle(); |
| await assetBundle.build( |
| manifestPath: pubspecFile.path, |
| packagesPath: environment.projectDir.childFile('.packages').path, |
| ); |
| final Pool pool = Pool(kMaxOpenFiles); |
| final List<File> inputs = <File>[ |
| // An asset manifest with no assets would have zero inputs if not |
| // for this pubspec file. |
| pubspecFile, |
| ]; |
| final List<File> outputs = <File>[]; |
| |
| final IconTreeShaker iconTreeShaker = IconTreeShaker( |
| environment, |
| assetBundle.entries[kFontManifestJson] as DevFSStringContent, |
| processManager: globals.processManager, |
| logger: globals.logger, |
| fileSystem: globals.fs, |
| artifacts: globals.artifacts, |
| ); |
| |
| await Future.wait<void>( |
| assetBundle.entries.entries.map<Future<void>>((MapEntry<String, DevFSContent> entry) async { |
| final PoolResource resource = await pool.request(); |
| try { |
| // This will result in strange looking files, for example files with `/` |
| // on Windows or files that end up getting URI encoded such as `#.ext` |
| // to `%23.ext`. However, we have to keep it this way since the |
| // platform channels in the framework will URI encode these values, |
| // and the native APIs will look for files this way. |
| final File file = globals.fs.file(globals.fs.path.join(outputDirectory.path, entry.key)); |
| outputs.add(file); |
| file.parent.createSync(recursive: true); |
| final DevFSContent content = entry.value; |
| if (content is DevFSFileContent && content.file is File) { |
| inputs.add(globals.fs.file(content.file.path)); |
| if (!await iconTreeShaker.subsetFont( |
| inputPath: content.file.path, |
| outputPath: file.path, |
| relativePath: entry.key, |
| )) { |
| await (content.file as File).copy(file.path); |
| } |
| } else { |
| await file.writeAsBytes(await entry.value.contentsAsBytes()); |
| } |
| } finally { |
| resource.release(); |
| } |
| })); |
| return Depfile(inputs + assetBundle.additionalDependencies, outputs); |
| } |
| |
| /// Copy the assets defined in the flutter manifest into a build directory. |
| class CopyAssets extends Target { |
| const CopyAssets(); |
| |
| @override |
| String get name => 'copy_assets'; |
| |
| @override |
| List<Target> get dependencies => const <Target>[ |
| KernelSnapshot(), |
| ]; |
| |
| @override |
| List<Source> get inputs => const <Source>[ |
| Source.pattern('{FLUTTER_ROOT}/packages/flutter_tools/lib/src/build_system/targets/assets.dart'), |
| ...IconTreeShaker.inputs, |
| ]; |
| |
| @override |
| List<Source> get outputs => const <Source>[]; |
| |
| @override |
| List<String> get depfiles => const <String>[ |
| 'flutter_assets.d' |
| ]; |
| |
| @override |
| Future<void> build(Environment environment) async { |
| final Directory output = environment |
| .buildDir |
| .childDirectory('flutter_assets'); |
| output.createSync(recursive: true); |
| final Depfile depfile = await copyAssets(environment, output); |
| final DepfileService depfileService = DepfileService( |
| fileSystem: globals.fs, |
| logger: globals.logger, |
| platform: globals.platform, |
| ); |
| depfileService.writeToFile( |
| depfile, |
| environment.buildDir.childFile('flutter_assets.d'), |
| ); |
| } |
| } |