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// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
import 'basic.dart';
import 'focus_manager.dart';
import 'framework.dart';
class _FocusScopeMarker extends InheritedWidget {
const _FocusScopeMarker({
Key key,
@required this.node,
Widget child,
}) : assert(node != null),
super(key: key, child: child);
final FocusScopeNode node;
@override
bool updateShouldNotify(_FocusScopeMarker oldWidget) {
return node != oldWidget.node;
}
}
/// Establishes a scope in which widgets can receive focus.
///
/// The focus tree keeps track of which widget is the user's current focus. The
/// focused widget often listens for keyboard events.
///
/// The a focus scope does not itself receive focus but instead helps remember
/// previous focus states. A scope is currently active when its [node] is the
/// first focus of its parent scope. To activate a [FocusScope], either use the
/// [autofocus] property or explicitly make the [node] the first focus in the
/// parent scope:
///
/// ```dart
/// FocusScope.of(context).setFirstFocus(node);
/// ```
///
/// When a [FocusScope] is removed from the tree, the previously active
/// [FocusScope] becomes active again.
///
/// See also:
///
/// * [FocusScopeNode], which is the associated node in the focus tree.
/// * [FocusNode], which is a leaf node in the focus tree that can receive
/// focus.
class FocusScope extends StatefulWidget {
/// Creates a scope in which widgets can receive focus.
///
/// The [node] argument must not be null.
const FocusScope({
Key key,
@required this.node,
this.autofocus: false,
this.child,
}) : assert(node != null),
assert(autofocus != null),
super(key: key);
/// Controls whether this scope is currently active.
final FocusScopeNode node;
/// Whether this scope should attempt to become active when first added to
/// the tree.
final bool autofocus;
/// The widget below this widget in the tree.
///
/// {@macro flutter.widgets.child}
final Widget child;
/// Returns the [node] of the [FocusScope] that most tightly encloses the
/// given [BuildContext].
static FocusScopeNode of(BuildContext context) {
final _FocusScopeMarker scope = context.inheritFromWidgetOfExactType(_FocusScopeMarker);
return scope?.node ?? context.owner.focusManager.rootScope;
}
@override
_FocusScopeState createState() => new _FocusScopeState();
}
class _FocusScopeState extends State<FocusScope> {
bool _didAutofocus = false;
@override
void didChangeDependencies() {
super.didChangeDependencies();
if (!_didAutofocus && widget.autofocus) {
FocusScope.of(context).setFirstFocus(widget.node);
_didAutofocus = true;
}
}
@override
void dispose() {
widget.node.detach();
super.dispose();
}
@override
Widget build(BuildContext context) {
FocusScope.of(context).reparentScopeIfNeeded(widget.node);
return new Semantics(
explicitChildNodes: true,
child: new _FocusScopeMarker(
node: widget.node,
child: widget.child,
),
);
}
}