| The Flutter project has many teams, including, but not limited to: |
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| * Design languages, covering: |
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| * The material library ([flutter/flutter packages/flutter/lib/src/material](https://github.com/flutter/flutter/blob/main/packages/flutter/lib/src/material); label ["f: material design"](https://github.com/flutter/flutter/labels/f%3A%20material%20design)) |
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| * The cupertino library ([flutter/flutter packages/flutter/lib/src/cupertino](https://github.com/flutter/flutter/blob/main/packages/flutter/lib/src/cupertino); label ["f: cupertino"](https://github.com/flutter/flutter/labels/f%3A%20cupertino)) |
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| * The Flutter framework (code in [flutter/flutter packages/flutter/lib/src/widgets](https://github.com/flutter/flutter/blob/main/packages/flutter/lib/src/widgets), [...rendering/](https://github.com/flutter/flutter/blob/main/packages/flutter/lib/src/rendering), [...painting/](https://github.com/flutter/flutter/blob/main/packages/flutter/lib/src/painting), etc; label ["framework"](https://github.com/flutter/flutter/labels/framework)) |
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| * The Flutter command line tool ([flutter/flutter packages/flutter_tools](https://github.com/flutter/flutter/blob/main/packages/flutter_tools/), label ["tool"](https://github.com/flutter/flutter/labels/tool)) |
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| * Ecosystem ([flutter/plugins](https://github.com/flutter/plugins), [flutter/packages](https://github.com/flutter/packages), [the plugin infrastructure in flutter/flutter](https://github.com/flutter/flutter/tree/main/packages/flutter/lib/src/services); labels ["plugins"](https://github.com/flutter/flutter/labels/plugins), and ["packages"](https://github.com/flutter/flutter/labels/packages)) |
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| * The Engine ([flutter/engine](https://github.com/flutter/engine) and [flutter/buildroot](https://github.com/flutter/buildroot/); label ["engine"](https://github.com/flutter/flutter/labels/engine)) |
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| * Various platform-specific teams including iOS, Android, Windows, Linux, and macOS (some code in flutter/flutter and flutter/engine); labels ["platform-android"](https://github.com/flutter/flutter/labels/platform-android), ["platform-ios"](https://github.com/flutter/flutter/labels/platform-ios), etc). |
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| * Desktop-specific features (some code in flutter/flutter and flutter/engine, ["a: desktop"](https://github.com/flutter/flutter/labels/a%3A%20desktop)) |
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| * Web (some code in flutter/flutter and flutter/engine, label ["platform-web"](https://github.com/flutter/flutter/labels/platform-web)) |
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| * Developer experience (e.g. [the devtools package](https://github.com/flutter/devtools/)) |
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| * User Experience Research |
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| * Developer Relations (e.g. [the samples repo](https://github.com/flutter/samples/), [docs.flutter.dev](https://docs.flutter.dev/)) |
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| * Infrastructure (mainly [flutter/cocoon](https://github.com/flutter/cocoon) and [flutter/flutter dev/devicelab](https://github.com/flutter/flutter/tree/main/dev), label ["team: infra"](https://github.com/flutter/flutter/labels/team%3A%20infra)) |
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| There are also specific cross-cutting areas of work that may have their own subteam and that affect multiple subteams (e.g. accessibility, performance, etc). |
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| We also work closely with other projects, such as [Dart](https://dart.dev) and [Skia](https://skia.org), and with many [customers](https://github.com/flutter/flutter/wiki/Issue-hygiene#customers). |
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| ## Responsibilities |
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| Subteams are responsible for reviewing PRs in their area, triaging issues, and scheduling work. |
| How subteams organize themselves is not defined by this document. This document does not attempt to impose a process, merely a set of responsibilities. |
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| See the [Roadmap](https://github.com/flutter/flutter/wiki/Roadmap) and [What should I work on?](https://github.com/flutter/flutter/wiki/What-should-I-work-on%3F) pages for details on how to prioritize work. |
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| ### Reviewing PRs |
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| Please review PRs in your area (based on label and/or repositories). The goal is to have a prompt (less than one week) turnaround for all PRs. Please have goals around handling of PRs with the relevant label and/or in the relevant repository. Please don't leave lingering stale PRs open. All PRs should be actively being worked on. If nobody has the time to work on a PR, it should be closed; the relevant issue can have the ["has partial patch"](https://github.com/flutter/flutter/labels/has%20partial%20patch) label applied. |
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| ### Triage |
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| Please triage issues with your label on a regular basis. You may do this in whatever manner you prefer (on your phone while in line for lunch, as a team exercise in a dedicated meeting room, by having some sort of team rotation, whatever). |
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| You must cover these bug lists in particular: https://github.com/flutter/flutter/wiki/Triage#area-focused-triage |
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| * Assign bugs that you are working on or that you have committed to work on. |
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| * Unassign bugs you are not working on and have no specific scheduled plans to work on. |
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| * Make sure that assigned bugs have a month-based milestone (see section below). |
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| See our page on managing issues: https://github.com/flutter/flutter/wiki/Issue-hygiene |
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| Keep an eye out for bugs that should block releases, update the bad builds page accordingly: https://github.com/flutter/flutter/wiki/Bad-Builds |
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| ### Be conservative when scheduling |
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| Customers always assume things will be done sooner than you promise, and there are always going to be emergencies, so you need slack in your schedule. |
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| You will be more effective, more popular, and your morale will be higher, if you focus on a small set of things and really knock those out of the park, than if you try to do a large number of things and only do a little bit for each, so aim to underpromise and overdeliver. |
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| This may mean your OKRs are more optimistic than what you report as your scheduled timeline. With OKRs we generally try to hit 67% of the plan. With the roadmap we want to hit 150%. |
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| (OKRs are how some team members plan their work, notably it is used by Google engineers.) |