This package provides a mechanism for rendering widgets based on declarative UI descriptions that can be obtained at runtime.
This package is relatively stable.
We plan to keep the format and supported widget set backwards compatible, so that once a file works, it will keep working. However, this is best-effort only. To guarantee that files keep working as you expect, submit tests to this package (e.g. the binary file and the corresponding screenshot, as a golden test).
The set of widgets supported by this package is somewhat arbitrary. PRs that add new widgets from Flutter's default widget libraries (widgets
, material
, and'cupertino
) are welcome.
There are some known theoretical performance limitations with the package's current implementation, but so far nobody has reported experiencing them in production. Please file issues if you run into them.
We would love to hear your experiences using this package, whether positive or negative. In particular, stories of uses of this package in production would be very interesting. Please add comments to issue 90218.
Once you realize that you can ship UI (and maybe logic, e.g. using Wasm; see the example below) you will slowly be tempted to move your whole application to this model.
This won't work.
Flutter proper lets you create widgets for compelling UIs with gestures and animations and so forth. With RFW you can use those widgets, but it doesn't let you create those widgets.
For example, you don‘t want to use RFW to create a UI that involves page transitions. You don’t want to use RFW to create new widgets that involve drag and drop. You don't want to use RFW to create widgets that involve custom painters.
Rather, RFW is best suited for interfaces made out of prebuilt components. For example, a database front-end could use this to describe bespoke UIs for editing different types of objects in the database. Message-of-the-day announcements could be built using this mechanism. Search interfaces could use this mechanism for rich result cards.
RFW is well-suited for describing custom UIs from a potentially infinite set of UIs that could not possibly have been known when the application was created. On the other hand, updating the application's look and feel, changing how navigation works in an application, or adding new features, are all changes that are best made in Flutter itself, creating a new application and shipping that through normal update channels.
The Remote Flutter Widgets (RFW) package combines widget descriptions obtained at runtime, data obtained at runtime, some predefined widgets provided at compile time, and some app logic provided at compile time (possibly combined with other packages to enable new logic to be obtained at runtime), to generate arbitrary widget trees at runtime.
The widget descriptions obtained at runtime (e.g. over the network) are called remote widget libraries. These are normally transported in a binary format with the file extension .rfw
. They can be written in a text format (file extension .rfwtxt
), and either used directly or converted into the binary format for transport. The rfw
package provides APIs for parsing and encoding these formats. The parts of the package that only deal with these formats can be imported directly and have no dependency on Flutter's dart:ui
library, which means they can be used on the server or in command-line applications.
The data obtained at runtime is known as configuration data and is represented by DynamicContent
objects. It uses a data structure similar to JSON (but it distinguishes int
and double
and does not support null
). The rfw
package provides both binary and text formats to carry this data; JSON can also be used directly (with some caution), and the data can be created directly in Dart. This is discussed in more detail in the DynamicContent API documentation.
Remote widget libraries can use the configuration data to define how the widgets are built.
Remote widget libraries all eventually bottom out in the predefined widgets that are compiled into the application. These are called local widget libraries. The rfw
package ships with two local widget libraries, the core widgets from the widgets
library (such as Text
, Center
, Row
, etc), and some of the material widgets.
Programs can define their own local widget libraries, to provide more widgets for remote widget libraries to use.
These components are combined using a RemoteWidget
widget and a Runtime
object.
The remote widget libraries can specify events that trigger in response to callbacks. For example, the OutlinedButton
widget defined in the Material local widget library has an onPressed
property which the remote widget library can define as triggering an event. Events can contain data (either hardcoded or obtained from the configuration data).
These events result in a callback on the RemoteWidget
being invoked. Events can either have hardcoded results, or the rfw
package can be combined with other packages such as wasm_run_flutter
so that events trigger code obtained at runtime. That code typically changes the configuration data, resulting in an update to the rendered widgets.
See also: API documentation
A Flutter application can render remote widgets using the RemoteWidget
widget, as in the following snippet:
class Example extends StatefulWidget { const Example({super.key}); @override State<Example> createState() => _ExampleState(); } class _ExampleState extends State<Example> { final Runtime _runtime = Runtime(); final DynamicContent _data = DynamicContent(); // Normally this would be obtained dynamically, but for this example // we hard-code the "remote" widgets into the app. // // Also, normally we would decode this with [decodeLibraryBlob] rather than // parsing the text version using [parseLibraryFile]. However, to make it // easier to demo, this uses the slower text format. static final RemoteWidgetLibrary _remoteWidgets = parseLibraryFile(''' // The "import" keyword is used to specify dependencies, in this case, // the built-in widgets that are added by initState below. import core.widgets; // The "widget" keyword is used to define a new widget constructor. // The "root" widget is specified as the one to render in the build // method below. widget root = Container( color: 0xFF002211, child: Center( child: Text(text: ["Hello, ", data.greet.name, "!"], textDirection: "ltr"), ), ); '''); static const LibraryName coreName = LibraryName(<String>['core', 'widgets']); static const LibraryName mainName = LibraryName(<String>['main']); @override void initState() { super.initState(); // Local widget library: _runtime.update(coreName, createCoreWidgets()); // Remote widget library: _runtime.update(mainName, _remoteWidgets); // Configuration data: _data.update('greet', <String, Object>{'name': 'World'}); } @override Widget build(BuildContext context) { return RemoteWidget( runtime: _runtime, data: _data, widget: const FullyQualifiedWidgetName(mainName, 'root'), onEvent: (String name, DynamicMap arguments) { // The example above does not have any way to trigger events, but if it // did, they would result in this callback being invoked. debugPrint('user triggered event "$name" with data: $arguments'); }, ); } }
In this example, the “remote” widgets are hardcoded into the application (_remoteWidgets
), the configuration data is hardcoded and unchanging (_data
), and the event handler merely prints a message to the console.
In typical usage, the remote widgets come from a server at runtime, either through HTTP or some other network transport. Separately, the DynamicContent
data would be updated, either from the server or based on local data.
Similarly, events that are signalled by the user‘s interactions with the remote widgets (RemoteWidget.onEvent
) would typically be sent to the server for the server to update the data, or would cause the data to be updated directly, on the user’s device, according to some predefined logic.
It is recommended that servers send binary data, decoded using decodeLibraryBlob
and decodeDataBlob
, when providing updates for the remote widget libraries and data.
When rfw
is used for displaying content that is largely static in presentation and updated only occasionally, the simplest approach is to encode everything into the remote widget library, download that to the client, and render it, with only minimal data provided in the configuration data (e.g. the user's dark mode preference, their username, the current date or time) and with a few predefined events (such as one to signal the message should be closed and another to signal the user checking a “do not show this again” checkbox, or similar).
A more elaborate use case might involve remote widget libraries being used to describe the UI for editing structured data in a database. In this case, the data may be more important, containing the current data being edited, and the events may signal to the application how to update the data on the backend.
A general search engine could have dedicated remote widgets defined for different kinds of results, allowing the data to be formatted and made interactive in ways that are specific to the query and in ways that could not have been predicted when the application was created. For example, new kinds of search results for current events could be created on the fly and sent to the client without needing to update the client application.
A “local” widget library is one that describes the built-in widgets that your “remote” widgets are built out of. The RFW package comes with some preprepared libraries, available through createCoreWidgets and createMaterialWidgets. You can also create your own.
When developing new local widget libraries, it is convenient to hook into the reassemble
method to update the local widgets. That way, changes can be seen in real time when hot reloading.
class Example extends StatefulWidget { const Example({super.key}); @override State<Example> createState() => _ExampleState(); } class _ExampleState extends State<Example> { final Runtime _runtime = Runtime(); final DynamicContent _data = DynamicContent(); @override void initState() { super.initState(); _update(); } @override void reassemble() { // This function causes the Runtime to be updated any time the app is // hot reloaded, so that changes to _createLocalWidgets can be seen // during development. This function has no effect in production. super.reassemble(); _update(); } static WidgetLibrary _createLocalWidgets() { return LocalWidgetLibrary(<String, LocalWidgetBuilder>{ 'GreenBox': (BuildContext context, DataSource source) { return ColoredBox( color: const Color(0xFF002211), child: source.child(<Object>['child']), ); }, 'Hello': (BuildContext context, DataSource source) { return Center( child: Text( 'Hello, ${source.v<String>(<Object>["name"])}!', textDirection: TextDirection.ltr, ), ); }, }); } static const LibraryName localName = LibraryName(<String>['local']); static const LibraryName remoteName = LibraryName(<String>['remote']); void _update() { _runtime.update(localName, _createLocalWidgets()); // Normally we would obtain the remote widget library in binary form from a // server, and decode it with [decodeLibraryBlob] rather than parsing the // text version using [parseLibraryFile]. However, to make it easier to // play with this sample, this uses the slower text format. _runtime.update(remoteName, parseLibraryFile(''' import local; widget root = GreenBox( child: Hello(name: "World"), ); ''')); } @override Widget build(BuildContext context) { return RemoteWidget( runtime: _runtime, data: _data, widget: const FullyQualifiedWidgetName(remoteName, 'root'), onEvent: (String name, DynamicMap arguments) { debugPrint('user triggered event "$name" with data: $arguments'); }, ); } }
Widgets in local widget libraries are represented by closures that are invoked by the runtime whenever a local widget is referenced.
The closure uses the LocalWidgetBuilder signature. Like any builder in Flutter, it takes a BuildContext
, which can be used to look up inherited widgets.
For example, widgets that need the current text direction might defer to
Directionality.of(context)
, with the givenBuildContext
as the context argument.
The other argument is a DataSource
. This gives access to the arguments that were provided to the widget in the remote widget library.
For example, consider the example above, where the remote widget library is:
import local; widget root = GreenBox( child: Hello(name: "World"), );
The GreenBox
widget is invoked with one argument (child
), and the Hello
widget is invoked with one argument (name
).
In the definitions of GreenBox
and Hello
, the data source is used to pull out these arguments.
DataSource
The arguments are a tree of maps and lists with leaves that are Dart scalar values (int
, double
, bool
, or String
), further widgets, or event handlers.
Here is an example of a more elaborate widget argument:
widget fruit = Foo( bar: { quux: [ 'apple', 'banana', 'cherry' ] }, );
To obtain a scalar value from the arguments, the DataSource.v method is used. This method takes a list of keys (strings or integers) that denote the path to scalar in question. For instance, to obtain “cherry” from the example above, the keys would be bar
, quux
, and 2, as in:
'Foo': (BuildContext context, DataSource source) { return Text(source.v<String>(<Object>['bar', 'quux', 2])!); },
The v
method is generic, with a type argument that specifies the expected type (one of int
, double
, bool
, or String
). When the value of the argument in the remote widget library does not match the specified (or inferred) type given to v
, or if the specified keys don't lead to a value at all, it returns null instead.
The LocalWidgetBuilder
callback can inspect keys to see if they are maps or lists before attempting to use them. For example, before accessing a dozen fields from a map, one might use isMap
to check if the map is present at all. If it is not, then all the fields will be null, and it is inefficient to fetch each one individually.
The DataSource.isMap
method is takes a list of keys (like v
) and reports if the key identifies a map.
For example, in this case the bar
argument can be treated either as a map with a name
subkey, or a scalar String:
'Foo': (BuildContext context, DataSource source) { if (source.isMap(<Object>['bar'])) { return Text('${source.v<String>(<Object>['bar', 'name'])}', textDirection: TextDirection.ltr); } return Text('${source.v<String>(<Object>['bar'])}', textDirection: TextDirection.ltr); },
Thus either of the following would have the same result:
widget example1 = GreenBox( child: Foo( bar: 'Jean', ), );
widget example2 = GreenBox( child: Foo( bar: { name: 'Jean' }, ), );
The DataSource.isList
method is similar but reports on whether the specified key identifies a list:
'Foo': (BuildContext context, DataSource source) { if (source.isList(<Object>['bar', 'quux'])) { return Text('${source.v<String>(<Object>['bar', 'quux', 2])}', textDirection: TextDirection.ltr); } return Text('${source.v<String>(<Object>['baz'])}', textDirection: TextDirection.ltr); },
For lists, a LocalWidgetBuilder
callback can iterate over the items in the list using the length
method, which returns the length of the list (or zero if the key does not identify a list):
'Foo': (BuildContext context, DataSource source) { final int length = source.length(<Object>['text']); if (length > 0) { final StringBuffer text = StringBuffer(); for (int index = 0; index < length; index += 1) { text.write(source.v<String>(<Object>['text', index])); } return Text(text.toString(), textDirection: TextDirection.ltr); } return const Text('<empty>', textDirection: TextDirection.ltr); },
This could be used like this:
widget example3 = GreenBox( child: Foo( text: ['apple', 'banana'] ), );
The GreenBox
widget has a child widget, which is itself specified by the remote widget. This is common, for example, Row
and Column
widgets have children, Center
has a child, and so on. Indeed, most widgets have children, except for those like Text
, Image
, and Spacer
.
The GreenBox
definition uses DataSource.child
to obtain the widget, in a manner similar to the v
method:
'GreenBox': (BuildContext context, DataSource source) { return ColoredBox(color: const Color(0xFF002211), child: source.child(<Object>['child'])); },
Rather than returning null
when the specified key points to an argument that isn't a widget, the child
method returns an ErrorWidget
. For cases where having null
is acceptable, the optionalChild
method can be used:
'GreenBox': (BuildContext context, DataSource source) { return ColoredBox(color: const Color(0xFF002211), child: source.optionalChild(<Object>['child'])); },
It returns null
when the specified key does not point to a widget.
For widgets that take lists of children, the childList
method can be used. For example, this is how Row
is defined in createCoreWidgets
(see in particular the children
line):
'Row': (BuildContext context, DataSource source) { return Row( mainAxisAlignment: ArgumentDecoders.enumValue<MainAxisAlignment>(MainAxisAlignment.values, source, ['mainAxisAlignment']) ?? MainAxisAlignment.start, mainAxisSize: ArgumentDecoders.enumValue<MainAxisSize>(MainAxisSize.values, source, ['mainAxisSize']) ?? MainAxisSize.max, crossAxisAlignment: ArgumentDecoders.enumValue<CrossAxisAlignment>(CrossAxisAlignment.values, source, ['crossAxisAlignment']) ?? CrossAxisAlignment.center, textDirection: ArgumentDecoders.enumValue<TextDirection>(TextDirection.values, source, ['textDirection']), verticalDirection: ArgumentDecoders.enumValue<VerticalDirection>(VerticalDirection.values, source, ['verticalDirection']) ?? VerticalDirection.down, textBaseline: ArgumentDecoders.enumValue<TextBaseline>(TextBaseline.values, source, ['textBaseline']), children: source.childList(['children']), ); },
ArgumentDecoders
It is common to need to decode types that are more structured than merely int
, double
, bool
, or String
scalars, for example, enums, Color
s, or Paint
s.
The ArgumentDecoders
namespace offers some utility functions to make the decoding of such values consistent.
For example, the Row
definition above has some cases of enums. To decode them, it uses the ArgumentDecoders.enumValue
method.
The last kind of argument that widgets can have is callbacks.
Since remote widget libraries are declarative and not code, they cannot represent executable closures. Instead, they are represented as events. For example, here is how the “7” button from the calculator example is represented:
CalculatorButton(label: "7", onPressed: event "digit" { arguments: [7] }),
This creates a CalculatorButton
widget with two arguments, label
, a string, and onPressed
, an event, whose name is “digit” and whose arguments are a map with one key, “arguments”, whose value is a list with one value 7.
In that example, CalculatorButton
is itself a remote widget that is defined in terms of a Button
, and the onPressed
argument is passed to the onPressed
of the Button
, like this:
widget CalculatorButton = Padding( padding: [8.0], child: SizedBox( width: 100.0, height: 100.0, child: Button( child: FittedBox(child: Text(text: args.label)), onPressed: args.onPressed, ), ), );
Subsequently, Button
is defined in terms of a GestureDetector
local widget (which is defined in terms of the GestureDetector
widget from the Flutter framework), and the args.onPressed
is passed to the onTap
argument of that GestureDetector
local widget (and from there subsequently to the Flutter framework widget).
When all is said and done, and the button is pressed, an event with the name “digit” and the given arguments is reported to the RemoteWidget
's onEvent
callback. That callback takes two arguments, the event name and the event arguments.
On the implementation side, in local widget libraries, arguments like the onTap
of the GestureDetector
local widget must be turned into a Dart closure that is passed to the actual Flutter widget called GestureDetector
as the value of its onTap
callback.
The simplest kind of callback closure is a VoidCallback
(no arguments, no return value). To turn an event
value in a local widget's arguments in the local widget library into a VoidCallback
in Dart that reports the event as described above, the DataSource.voidHandler
method is used. For example, here is a simplified GestureDetector
local widget that just implements onTap
(when implementing similar local widgets, you may use a similar technique):
return <WidgetLibrary>[ LocalWidgetLibrary(<String, LocalWidgetBuilder>{ // The local widget is called `GestureDetector`... 'GestureDetector': (BuildContext context, DataSource source) { // The local widget is implemented using the `GestureDetector` // widget from the Flutter framework. return GestureDetector( onTap: source.voidHandler(<Object>['onTap']), // A full implementation of a `GestureDetector` local widget // would have more arguments here, like `onTapDown`, etc. child: source.optionalChild(<Object>['child']), ); }, }), ];
Sometimes, a callback has a different signature, in particular, it may provide arguments. To convert the event
value into a Dart callback closure that reports an event as described above, the DataSource.handler
method is used.
In addition to the list of keys that identify the event
value, the method itself takes a callback closure. That callback's purpose is to convert the given trigger
(a function which, when called, reports the event) into the kind of callback closure the Widget
expects. This is usually written something like the following:
return GestureDetector( onTapDown: source.handler(<Object>['onTapDown'], (HandlerTrigger trigger) => (TapDownDetails details) => trigger()), child: source.optionalChild(<Object>['child']), );
To break this down more clearly:
return GestureDetector( // onTapDown expects a function that takes a TapDownDetails onTapDown: source.handler<GestureTapDownCallback>( // this returns a function that takes a TapDownDetails <Object>['onTapDown'], (HandlerTrigger trigger) { // "trigger" is the function that will send the event to RemoteWidget.onEvent return (TapDownDetails details) { // this is the function that is returned by handler() above trigger(); // the function calls "trigger" }; }, ), child: source.optionalChild(<Object>['child']), );
In some cases, the arguments sent to the callback (the TapDownDetails
in this case) are useful and should be passed to the RemoteWidget.onEvent
as part of its arguments. This can be done by passing some values to the trigger
method, as in:
return GestureDetector( onTapDown: source.handler(<Object>['onTapDown'], (HandlerTrigger trigger) { return (TapDownDetails details) => trigger(<String, Object>{ 'x': details.globalPosition.dx, 'y': details.globalPosition.dy, }); }), child: source.optionalChild(<Object>['child']), );
Any arguments in the event
get merged with the arguments passed to the trigger.
The rfw
package introduces a new Flutter widget called AnimationDefaults
.
This widget is exposed by createCoreWidgets
under the same name, and can be exposed in other local widget libraries as desired. This allows remote widget libraries to configure the animation speed and curves of entire subtrees more conveniently than repeating the details for each widget.
To support this widget, implement curve arguments using ArgumentDecoders.curve
and duration arguments using ArgumentDecoders.duration
. This automatically defers to the defaults provided by AnimationDefaults
. Alternatively, the AnimationDefaults.curveOf
and AnimationDefaults.durationOf
methods can be used with a BuildContext
directly to get curve and duration settings for animations.
The settings default to 200ms and the Curves.fastOutSlowIn
curve.
Remote widget libraries are usually defined using a Remote Flutter Widgets text library file (rfwtxt
extension), which is then compiled into a binary library file (rfw
extension) on the server before being sent to the client.
The format of text library files is defined in detail in the API documentation of the parseLibraryFile
function.
Compiling a text rfwtxt
file to the binary rfw
format can be done by calling encodeLibraryBlob
on the results of calling parseLibraryFile
.
The example in example/wasm
has some elaborate remote widgets, including some that manipulate state (Button
).
The canonical example of a state-manipulating widget is a button. Buttons must react immediately (in milliseconds) and cannot wait for logic that's possibly running on a remote server (maybe many hundreds of milliseconds away).
The aforementioned Button
widget in the wasm
example tracks a local “down” state, manipulates it in reaction to onTapDown
/onTapUp
events, and changes the shadow and margins of the button based on its state:
widget Button { down: false } = GestureDetector( onTap: args.onPressed, onTapDown: set state.down = true, onTapUp: set state.down = false, onTapCancel: set state.down = false, child: Container( duration: 50, margin: switch state.down { false: [ 0.0, 0.0, 2.0, 2.0 ], true: [ 2.0, 2.0, 0.0, 0.0 ], }, padding: [ 12.0, 8.0 ], decoration: { type: "shape", shape: { type: "stadium", side: { width: 1.0 }, }, gradient: { type: "linear", begin: { x: -0.5, y: -0.25 }, end: { x: 0.0, y: 0.5 }, colors: [ 0xFFFFFF99, 0xFFEEDD00 ], stops: [ 0.0, 1.0 ], tileMode: "mirror", }, shadows: switch state.down { false: [ { blurRadius: 4.0, spreadRadius: 0.5, offset: { x: 1.0, y: 1.0, } } ], default: [], }, }, child: DefaultTextStyle( style: { color: 0xFF000000, fontSize: 32.0, }, child: args.child, ), ), );
Because Container
is implemented in createCoreWidgets
using the AnimatedContainer
widget, changing the fields causes the button to animate. The duration: 50
argument sets the animation speed to 50ms.
Let us consider a remote widget library that is used to render data in this form:
{ "games": [ {"rating": 8.219, "users-rated": 16860, "name": "Twilight Struggle", "rank": 1, "link": "/boardgame/12333/twilight-struggle", "id": 12333}, {"rating": 8.093, "users-rated": 11750, "name": "Through the Ages: A Story of Civilization", "rank": 2, "link": "/boardgame/25613/through-ages-story-civilization", "id": 25613}, {"rating": 8.088, "users-rated": 34745, "name": "Agricola", "rank": 3, "link": "/boardgame/31260/agricola", "id": 31260}, {"rating": 8.082, "users-rated": 8913, "name": "Terra Mystica", "rank": 4, "link": "/boardgame/120677/terra-mystica", "id": 120677}, // ยทยทยท
For the sake of this example, let us assume this data is registered with the DynamicContent
under the name server
.
This configuration data is both valid JSON and a valid RFW data file, which shows how similar the two syntaxes are.
This data is parsed by calling
parseDataFile
, which turns it intoDynamicMap
. That object is then passed to aDynamicContent
, usingDynamicContent.update
(this is where the nameserver
would be specified) which is passed to aRemoteWidget
via thedata
property.Ideally, rather than dealing with this text form on the client, the data would be turned into a binary form using
encodeDataBlob
on the server, and then parsed on the client usingdecodeDataBlob
.
First, let's render a plain Flutter ListView
with the name of each product. The Shop
widget below achieves this:
import core; widget Shop = ListView( children: [ Text(text: "Products:"), ...for product in data.server.games: Product(product: product) ], ); widget Product = Text(text: args.product.name, softWrap: false, overflow: "fade");
The Product
widget here is not strictly necessary, it could be inlined into the Shop
. However, as with Flutter itself, it can be easier to develop widgets when logically separate components are separated into separate widgets.
We can elaborate on this example, introducing a Material AppBar
, using a ListTile
for the list items, and making them interactive (at least in principle; the logic in the app would need to know how to handle the “shop.productSelect” event):
import core; import material; widget MaterialShop = Scaffold( appBar: AppBar( title: Text(text: ['Products']), ), body: ListView( children: [ ...for product in data.server.games: Product(product: product) ], ), ); widget Product = ListTile( title: Text(text: args.product.name), onTap: event 'shop.productSelect' { name: args.product.name, path: args.product.link }, );
The example in example/remote
shows how a program could fetch different user interfaces at runtime. In this example, the interface used on startup is the one last cached locally. Each time the program is run, after displaying the currently-cached interface, the application fetches a new interface over the network, overwriting the one in the cache, so that a different interface is used the next time the app is run.
This example also shows how an application can implement custom local code for events; in this case, incrementing a counter (both of the “remote” widgets are just different ways of implementing a counter).
The example in example/wasm
shows how a program could fetch logic in addition to UI, in this case using Wasm compiled from C (and let us briefly appreciate the absurdity of using C as a scripting language for an application written in Dart).
In this example, as written, the Dart client could support any application whose data model consisted of a single integer and whose logic could be expressed in C without external dependencies.
This example could be extended to have the C program export data in the Remote Flutter Widgets binary data blob format which could be parsed using decodeDataBlob
and passed to DynamicContent.update
(thus allowing any structured data supported by RFW), and similarly arguments could be passed to the Wasm code using the same format (encoding using encodeDataBlob
) to allow arbitrary structured data to be communicated from the interface to the Wasm logic. In addition, the Wasm logic could be provided with WASI interface bindings or with custom bindings that expose platform capabilities (e.g. from Flutter plugins), greatly extending the scope of what could be implemented in the Wasm logic.
As of the time of writing, package:wasm
does not support Android, iOS, or web, so this demo is limited to desktop environments. The underlying Wasmer runtime supports Android and iOS already, and obviously Wasm in general is supported by web browsers, so it is expected that these limitations are only temporary (modulo policy concerns on iOS, anyway).
See CONTRIBUTING.md