blob: 4df0fe97e42b417ba1068339ddcd0e175fa47ef0 [file] [log] [blame]
// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
import 'package:flutter/foundation.dart' show immutable;
import 'types.dart';
/// Uniquely identifies a [TileOverlay] among [GoogleMap] tile overlays.
@immutable
class TileOverlayId extends MapsObjectId<TileOverlay> {
/// Creates an immutable identifier for a [TileOverlay].
const TileOverlayId(super.value);
}
/// A set of images which are displayed on top of the base map tiles.
///
/// These tiles may be transparent, allowing you to add features to existing maps.
///
/// ## Tile Coordinates
///
/// Note that the world is projected using the Mercator projection
/// (see [Wikipedia](https://en.wikipedia.org/wiki/Mercator_projection)) with the left (west) side
/// of the map corresponding to -180 degrees of longitude and the right (east) side of the map
/// corresponding to 180 degrees of longitude. To make the map square, the top (north) side of the
/// map corresponds to 85.0511 degrees of latitude and the bottom (south) side of the map
/// corresponds to -85.0511 degrees of latitude. Areas outside this latitude range are not rendered.
///
/// At each zoom level, the map is divided into tiles and only the tiles that overlap the screen are
/// downloaded and rendered. Each tile is square and the map is divided into tiles as follows:
///
/// * At zoom level 0, one tile represents the entire world. The coordinates of that tile are
/// (x, y) = (0, 0).
/// * At zoom level 1, the world is divided into 4 tiles arranged in a 2 x 2 grid.
/// * ...
/// * At zoom level N, the world is divided into 4N tiles arranged in a 2N x 2N grid.
///
/// Note that the minimum zoom level that the camera supports (which can depend on various factors)
/// is GoogleMap.getMinZoomLevel and the maximum zoom level is GoogleMap.getMaxZoomLevel.
///
/// The coordinates of the tiles are measured from the top left (northwest) corner of the map.
/// At zoom level N, the x values of the tile coordinates range from 0 to 2N - 1 and increase from
/// west to east and the y values range from 0 to 2N - 1 and increase from north to south.
@immutable
class TileOverlay implements MapsObject<TileOverlay> {
/// Creates an immutable representation of a [TileOverlay] to draw on [GoogleMap].
const TileOverlay({
required this.tileOverlayId,
this.fadeIn = true,
this.tileProvider,
this.transparency = 0.0,
this.zIndex = 0,
this.visible = true,
this.tileSize = 256,
}) : assert(transparency >= 0.0 && transparency <= 1.0);
/// Uniquely identifies a [TileOverlay].
final TileOverlayId tileOverlayId;
@override
TileOverlayId get mapsId => tileOverlayId;
/// Whether the tiles should fade in. The default is true.
final bool fadeIn;
/// The tile provider to use for this tile overlay.
final TileProvider? tileProvider;
/// The transparency of the tile overlay. The default transparency is 0 (opaque).
final double transparency;
/// The tile overlay's zIndex, i.e., the order in which it will be drawn where
/// overlays with larger values are drawn above those with lower values
final int zIndex;
/// The visibility for the tile overlay. The default visibility is true.
final bool visible;
/// Specifies the number of logical pixels (not points) that the returned tile images will prefer
/// to display as. iOS only.
///
/// Defaults to 256, which is the traditional size of Google Maps tiles.
/// As an example, an application developer may wish to provide retina tiles (512 pixel edge length)
/// on retina devices, to keep the same number of tiles per view as the default value of 256
/// would give on a non-retina device.
final int tileSize;
/// Creates a new [TileOverlay] object whose values are the same as this instance,
/// unless overwritten by the specified parameters.
TileOverlay copyWith({
bool? fadeInParam,
TileProvider? tileProviderParam,
double? transparencyParam,
int? zIndexParam,
bool? visibleParam,
int? tileSizeParam,
}) {
return TileOverlay(
tileOverlayId: tileOverlayId,
fadeIn: fadeInParam ?? fadeIn,
tileProvider: tileProviderParam ?? tileProvider,
transparency: transparencyParam ?? transparency,
zIndex: zIndexParam ?? zIndex,
visible: visibleParam ?? visible,
tileSize: tileSizeParam ?? tileSize,
);
}
@override
TileOverlay clone() => copyWith();
/// Converts this object to JSON.
@override
Object toJson() {
final Map<String, Object> json = <String, Object>{};
void addIfPresent(String fieldName, Object? value) {
if (value != null) {
json[fieldName] = value;
}
}
addIfPresent('tileOverlayId', tileOverlayId.value);
addIfPresent('fadeIn', fadeIn);
addIfPresent('transparency', transparency);
addIfPresent('zIndex', zIndex);
addIfPresent('visible', visible);
addIfPresent('tileSize', tileSize);
return json;
}
@override
bool operator ==(Object other) {
if (other.runtimeType != runtimeType) {
return false;
}
return other is TileOverlay &&
tileOverlayId == other.tileOverlayId &&
fadeIn == other.fadeIn &&
tileProvider == other.tileProvider &&
transparency == other.transparency &&
zIndex == other.zIndex &&
visible == other.visible &&
tileSize == other.tileSize;
}
@override
int get hashCode => Object.hash(tileOverlayId, fadeIn, tileProvider,
transparency, zIndex, visible, tileSize);
}