This package enables self-driving testing of Flutter code on devices and emulators. It adapts flutter_test results into a format that is compatible with flutter drive
and native Android instrumentation testing.
iOS support is not available yet, but is planned in the future.
Add a dependency on the e2e
package in the dev_dependencies
section of pubspec.yaml. For plugins, do this in the pubspec.yaml of the example app.
Invoke E2EWidgetsFlutterBinding.ensureInitialized()
at the start of a test file, e.g.
import 'package:e2e/e2e.dart'; void main() { E2EWidgetsFlutterBinding.ensureInitialized(); testWidgets("failing test example", (WidgetTester tester) async { expect(2 + 2, equals(5)); }); exit(result == 'pass' ? 0 : 1); }
It is recommended to put e2e tests in the test/
folder of the app or package. For example apps, if the e2e test references example app code, it should go in example/test/
. It is also acceptable to put e2e tests in test_driver/
folder so that they're alongside the runner app (see below).
E2EWidgetsTestBinding
supports launching the on-device tests with flutter drive
. Note that the tests don't use the FlutterDriver
API, they use testWidgets
instead.
Put the a file named <package_name>_e2e_test.dart
in the app' test_driver
directory:
import 'dart:async'; import 'package:e2e/e2e_driver.dart' as e2e; Future<void> main() async => e2e.main();
To run a example app test with Flutter driver:
cd example flutter drive test/<package_name>_e2e.dart
To test plugin APIs using Flutter driver:
cd example flutter drive --driver=test_driver/<package_name>_test.dart test/<package_name>_e2e.dart
You can run tests on web in release or profile mode.
First you need to make sure you have downloaded the driver for the browser.
cd example flutter drive -v --target=test_driver/<package_name>dart -d web-server --release --browser-name=chrome
Create an instrumentation test file in your application‘s android/app/src/androidTest/java/com/example/myapp/ directory (replacing com, example, and myapp with values from your app’s package name). You can name this test file MainActivityTest.java or another name of your choice.
package com.example.myapp; import androidx.test.rule.ActivityTestRule; import dev.flutter.plugins.e2e.FlutterRunner; import org.junit.Rule; import org.junit.runner.RunWith; @RunWith(FlutterTestRunner.class) public class MainActivityTest { @Rule public ActivityTestRule<MainActivity> rule = new ActivityTestRule<>(MainActivity.class, true, false); }
Update your application‘s myapp/android/app/build.gradle to make sure it uses androidx’s version of AndroidJUnitRunner and has androidx libraries as a dependency.
android { ... defaultConfig { ... testInstrumentationRunner "androidx.test.runner.AndroidJUnitRunner" } } dependencies { testImplementation 'junit:junit:4.12' // https://developer.android.com/jetpack/androidx/releases/test/#1.2.0 androidTestImplementation 'androidx.test:runner:1.2.0' androidTestImplementation 'androidx.test.espresso:espresso-core:3.2.0' }
To e2e test on a local Android device (emulated or physical):
./gradlew app:connectedAndroidTest -Ptarget=`pwd`/../test_driver/<package_name>_e2e.dart
If this is your first time testing with Firebase Test Lab, you'll need to follow the guides in the Firebase test lab documentation to set up a project.
To run an e2e test on Android devices using Firebase Test Lab, use gradle commands to build an instrumentation test for Android.
pushd android ./gradlew app:assembleAndroidTest ./gradlew app:assembleDebug -Ptarget=<path_to_test>.dart popd
Upload the build apks Firebase Test Lab, making sure to replace <PATH_TO_KEY_FILE>, <PROJECT_NAME>, <RESULTS_BUCKET>, and <RESULTS_DIRECTORY> with your values.
gcloud auth activate-service-account --key-file=<PATH_TO_KEY_FILE> gcloud --quiet config set project <PROJECT_NAME> gcloud firebase test android run --type instrumentation \ --app build/app/outputs/apk/debug/app-debug.apk \ --test build/app/outputs/apk/androidTest/debug/app-debug-androidTest.apk\ --timeout 2m \ --results-bucket=<RESULTS_BUCKET> \ --results-dir=<RESULTS_DIRECTORY>
You can pass additional parameters on the command line, such as the devices you want to test on. See gcloud firebase test android run.
You need to change iOS/Podfile
to avoid test target statically linking to the plugins. One way is to link all of the plugins dynamically:
target 'Runner' do use_frameworks! ... end
To e2e test on your iOS device (simulator or real), rebuild your iOS targets with Flutter tool.
flutter build ios -t test_driver/<package_name>_e2e.dart (--simulator)
Open Xcode project (by default, it's ios/Runner.xcodeproj
). Create a test target (navigating File > New > Target...
and set up the values) and a test file RunnerTests.m
and change the code. You can change RunnerTests.m
to the name of your choice.
#import <XCTest/XCTest.h> #import <e2e/E2EIosTest.h> E2E_IOS_RUNNER(RunnerTests)
Now you can start RunnerTests to kick out e2e tests!