tree: 8fe9ddf9bcdc32ec2e80ebaab9ab04295d03a886 [path history] [tgz]
  1. android/
  2. example/
  3. ios/
  4. lib/
  5. test/
  6. analysis_options.yaml
  7. build.yaml
  8. CHANGELOG.md
  9. in_app_purchase_android.iml
  10. LICENSE
  11. pubspec.yaml
  12. README.md
packages/in_app_purchase/README.md

In App Purchase

A Flutter plugin for in-app purchases. Exposes APIs for making in-app purchases through the App Store (on iOS) and Google Play (on Android).

Features

Add this to your Flutter app to:

  1. Show in app products that are available for sale from the underlying shop. Includes consumables, permanent upgrades, and subscriptions.
  2. Load in app products currently owned by the user according to the underlying shop.
  3. Send your user to the underlying store to purchase your products.

Getting Started

This plugin is in beta. Please use with caution and file any potential issues you see on our issue tracker.

This plugin relies on the App Store and Google Play for making in app purchases. It exposes a unified surface, but you'll still need to understand and configure your app with each store to handle purchases using them. Both have extensive guides:

You can check out the example app README for steps on how to configure in app purchases in both stores.

Once you‘ve configured your in app purchases in their respective stores, you’re able to start using the plugin. There's two basic options available to you to use.

  1. in_app_purchase.dart, the generic idiommatic Flutter API. This exposes the most basic IAP-related functionality. The goal is that Flutter apps should be able to use this API surface on its own for the vast majority of cases. If you use this you should be able to handle most use cases for loading and making purchases. If you would like a more platform dependent approach, we also provide the second option as below.

  2. Dart APIs exposing the underlying platform APIs as directly as possible: store_kit_wrappers.dart and billing_client_wrappers.dart. These API surfaces should expose all the platform-specific behavior and allow for more fine-tuned control when needed. However if you use this you‘ll need to code your purchase handling logic significantly differently depending on which platform you’re on.

Initializing the plugin

// Subscribe to any incoming purchases at app initialization. These can
// propagate from either storefront so it's important to listen as soon as
// possible to avoid losing events.
class _MyAppState extends State<MyApp> {
  StreamSubscription<List<PurchaseDetails>> _subscription;

  @override
  void initState() {
    final Stream purchaseUpdates =
        InAppPurchaseConnection.instance.purchaseUpdatedStream;
    _subscription = purchaseUpdates.listen((purchases) {
      _handlePurchaseUpdates(purchases);
    });
    super.initState();
  }

  @override
  void dispose() {
    _subscription.cancel();
    super.dispose();
  }

Connecting to the Storefront

final bool available = await InAppPurchaseConnection.instance.isAvailable();
if (!available) {
  // The store cannot be reached or accessed. Update the UI accordingly.
}

Loading products for sale

// Set literals require Dart 2.2. Alternatively, use `Set<String> _kIds = <String>['product1', 'product2'].toSet()`.
const Set<String> _kIds = {'product1', 'product2'};
final ProductDetailsResponse response = await InAppPurchaseConnection.instance.queryProductDetails(_kIds);
if (!response.notFoundIDs.isEmpty) {
    // Handle the error.
}
List<ProductDetails> products = response.productDetails;

Loading previous purchases

final QueryPurchaseDetailsResponse response = await InAppPurchaseConnection.instance.queryPastPurchases();
if (response.error != null) {
    // Handle the error.
}
for (PurchaseDetails purchase in response.pastPurchases) {
    _verifyPurchase(purchase);  // Verify the purchase following the best practices for each storefront.
    _deliverPurchase(purchase); // Deliver the purchase to the user in your app.
    if (Platform.isIOS) {
        // Mark that you've delivered the purchase. Only the App Store requires
        // this final confirmation.
        InAppPurchaseConnection.instance.completePurchase(purchase);
    }
}

Note that the App Store does not have any APIs for querying consumable products, and Google Play considers consumable products to no longer be owned once they‘re marked as consumed and fails to return them here. For restoring these across devices you’ll need to persist them on your own server and query that as well.

Making a purchase

Both storefronts handle consumable and non-consumable products differently. If you're using InAppPurchaseConnection, you need to make a distinction here and call the right purchase method for each type.

final ProductDetails productDetails = ... // Saved earlier from queryPastPurchases().
final PurchaseParam purchaseParam = PurchaseParam(productDetails: productDetails);
if (_isConsumable(productDetails)) {
    InAppPurchaseConnection.instance.buyConsumable(purchaseParam: purchaseParam);
} else {
    InAppPurchaseConnection.instance.buyNonConsumable(purchaseParam: purchaseParam);
}

// From here the purchase flow will be handled by the underlying storefront.
// Updates will be delivered to the `InAppPurchaseConnection.instance.purchaseUpdatedStream`.

Development

This plugin uses json_serializable for the many data structs passed between the underlying platform layers and Dart. After editing any of the serialized data structs, rebuild the serializers by running flutter packages pub run build_runner build --delete-conflicting-outputs. flutter packages pub run build_runner watch --delete-conflicting-outputs will watch the filesystem for changes.