)]}'
{
  "id": "2f1a1a4a58a84241f8fa6ecf960b7d2c81af6eaa",
  "repo": "third_party/angle",
  "revision": "46c921ca7fb3c21b3e74fa6bd8a2fabd75d2f327",
  "path": "src/libANGLE/renderer/wgpu/VertexArrayWgpu.cpp"
}
