)]}'
{
  "id": "e59c7e773209f35d4422b9d7051b1df595a2750b",
  "repo": "third_party/angle",
  "revision": "6cec5eb7437ef032dab6f78a6e776921b2cf3ab8",
  "path": "include/GLSLANG/ShaderLang.h"
}
