commit | 05b0e2fab2be38e0c937bf2ba09f6dc892160616 | [log] [tgz] |
---|---|---|
author | Camilla Löwy <elmindreda@elmindreda.org> | Sun Dec 26 18:02:00 2021 +0100 |
committer | Camilla Löwy <elmindreda@elmindreda.org> | Sun Dec 26 18:10:18 2021 +0100 |
tree | feb17b65f184b265e3dc468745fe540a369081ee | |
parent | 7d060ba4f1237c87ed53e007db619da8c25df282 [diff] |
Update docs for specific Vulkan surface extensions Related to #2014
GLFW is an Open Source, multi-platform library for OpenGL, OpenGL ES and Vulkan application development. It provides a simple, platform-independent API for creating windows, contexts and surfaces, reading input, handling events, etc.
GLFW natively supports Windows, macOS and Linux and other Unix-like systems. On Linux both X11 and Wayland are supported.
GLFW is licensed under the zlib/libpng license.
You can download the latest stable release as source or Windows binaries, or fetch the latest
branch from GitHub. Each release starting with 3.0 also has a corresponding annotated tag with source and binary archives.
The documentation is available online and is included in all source and binary archives. See the release notes for new features, caveats and deprecations in the latest release. For more details see the version history.
The master
branch is the stable integration branch and should always compile and run on all supported platforms, although details of newly added features may change until they have been included in a release. New features and many bug fixes live in other branches until they are stable enough to merge.
If you are new to GLFW, you may find the tutorial for GLFW 3 useful. If you have used GLFW 2 in the past, there is a transition guide for moving to the GLFW 3 API.
GLFW exists because of the contributions of many people around the world, whether by reporting bugs, providing community support, adding features, reviewing or testing code, debugging, proofreading docs, suggesting features or fixing bugs.
GLFW itself requires only the headers and libraries for your OS and window system. It does not need the headers for any context creation API (WGL, GLX, EGL, NSGL, OSMesa) or rendering API (OpenGL, OpenGL ES, Vulkan) to enable support for them.
GLFW supports compilation on Windows with Visual C++ 2010 and later, MinGW and MinGW-w64, on macOS with Clang and on Linux and other Unix-like systems with GCC and Clang. It will likely compile in other environments as well, but this is not regularly tested.
There are pre-compiled Windows binaries available for all supported compilers.
See the compilation guide for more information about how to compile GLFW yourself.
See the documentation for tutorials, guides and the API reference.
See the contribution guide for more information.
GLFW supports Windows XP and later and macOS 10.8 and later. Linux and other Unix-like systems running the X Window System are supported even without a desktop environment or modern extensions, although some features require a running window or clipboard manager. The OSMesa backend requires Mesa 6.3.
See the compatibility guide in the documentation for more information.
GLFW itself needs only CMake 3.1 or later and the headers and libraries for your OS and window system.
The examples and test programs depend on a number of tiny libraries. These are located in the deps/
directory.
The documentation is generated with Doxygen if CMake can find that tool.
Bugs are reported to our issue tracker. Please check the contribution guide for information on what to include when reporting a bug.
GLFW_PLATFORM
init hint for runtime platform selection (#1958)GLFW_ANY_PLATFORM
, GLFW_PLATFORM_WIN32
, GLFW_PLATFORM_COCOA
, GLFW_PLATFORM_WAYLAND
, GLFW_PLATFORM_X11
and GLFW_PLATFORM_NULL
symbols to specify the desired platform (#1958)glfwGetPlatform
function to query what platform was selected (#1655,#1958)glfwPlatformSupported
function to query if a platform is supported (#1655,#1958)glfwInitAllocator
for setting a custom memory allocator (#544,#1628,#1947)GLFWallocator
struct and GLFWallocatefun
, GLFWreallocatefun
and GLFWdeallocatefun
types (#544,#1628,#1947)glfwInitVulkanLoader
for using a non-default Vulkan loader (#1374,#1890)GLFW_RESIZE_NWSE_CURSOR
, GLFW_RESIZE_NESW_CURSOR
, GLFW_RESIZE_ALL_CURSOR
and GLFW_NOT_ALLOWED_CURSOR
cursor shapes (#427)GLFW_RESIZE_EW_CURSOR
alias for GLFW_HRESIZE_CURSOR
(#427)GLFW_RESIZE_NS_CURSOR
alias for GLFW_VRESIZE_CURSOR
(#427)GLFW_POINTING_HAND_CURSOR
alias for GLFW_HAND_CURSOR
(#427)GLFW_MOUSE_PASSTHROUGH
window hint for letting mouse input pass through the window (#1236,#1568)GLFW_PLATFORM_UNAVAILABLE
error for platform detection failures (#1958)GLFW_FEATURE_UNAVAILABLE
error for platform limitations (#1692)GLFW_FEATURE_UNIMPLEMENTED
error for incomplete backends (#1692)GLFW_ANGLE_PLATFORM_TYPE
init hint and GLFW_ANGLE_PLATFORM_TYPE_*
values to select ANGLE backend (#1380)GLFW_X11_XCB_VULKAN_SURFACE
init hint for selecting X11 Vulkan surface extension (#1793)GLFW_BUILD_WIN32
CMake option for enabling Win32 support (#1958)GLFW_BUILD_COCOA
CMake option for enabling Cocoa support (#1958)GLFW_BUILD_X11
CMake option for enabling X11 support (#1958)GLFW_LIBRARY_TYPE
CMake variable for overriding the library type (#279,#1307,#1497,#1574,#1928)GLFW_PKG_CONFIG_REQUIRES_PRIVATE
and GLFW_PKG_CONFIG_LIBS_PRIVATE
CMake variables exposing pkg-config dependencies (#1307)GLFW_DOUBLEBUFFER
a read-only window attributeGLFW_USE_WAYLAND
CMake option to GLFW_BUILD_WAYLAND
(#1958)GLFW_USE_OSMESA
CMake option enabling the Null platform (#1958)GLFW_INVALID_VALUE
due to incompatible controllers sharing hardware ID (#1763)GLFW_WIN32_KEYBOARD_MENU
window hint for enabling access to the window menuGLFW_INCLUDE_VULKAN
plus VK_USE_PLATFORM_WIN32_KHR
caused symbol redefinition (#1524)GLFW_MAXIMIZED
did not move or resize the window (#1499)glfwGetKeyName
could access out of bounds and return an invalid pointerGLFW_KEY_UNKNOWN
(#1623)GLFW_SCALE_TO_MONITOR
had no effect on systems older than Windows 10 version 1703 (#1511)USE_MSVC_RUNTIME_LIBRARY_DLL
had no effect on CMake 3.15 or later (#1783,#1796)VK_EXT_metal_surface
(#1619)EGLNativeWindowType
from NSView
to CALayer
(#1169)glfwSetWindowSize
used a bottom-left anchor point (#1553)kIOMasterPortDefault
was deprecated in macOS 12.0 (#1980)glfwMaximizeWindow
had no effect on hidden windowsGLFW_FLOATING
on a hidden window caused invalid readGLFW_FLOATING
on a hidden window could silently failglfwFocusWindow
could terminate on older WMs or without a WMBadWindow
error (#1633)GLFW_KEY_UNKNOWN
for some layout combinations (#1598)GLFW_FLOATING
could leak memorywl_shell
(#1443)GLFW_HAND_CURSOR
shape used the wrong image (#1432)CLOCK_MONOTONIC
was not correctly enabledNULL
window (#1704)O_CLOEXEC
flag was not defined on FreeBSDgettimeofday
CLOCK_MONOTONIC
was not correctly tested for or enabledGLFW_COCOA_RETINA_FRAMEBUFFER
had no effect on newer macOS versions (#1442)GL_SILENCE_DEPRECATION
externally caused a duplicate definition warning (#1840)EGL_EXT_platform_base
extension (#442)EGL_ANGLE_platform_angle
extension (#1380)GLFW_DOUBLEBUFFER
context attribute was ignored (#1843)On glfw.org you can find the latest version of GLFW, as well as news, documentation and other information about the project.
If you have questions related to the use of GLFW, we have a forum, and the #glfw
IRC channel on Libera.Chat.
If you have a bug to report, a patch to submit or a feature you'd like to request, please file it in the issue tracker on GitHub.
Finally, if you're interested in helping out with the development of GLFW or porting it to your favorite platform, join us on the forum, GitHub or IRC.