Add GLFW_INCLUDE_ES32
diff --git a/README.md b/README.md
index b79a84e..74fbc34 100644
--- a/README.md
+++ b/README.md
@@ -112,6 +112,7 @@
 - Added definition of `GLAPIENTRY` to public header
 - Added macOS specific `GLFW_COCOA_RETINA_FRAMEBUFFER` window hint
 - Added macOS specific `GLFW_COCOA_FRAME_AUTOSAVE` window hint (#195)
+- Added `GLFW_INCLUDE_ES32` for including the OpenGL ES 3.2 header
 - Removed `GLFW_USE_RETINA` compile-time option
 - Bugfix: Calling `glfwMaximizeWindow` on a full screen window was not ignored
 - Bugfix: `GLFW_INCLUDE_VULKAN` could not be combined with the corresponding
diff --git a/docs/build.dox b/docs/build.dox
index c1584e4..8b5a0a6 100644
--- a/docs/build.dox
+++ b/docs/build.dox
@@ -86,6 +86,10 @@
 __GLFW_INCLUDE_ES31__ makes the GLFW header include the OpenGL ES 3.1
 `GLES3/gl31.h` header instead of the regular OpenGL header.
 
+@anchor GLFW_INCLUDE_ES32
+__GLFW_INCLUDE_ES31__ makes the GLFW header include the OpenGL ES 3.2
+`GLES3/gl32.h` header instead of the regular OpenGL header.
+
 @anchor GLFW_INCLUDE_NONE
 __GLFW_INCLUDE_NONE__ makes the GLFW header not include any OpenGL or OpenGL ES
 API header.  This is useful in combination with an extension loading library.
diff --git a/include/GLFW/glfw3.h b/include/GLFW/glfw3.h
index c27e20b..4be29de 100644
--- a/include/GLFW/glfw3.h
+++ b/include/GLFW/glfw3.h
@@ -171,6 +171,11 @@
   #if defined(GLFW_INCLUDE_GLEXT)
    #include <GLES2/gl2ext.h>
   #endif
+ #elif defined(GLFW_INCLUDE_ES32)
+  #include <GLES3/gl32.h>
+  #if defined(GLFW_INCLUDE_GLEXT)
+   #include <GLES2/gl2ext.h>
+  #endif
  #elif !defined(GLFW_INCLUDE_NONE)
   #include <GL/gl.h>
   #if defined(GLFW_INCLUDE_GLEXT)
diff --git a/src/internal.h b/src/internal.h
index 5c52cdf..50f1b4c 100644
--- a/src/internal.h
+++ b/src/internal.h
@@ -37,6 +37,8 @@
     defined(GLFW_INCLUDE_ES1)       || \
     defined(GLFW_INCLUDE_ES2)       || \
     defined(GLFW_INCLUDE_ES3)       || \
+    defined(GLFW_INCLUDE_ES31)      || \
+    defined(GLFW_INCLUDE_ES32)      || \
     defined(GLFW_INCLUDE_NONE)      || \
     defined(GLFW_INCLUDE_GLEXT)     || \
     defined(GLFW_INCLUDE_GLU)       || \