Renamed library struct members.
diff --git a/src/win32/platform.h b/src/win32/platform.h
index c7a558c..53b7894 100644
--- a/src/win32/platform.h
+++ b/src/win32/platform.h
@@ -335,8 +335,8 @@
// Timer data
struct {
- int HasPerformanceCounter;
- double Resolution;
+ int hasPerformanceCounter;
+ double resolution;
unsigned int t0_32;
__int64 t0_64;
} timer;
diff --git a/src/win32/win32_time.c b/src/win32/win32_time.c
index e0ba2e3..b6cd5b6 100644
--- a/src/win32/win32_time.c
+++ b/src/win32/win32_time.c
@@ -47,10 +47,10 @@
if (QueryPerformanceFrequency((LARGE_INTEGER*) &freq))
{
// Performance counter is available => use it!
- _glfwLibrary.Win32.timer.HasPerformanceCounter = GL_TRUE;
+ _glfwLibrary.Win32.timer.hasPerformanceCounter = GL_TRUE;
// Counter resolution is 1 / counter frequency
- _glfwLibrary.Win32.timer.Resolution = 1.0 / (double) freq;
+ _glfwLibrary.Win32.timer.resolution = 1.0 / (double) freq;
// Set start time for timer
QueryPerformanceCounter((LARGE_INTEGER*) &_glfwLibrary.Win32.timer.t0_64);
@@ -58,10 +58,10 @@
else
{
// No performace counter available => use the tick counter
- _glfwLibrary.Win32.timer.HasPerformanceCounter = GL_FALSE;
+ _glfwLibrary.Win32.timer.hasPerformanceCounter = GL_FALSE;
// Counter resolution is 1 ms
- _glfwLibrary.Win32.timer.Resolution = 0.001;
+ _glfwLibrary.Win32.timer.resolution = 0.001;
// Set start time for timer
_glfwLibrary.Win32.timer.t0_32 = _glfw_timeGetTime();
@@ -82,7 +82,7 @@
double t;
__int64 t_64;
- if (_glfwLibrary.Win32.timer.HasPerformanceCounter)
+ if (_glfwLibrary.Win32.timer.hasPerformanceCounter)
{
QueryPerformanceCounter((LARGE_INTEGER*) &t_64);
t = (double)(t_64 - _glfwLibrary.Win32.timer.t0_64);
@@ -91,7 +91,7 @@
t = (double)(_glfw_timeGetTime() - _glfwLibrary.Win32.timer.t0_32);
// Calculate the current time in seconds
- return t * _glfwLibrary.Win32.timer.Resolution;
+ return t * _glfwLibrary.Win32.timer.resolution;
}
@@ -103,10 +103,10 @@
{
__int64 t_64;
- if (_glfwLibrary.Win32.timer.HasPerformanceCounter)
+ if (_glfwLibrary.Win32.timer.hasPerformanceCounter)
{
QueryPerformanceCounter((LARGE_INTEGER*) &t_64);
- _glfwLibrary.Win32.timer.t0_64 = t_64 - (__int64) (t / _glfwLibrary.Win32.timer.Resolution);
+ _glfwLibrary.Win32.timer.t0_64 = t_64 - (__int64) (t / _glfwLibrary.Win32.timer.resolution);
}
else
_glfwLibrary.Win32.timer.t0_32 = _glfw_timeGetTime() - (int)(t * 1000.0);