Renamed library struct members.
diff --git a/src/win32/platform.h b/src/win32/platform.h
index c7a558c..53b7894 100644
--- a/src/win32/platform.h
+++ b/src/win32/platform.h
@@ -335,8 +335,8 @@
 
     // Timer data
     struct {
-        int          HasPerformanceCounter;
-        double       Resolution;
+        int          hasPerformanceCounter;
+        double       resolution;
         unsigned int t0_32;
         __int64      t0_64;
     } timer;
diff --git a/src/win32/win32_time.c b/src/win32/win32_time.c
index e0ba2e3..b6cd5b6 100644
--- a/src/win32/win32_time.c
+++ b/src/win32/win32_time.c
@@ -47,10 +47,10 @@
     if (QueryPerformanceFrequency((LARGE_INTEGER*) &freq))
     {
         // Performance counter is available => use it!
-        _glfwLibrary.Win32.timer.HasPerformanceCounter = GL_TRUE;
+        _glfwLibrary.Win32.timer.hasPerformanceCounter = GL_TRUE;
 
         // Counter resolution is 1 / counter frequency
-        _glfwLibrary.Win32.timer.Resolution = 1.0 / (double) freq;
+        _glfwLibrary.Win32.timer.resolution = 1.0 / (double) freq;
 
         // Set start time for timer
         QueryPerformanceCounter((LARGE_INTEGER*) &_glfwLibrary.Win32.timer.t0_64);
@@ -58,10 +58,10 @@
     else
     {
         // No performace counter available => use the tick counter
-        _glfwLibrary.Win32.timer.HasPerformanceCounter = GL_FALSE;
+        _glfwLibrary.Win32.timer.hasPerformanceCounter = GL_FALSE;
 
         // Counter resolution is 1 ms
-        _glfwLibrary.Win32.timer.Resolution = 0.001;
+        _glfwLibrary.Win32.timer.resolution = 0.001;
 
         // Set start time for timer
         _glfwLibrary.Win32.timer.t0_32 = _glfw_timeGetTime();
@@ -82,7 +82,7 @@
     double t;
     __int64 t_64;
 
-    if (_glfwLibrary.Win32.timer.HasPerformanceCounter)
+    if (_glfwLibrary.Win32.timer.hasPerformanceCounter)
     {
         QueryPerformanceCounter((LARGE_INTEGER*) &t_64);
         t =  (double)(t_64 - _glfwLibrary.Win32.timer.t0_64);
@@ -91,7 +91,7 @@
         t = (double)(_glfw_timeGetTime() - _glfwLibrary.Win32.timer.t0_32);
 
     // Calculate the current time in seconds
-    return t * _glfwLibrary.Win32.timer.Resolution;
+    return t * _glfwLibrary.Win32.timer.resolution;
 }
 
 
@@ -103,10 +103,10 @@
 {
     __int64 t_64;
 
-    if (_glfwLibrary.Win32.timer.HasPerformanceCounter)
+    if (_glfwLibrary.Win32.timer.hasPerformanceCounter)
     {
         QueryPerformanceCounter((LARGE_INTEGER*) &t_64);
-        _glfwLibrary.Win32.timer.t0_64 = t_64 - (__int64) (t / _glfwLibrary.Win32.timer.Resolution);
+        _glfwLibrary.Win32.timer.t0_64 = t_64 - (__int64) (t / _glfwLibrary.Win32.timer.resolution);
     }
     else
         _glfwLibrary.Win32.timer.t0_32 = _glfw_timeGetTime() - (int)(t * 1000.0);